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> Best game-making skill?
 
Which do you consider your best game-making skill?
Large Graphics (Art, Backgrounds, etc.) [ 2 ]  [3.70%]
Small Graphics (Sprites, Icons, etc.) [ 7 ]  [12.96%]
Audio (Music, Sound Effects) [ 6 ]  [11.11%]
Micro Programming (working with engines, putting elements together, etc.) [ 1 ]  [1.85%]
Macro Programming (making engines, systems, etc.) [ 21 ]  [38.89%]
Level Design [ 2 ]  [3.70%]
Plot/Story Design [ 2 ]  [3.70%]
Game Design (concepts, gameplay, etc. and not story or plot) [ 11 ]  [20.37%]
Other (please specify) [ 2 ]  [3.70%]
Total Votes: 54
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Syr
Posted on Oct 21 2009, 12:58 PM
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Mario and Luigi: Daisy's Shadow


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no story, level design. You may program the game right, but then after that, it would be downright boring. Which means all of that programming will go to waste.

Anyway, the votes look good. I voted on game design though.


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Soiyeruda
Posted on Oct 22 2009, 05:51 AM
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Because retarded looking women is fun. :S
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For the most part, I have some proficiency in most aspects of game design that are listed here.

Only issues I might have:

- Animating sprites is too much of a pain for me.
- Spriting humans is also a pain.
- My music creation is limited, unless I truly put my mind to it.

I put down Macro-Programming, as for the most part, I'm constantly trying to create different forms of gameplay.
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BurninLeo
Posted on Oct 22 2009, 10:39 AM
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Since pretty much all of my previous projects are original unto themselves, I'd have to go with Game Design and Macro programing.
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fiDumppi
Posted on Oct 22 2009, 10:46 AM
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Hi! I'm Fidu!
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My skill would be story/plot design. I have so many ideas that it's a shame that I'm too lazy to make something

This post has been edited by fiDumppi on Oct 22 2009, 10:46 AM


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Zephyra
Posted on Oct 22 2009, 11:04 AM
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Quite enticing I must say
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Music making and level design.
Two of my favorite skills that I have that also happen to be my best


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(4:27:43 PM) Raie: I AM INCREDIBLY MANLY
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Keyser Soze
Posted on Oct 22 2009, 05:44 PM
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The Lights are Going Off
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Where's the "Starting a fairly cool project and abandoning it several days after the engine is finished" option?


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QUOTE (
Raie @ Sep 18 2009, 08:55 PM)
Keyser you're the best person ever.
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RetroXYZ
Posted on Oct 22 2009, 05:46 PM
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QUOTE (Keyser Soze @ Oct 22 2009, 06:44 PM)
Where's the "Starting a fairly cool project and abandoning it several days after the engine is finished" option?

QUOTE
Other (please specify)
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Bacteriophage
Posted on Oct 22 2009, 05:52 PM
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injustice anywhere is a threat to justice everywhere
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Oddly enough I'm equal on p. much all of these


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Keyser Soze
Posted on Oct 22 2009, 05:58 PM
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Not that's the "Other (please specify)" option.


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QUOTE (
Raie @ Sep 18 2009, 08:55 PM)
Keyser you're the best person ever.
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Xgoff
Posted on Oct 22 2009, 08:25 PM
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<):|
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large graphics maybe (which in my case would replace small graphics; i can't sprite to save my life)

macro/micro programming (i'm pretty much writing an entire runtime engine along with the game engine and all the game objects and a collisions system)

level and game design to an extent but for the latter i suck at creativity and originality so!


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Fez
Posted on Oct 22 2009, 08:31 PM
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Don't cry
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Since I'm not too good at any of these...


I guess some programming, spriting and concept/story.



This post has been edited by Fez on Oct 22 2009, 08:31 PM


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Funky
Posted on Oct 23 2009, 09:52 AM
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no more
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Leveldesign
Gamedesign
Sprites


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Mike Shinoda
Posted on Oct 23 2009, 04:12 PM
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Aka Artic
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Other, because I make Large Graphics, Small Graphics, Engines, and Audio equally well. I'm okay at level design, but I could be better.


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Razz
Posted on Oct 23 2009, 06:10 PM
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I have, like OCD when it comes to level design. Everything has to be goddamn perfect before I can continue.

This post has been edited by Razz on Oct 23 2009, 06:13 PM


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YoManRuLz
Posted on Oct 23 2009, 10:21 PM
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sit down, it's just me


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somewhere between maco and mico programming
(now we know who to pm for resources)

This post has been edited by YoManRuLz on Oct 23 2009, 10:25 PM


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M. C. Productions
Posted on Nov 5 2009, 09:30 PM
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Mario series' gals = #1!
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To me, it's the "front end" design, but I still make time to make sure the back end of each project works, game engine wise, obviously. :P
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