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MechaSource Competition - Beginner Interface, Prizes inside!
Syr |
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Mario and Luigi: Daisy's Shadow

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| QUOTE (Mecha the Slag @ Oct 19 2009, 12:48 PM) | aand that'll do for the Game Maker discussion. Let's not go there.
Fez's entry is alright - it may combine current entries, but the new factors it features is what counts.
And no entries are going to waste - I'll probably end up adding them all in the end, but they're being judged on how revolutionary, new and exciting the concept is. |
I agree. Much rather talk about Mecha Source in the appropriate thread.
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Zephyra |
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Quite enticing I must say
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[entry] Okay here we go I have no idea what the interface in MechaSource looks like so I just threw something together. We got some fancy drop down buttons on the right, I guess. Also I particularly like folders because they keep things organized, but that's just me. Anyway, we click on an object and a window comes up displaying the object properties with a list of code scripts. You can have anywhere from one to one hundred and they all could have the same amount of code within, but like the folders, this is simply for organizational purposes. We click one of the code scripts and another window comes up. This is the window where you can type in the code.Now when press a certain key or double right click or something like that i dunno, a nifty little Sims-esque menu comes up displaying several circles in a circle around a circle. These circles are categories, except for the exit and search ones of course. The search button allows you to type in a keyword or two and it will fetch a list of code "presets" that have something to do with the keywords. The categories I picked here aren't the best ones that could have been picked, since I came up with them off the top of my head without much thought put into them.Okay don't ask why I decided that clicking the Create category would make sense for a movement code. Anyway when we click the Create button, we get another nifty circle of circles around a circle. This time they're all about... wait for it... CREATING something. Oh look do those say "custom"? Yes they do! Another thing I thought would be nice is that users could create their own code "presets" and share them with other users. Let's click on Create Object (Another genius choice on my part wtg zeph). We get a little window giving a description of the "preset" and the keywords. these are fully editable because it's nice to keep things user friendly. If this wasn't the "preset" you were looking for, then you can just click cancel. If it was, you just go ahead and click OKNext we get the list of arguments that go with this "preset". For Create Object, we have Object, X value, Y value, and relative. These are pretty self-explanitory so I don't need to go into it much. For some reason I decided that it'd be fun to create a Floor object 16 pixels below the player, so I put these values in aaaaaand...We click OK and the code is then entered into the code window with the values you have selected. Congratulations you've created a floor object in what's supposed to be your movement code.All in all, I thought this would be a rather organized and efficient way for beginners to take their first step into scripting. This way, they will not only get a hang of how it works, but eventually they won't even need to use the mini-menu thing because it simultaneously teaches them how to code :3 And like I said before, I thought a search feature and custom "preset" feature would be nice because it'd help enforce the whole Community aspect of MechaSource as well as keep it user-friendly for the less savvy. Holy **** I think that was the longest post I've ever made This post has been edited by Zephyra on Oct 21 2009, 04:13 PM
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| QUOTE | (3:26:27 PM) Comrade Nystre: :3 gglmhpphglblglbl (3:27:19 PM) Comrade Nystre: gglblbblblblblb?? :3 |
| QUOTE | | (4:27:43 PM) Raie: I AM INCREDIBLY MANLY |
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