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MechaSource Competition - Beginner Interface, Prizes inside!
Fez |
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Don't cry
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[entry] So here we go. I don't have a lot of MS knowledge, so I'm hoping it works somewhat like this. So we start with this  This is the basic editing place. There'll be a back button, of course. on the left you have your objects, which you can scroll through. Underneath the objects (not in the diagram) there will be a delete/add new object button. Now lets see what happens when we click on one of the objects...  You'll notice we start with the object that you selected highlighted, along with it's name in the top lefthand corner. You can change the object at any time by simply clicking another one. You'll also notice the info/code buttons in the bottom lefthand corner. It automatically goes to info when you start the object/code editor up. In the top, there are also two boxes: Properties and image. I'm not sure how either of these work in MS, so I just gave possible examples of what could go there. The only thing new is that under transparent, I added two new boxes for another set of X and Y origins. this shows at which colour (the colour at that point) will be transparent. Now if we switch over to the code tab, we get:  In the top righthand corner, we now have a list of events that you can scroll through. Each would be accompanied by an image so you can easily remember the event. Simply click on an event for any previously typed code to be opened and the ability to add new code. You can now either type in new code by yourself or or click the insert button for the easy way to add code.  Now here we have a list of easy to access actions that we can make our object do, with relative simplicity. There would also be a little picture to go with each of these. You can scroll up and down this list as well. Perhaps (not in drawing) this could be divided into sub catogoeries so that the different actions are easier to access. For now though, lets say we chose gravity...  the word gravity appears above the code editor to show what you're dealing with, as well as it is highlighted on the list. A little menu pops down at the top of the code giving you options of what can be done. As soon as you change then click on something, it will be added into the code, but as actual code. Also, as soon as there is any code typed, a little checkmark or x will appear in the bottom right hand corner of the code. This shows whether or not you have any errors in you code. Click on the x for it to highlight the errors and say what the problem is. At any time, click insert to close the easy code editor and return to seeing your objects. Basically what I'm trying to achieve by this is so you can start learning code by choosing what you want to happen then having it transfered into code directly, so you can learn from it and don't have to use the easy editor all the time. [/entry] So I can't tell. Is this idea any good? This post has been edited by Fez on Oct 17 2009, 09:17 AM
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Syr |
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Mario and Luigi: Daisy's Shadow

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| QUOTE (Fez @ Oct 16 2009, 07:09 PM) | [entry]
So here we go. I don't have a lot of MS knowledge, so I'm hoping it works somewhat like this.
So we start with this
 This is the basic editing place. There'll be a back button, of course. on the left you have your objects, which you can scroll through. Underneath the objects (not in the diagram) there will be a delete/add new object button. Now lets see what happens when we click on one of the objects...
 You'll notice we start with the object that you selected highlighted, along with it's name in the top lefthand corner. You can change the object at any time by simply clicking another one. You'll also notice the info/code buttons in the bottom lefthand corner. It automatically goes to info when you start the object/code editor up. In the top, there are also two boxes: Properties and image. I'm not sure how either of these work in MS, so I just gave possible examples of what could go there. The only thing new is that under transparent, I added two new boxes for another set of X and Y origins. this shows at which colour (the colour at that point) will be transparent.
Now if we switch over to the code tab, we get:
 In the top righthand corner, we now have a list of events that you can scroll through. Each would be accompanied by an image so you can easily remember the event. Simply click on an event for any previously typed code to be opened and the ability to add new code. You can now either type in new code by yourself or or click the insert button for the easy way to add code.
 Now here we have a list of easy to access actions that we can make our object do, with relative simplicity. There would also be a little picture to go with each of these. You can scroll up and down this list as well. Perhaps (not in drawing) this could be divided into sub catogoeries so that the different actions are easier to access. For now though, lets say we chose gravity...
 the word gravity appears above the code editor to show what you're dealing with, as well as it is highlighted on the list. A little menu pops down at the top of the code giving you options of what can be done. As soon as you change then click on something, it will be added into the code, but as actual code. Also, as soon as there is any code typed, a little checkmark or x will appear in the bottom right hand corner of the code. This shows whether or not you have any errors in you code. Click on the x for it to highlight the errors and say what the problem is. At any time, click insert to close the easy code editor and return to seeing your objects.
Basically what I'm trying to achieve by this is so you can start learning code by choosing what you want to happen then having it transfered into code directly, so you can learn from it and don't have to use the easy editor all the time.
[/entry]
So I can't tell. Is this idea any good? |
this post kind of reminds me of gamemaker. The horror D:
Not bad though
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The Smw. Mario and Sonic's newest website. GRAND OPENING TODAY! THE CONTESTS HAVE BEEN ANNOUNCED. Try to be the first one to gain the #1 rank! http://thesmw.webatu.com/Also: join #wd or #green_hill_zone on the RIZON network. irc.rizon.net
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Syr |
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Mario and Luigi: Daisy's Shadow

Group: Members
Posts: 153
Member No.: 6476
Joined: 26-August 09
Status: (0d)
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| QUOTE (Thingy @ Oct 19 2009, 10:21 AM) | The horror?
If you mean that Gamemaker is bad then sdfgd |
awesome face  you made me laugh out loud XD (I though I lost my laugh due to that "Are you serious" thread)
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The Smw. Mario and Sonic's newest website. GRAND OPENING TODAY! THE CONTESTS HAVE BEEN ANNOUNCED. Try to be the first one to gain the #1 rank! http://thesmw.webatu.com/Also: join #wd or #green_hill_zone on the RIZON network. irc.rizon.net
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Syr |
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Mario and Luigi: Daisy's Shadow

Group: Members
Posts: 153
Member No.: 6476
Joined: 26-August 09
Status: (0d)
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| QUOTE (Thingy @ Oct 19 2009, 10:27 AM) | Uh...
What? |
Don't ask
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The Smw. Mario and Sonic's newest website. GRAND OPENING TODAY! THE CONTESTS HAVE BEEN ANNOUNCED. Try to be the first one to gain the #1 rank! http://thesmw.webatu.com/Also: join #wd or #green_hill_zone on the RIZON network. irc.rizon.net
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Syr |
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Mario and Luigi: Daisy's Shadow

Group: Members
Posts: 153
Member No.: 6476
Joined: 26-August 09
Status: (0d)
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| QUOTE (BurninLeo @ Oct 19 2009, 12:10 PM) | | Nothing horrible about Game Maker's interface. |
It's such a pain. I though games factory 2 was pretty good but I don't have the money to buy the full version. So I'm stuck.
(Well, I won't buy anything online simply because I don't like giving out my information. Scams are very clever.)
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The Smw. Mario and Sonic's newest website. GRAND OPENING TODAY! THE CONTESTS HAVE BEEN ANNOUNCED. Try to be the first one to gain the #1 rank! http://thesmw.webatu.com/Also: join #wd or #green_hill_zone on the RIZON network. irc.rizon.net
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