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> Best game-making skill?
 
Which do you consider your best game-making skill?
Large Graphics (Art, Backgrounds, etc.) [ 2 ]  [3.70%]
Small Graphics (Sprites, Icons, etc.) [ 7 ]  [12.96%]
Audio (Music, Sound Effects) [ 6 ]  [11.11%]
Micro Programming (working with engines, putting elements together, etc.) [ 1 ]  [1.85%]
Macro Programming (making engines, systems, etc.) [ 21 ]  [38.89%]
Level Design [ 2 ]  [3.70%]
Plot/Story Design [ 2 ]  [3.70%]
Game Design (concepts, gameplay, etc. and not story or plot) [ 11 ]  [20.37%]
Other (please specify) [ 2 ]  [3.70%]
Total Votes: 54
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RetroXYZ
Posted on Oct 20 2009, 06:58 PM
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I think I covered everything, although I added other just in case. Anyways, what do you consider your best game-making skill? For me, I'd probably choose macro programming, since I'm pretty good at it.
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Shyguy Grey
Posted on Oct 20 2009, 07:01 PM
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I'll never tell
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Sprites and what not, but I'm trying to expand on what I can do.


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shroomguy
Posted on Oct 20 2009, 07:06 PM
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COWBOY UP
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Audio

I can handle most formats and work under most limitations, but I'm still learning how to improve.


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QUOTE
Dude


he's shroomguy

he's Segata Sanshiro, Bruce Lee and Ryu Hayabusa all fused together

Also Rorschach
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Demonlemon
Posted on Oct 20 2009, 07:10 PM
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MY CHILDREN COMETH
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My sprites are large graphics :P


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If life gives you lemons... RUN FOR YOUR LIFE!!!
user posted image
TCOTL Reference Humanoid reference Drawings/sprites people have made me.user posted image
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Datt
Posted on Oct 20 2009, 07:11 PM
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I'm having a blast
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probably programming, since I currently suck at spriting and music making, but hey I'm getting there slowly. I guess I'm decent at stories too


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QUOTE (Mario_6464SMR's reply to Mrs A)
his name's not Halo it's the master chief, and i don't know what "doesn't afraid of anything" means, have u ever played halo before?

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Littlink
Posted on Oct 20 2009, 07:20 PM
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hip 2b square
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Plot, Game Design and Level Design.


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[████████░░] 80%

user posted image
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United Kingdom
Thingy
Posted on Oct 21 2009, 02:30 AM
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So long MFGG 2.0~
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I put Sprites, but Story and Programming too.


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user posted image
Old ref, Current ref
Click to see the rest. (opens sig on top post)

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Hey, MFGG 3.0, it's me from the past.
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Wolfgator
Posted on Oct 21 2009, 03:23 AM
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Yeah!
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Spriting all the way.


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Reference: Fhantom Ninja.



NOD Website Nation Of Design.

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ChaosEmerl
Posted on Oct 21 2009, 05:21 AM
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You are our master!!
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Honestly, I'm just "ok" at all of these. So I guess... Game design?

I only say that because my game concepts are plentiful, but almost never come to fruition. The only game I've been somewhat successful with is one that I barely planned at all, surprisingly.

I can make small sprites, but when it gets to the point where I'd have to be making a lot of detailed sprites, I wouldn't have the motivation to do it. (not that I wouldn't be able to.) Large things like backgrounds/title screens/whatever I can do, but I don't really like to do them.

I've made music in the past, and given this thing: user posted image, I can't be too horrible. But I'm really a complete amateur who can't even read music or make anything besides short jingles.

Programming, for me, is usually a matter of nailing the basics and sticking with them.

So I could probably program pretty much anything, provided I could figure out if certain functions or whatnot exist in the language I'm using. It just wouldn't be very efficient.



So I think my biggest problem is just a short attention span.

This post has been edited by ChaosEmerl on Oct 21 2009, 05:30 AM


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Jlhgomez
Posted on Oct 21 2009, 05:52 AM
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Good Night MFGG 2.0
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Game Design, I guess.

Almost all the time I use a super basic engine with almost no features, so I can change it however I want to make a completly new game. Or I just do the engine from scratch.

When some sprite doesn't exist or I need to make it, I'll make it. If it is too hard, I'll improvise and edit from other sprites.

I'm also good at designing characters and that stuff, probably level design too.

Sound and music is where I fail.

And I'm good at programming overall.


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Kyori
Posted on Oct 21 2009, 06:29 AM
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I'm a GUY >.<
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I'm equally good at music and programming; I picked music because I spend the most of my free time on it.


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user posted image
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MONEYMAN
Posted on Oct 21 2009, 06:41 AM
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weeeeeee
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Sprite editing/ reshading
my user posted image was because I was one of the only 6 people whos entries qualified in that specific comp. I didnt get any votes IIRC

This post has been edited by MONEYMAN on Oct 21 2009, 06:42 AM


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Wiki|Ref|Secondary Ref by Flygon|Amsterdamned drew me|Mirror sprited me in 8-bit|Reserved|Reserved|Blah|Blah
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HERE IT COMES THE SUNSET
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Ultramario
Posted on Oct 21 2009, 06:59 AM
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Dan Dan Dan!
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Macro Programming, micro programming, level design, game design. I suck at all the other points.


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Miaxis
Posted on Oct 21 2009, 07:06 AM
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hagan bromas
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Not sure if this belongs to Game Design or Macro Programming, but mainly platformer AIs for me. I'm still a beginner at music, but if I'd try anything besides programming, it'd definitely be music.


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user posted image

user posted imageuser posted imageuser posted imageuser posted image
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Char
Posted on Oct 21 2009, 08:10 AM
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fad was bad
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macro programming, game designing, level design, small gfx


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aa this broke


Make your own | If a level is breaking the rules, note the ID and PM me.
Reference (thanks Frogjester!)
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OniLink10
Posted on Oct 21 2009, 08:33 AM
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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Macro Programming. That's definitely my biggest skill.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Joe Inky
Posted on Oct 21 2009, 08:40 AM
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Gasoline man > Everything
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A combination of game design, spriting and level design.


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user posted imageuser posted imageuser posted image
hurf durf original characters
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Sploder
Posted on Oct 21 2009, 09:19 AM
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Macro programming, small sprites, and game design.
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Ianprime0509
Posted on Oct 21 2009, 11:55 AM
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My favorite E3 game so far
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Macro programming and some game design.


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user posted imageuser posted imageuser posted image
Signature version 3.0
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Sergeant DeeY
Posted on Oct 21 2009, 12:35 PM
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~Heh Heh~
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I'm good at designing MACRO engines, but sometimes I make some sprites for my own games.


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The signature will not be available when the new forums shows up.
~~DeeY~~
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