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> MechaSource Competition - Beginner Interface, Prizes inside!
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Mecha the Slag
Posted: Oct 19 2009, 12:48 PM
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aand that'll do for the Game Maker discussion. Let's not go there.

Fez's entry is alright - it may combine current entries, but the new factors it features is what counts.

And no entries are going to waste - I'll probably end up adding them all in the end, but they're being judged on how revolutionary, new and exciting the concept is.


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Syr
Posted: Oct 19 2009, 01:06 PM
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QUOTE (Mecha the Slag @ Oct 19 2009, 12:48 PM)
aand that'll do for the Game Maker discussion. Let's not go there.

Fez's entry is alright - it may combine current entries, but the new factors it features is what counts.

And no entries are going to waste - I'll probably end up adding them all in the end, but they're being judged on how revolutionary, new and exciting the concept is.

I agree. Much rather talk about Mecha Source in the appropriate thread.


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DJ Yoshiman
  Posted: Oct 19 2009, 02:12 PM
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Mecha told you guys twice to stay on topic. Do it.


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Keyser Soze
Posted: Oct 19 2009, 02:14 PM
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QUOTE (Mecha the Slag @ Oct 19 2009, 01:48 PM)
aand that'll do for the Game Maker discussion. Let's not go there.

Fez's entry is alright - it may combine current entries, but the new factors it features is what counts.

And no entries are going to waste - I'll probably end up adding them all in the end, but they're being judged on how revolutionary, new and exciting the concept is.

EDIT: Screw what I said, Mecha's comp = Mecha's rules.

Good luck to whoever enters in the next 2 days.

This post has been edited by Keyser Soze on Oct 19 2009, 02:17 PM


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BurninLeo
Posted: Oct 19 2009, 03:49 PM
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QUOTE (Syr @ Oct 19 2009, 11:31 AM)
It's such a pain. I though games factory 2 was pretty good but I don't have the money to buy the full version. So I'm stuck.

(Well, I won't buy anything online simply because I don't like giving out my information. Scams are very clever.)

In case you do feel like getting the full version I can vouch for Softwraps information security.
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LuigiFan
Posted: Oct 19 2009, 03:56 PM
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QUOTE (Mecha the Slag @ Oct 15 2009, 07:03 PM)
I haven't tried CNC - is it equal to the MMF editor?
If not provide an image so I can see it biggrin.gif

yeah, CNC is a very early version of MMF, so both editors should be the same


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Keyser Soze
Posted: Oct 19 2009, 04:17 PM
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QUOTE (BurninLeo @ Oct 19 2009, 04:49 PM)
In case you do feel like getting the full version I can vouch for Softwraps information security.

So 2 warnings wasn't enough?


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BurninLeo
Posted: Oct 19 2009, 08:52 PM
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QUOTE (Keyser Soze @ Oct 19 2009, 03:17 PM)
So 2 warnings wasn't enough?

My bad, I made the post without reading through the third page.

In any case, Keyser was the only one to suggest a solution to image/sprite drawing and editing. Does MechaSource have such an editor or should we stick to cncerning ourselves about the coding interface?

This post has been edited by BurninLeo on Oct 19 2009, 08:52 PM
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Someguy
Posted: Oct 20 2009, 01:27 AM
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QUOTE (LuigiFan @ Oct 15 2009, 08:02 PM)
just curious but have you ever thought of something similar to the step-through editor from CNC

Just so you all know what this means, I made a little video to demonstrate the step-through feature from CnC. It was a feature in Click n' Create/Multimedia Fusion Express(maybe The Games Factory, but I'm not sure) that wasn't included in Multimedia Fusion or other later Clickteam products.

Not sure how well this would work with the MechaSource environment, but I guess you could take a look. I personally haven't thought of anything yet to help so I wanted to do something.


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Mecha the Slag
Posted: Oct 20 2009, 02:18 AM
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QUOTE (Someguy @ Oct 20 2009, 08:27 AM)
Just so you all know what this means, I made a little video to demonstrate the step-through feature from CnC. It was a feature in Click n' Create/Multimedia Fusion Express(maybe The Games Factory, but I'm not sure) that wasn't included in Multimedia Fusion or other later Clickteam products.

haha oh wow that's really odd yet somewhat clever


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Zephyra
Posted: Oct 20 2009, 11:47 AM
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Quite enticing I must say
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Aaa I came up with an idea myself but the general idea behind it was pretty much what Keyser's entry was >:

I'll work on it anyway hold on


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DJ Yoshiman
  Posted: Oct 20 2009, 02:18 PM
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My post is to the right.
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i remember when i used to use step-through


and then i stopped once it kept going off before i could even begin to move my character because it had that many complicated events


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Mecha the Slag
Posted: Oct 20 2009, 05:01 PM
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24 hours remain


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Keyser Soze
Posted: Oct 21 2009, 02:23 PM
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24 hours from the above post would be in about 2 and and a half hours correct?

Only asking so I can get the little update I'm making to my entry in on time.


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Mecha the Slag
Posted: Oct 21 2009, 02:30 PM
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yes


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Zephyra
Posted: Oct 21 2009, 02:45 PM
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Quite enticing I must say
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[entry]
Okay here we go

I have no idea what the interface in MechaSource looks like so I just threw something together. We got some fancy drop down buttons on the right, I guess. Also I particularly like folders because they keep things organized, but that's just me.

Anyway, we click on an object and a window comes up displaying the object properties with a list of code scripts. You can have anywhere from one to one hundred and they all could have the same amount of code within, but like the folders, this is simply for organizational purposes.

We click one of the code scripts and another window comes up. This is the window where you can type in the code.

Now when press a certain key or double right click or something like that i dunno, a nifty little Sims-esque menu comes up displaying several circles in a circle around a circle. These circles are categories, except for the exit and search ones of course. The search button allows you to type in a keyword or two and it will fetch a list of code "presets" that have something to do with the keywords. The categories I picked here aren't the best ones that could have been picked, since I came up with them off the top of my head without much thought put into them.

Okay don't ask why I decided that clicking the Create category would make sense for a movement code. Anyway when we click the Create button, we get another nifty circle of circles around a circle. This time they're all about... wait for it... CREATING something. Oh look do those say "custom"? Yes they do! Another thing I thought would be nice is that users could create their own code "presets" and share them with other users.

Let's click on Create Object (Another genius choice on my part wtg zeph). We get a little window giving a description of the "preset" and the keywords. these are fully editable because it's nice to keep things user friendly. If this wasn't the "preset" you were looking for, then you can just click cancel. If it was, you just go ahead and click OK

Next we get the list of arguments that go with this "preset". For Create Object, we have Object, X value, Y value, and relative. These are pretty self-explanitory so I don't need to go into it much. For some reason I decided that it'd be fun to create a Floor object 16 pixels below the player, so I put these values in aaaaaand...

We click OK and the code is then entered into the code window with the values you have selected. Congratulations you've created a floor object in what's supposed to be your movement code.

All in all, I thought this would be a rather organized and efficient way for beginners to take their first step into scripting. This way, they will not only get a hang of how it works, but eventually they won't even need to use the mini-menu thing because it simultaneously teaches them how to code :3
And like I said before, I thought a search feature and custom "preset" feature would be nice because it'd help enforce the whole Community aspect of MechaSource as well as keep it user-friendly for the less savvy.

Holy **** I think that was the longest post I've ever made

This post has been edited by Zephyra on Oct 21 2009, 04:13 PM


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Thingy
Posted: Oct 21 2009, 02:53 PM
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So long MFGG 2.0~
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QUOTE (Zephyra @ Oct 21 2009, 08:45 PM)
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Zeph this is awesome.


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Keyser Soze
Posted: Oct 21 2009, 03:19 PM
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The basic "click **** to create code" is like mine. But that circle menu is an excellent idea, hope I get inspired in the next 2 hours...


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Zephyra
Posted: Oct 21 2009, 03:47 PM
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Quite enticing I must say
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QUOTE (Keyser Soze @ Oct 21 2009, 04:19 PM)
The basic "click **** to create code" is like mine. But that circle menu is an excellent idea, hope I get inspired in the next 2 hours...

Yeah sorry about that. I looked at all the entries after I thought mine up to see if any were similar and went "oh dammit" when I saw yours. >:


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Mecha the Slag
Posted: Oct 21 2009, 04:01 PM
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Having multiple entries requesting the same features helps pointing MechaSource in the right direction. When I started the competition I didn't expect all entries to be completely different - had that been the case then no one would be able get along with the final product.

Just about one hour left for entries. Once that happens it'll be 1 day until the winners have been chosen.


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