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> 16 bit Goomba, Well I don't know if it's decent...
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marioforever
Posted: Oct 21 2009, 07:33 PM
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Well here is a 16 bit goomba. (yea not so original...) But I don't know if it's decent enough to be put on mfgg. So I don't know if this is good enough. I plan to add more enemies to the sprite sheet. So what do you guys think? By the way, I used Yls's how to on coloring/granite tutorial.

This post has been edited by marioforever on Oct 21 2009, 07:36 PM

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Fez
Posted: Oct 21 2009, 07:34 PM
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Don't cry
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you poorly reshaded a goomba.


Not allowed in the artsboard.


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marioforever
Posted: Oct 21 2009, 07:37 PM
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QUOTE (Fez @ Oct 21 2009, 07:34 PM)
you poorly reshaded a goomba.


Not allowed in the artsboard.

Yea sorry about that, I didn't know but I will get to work.
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Datt
Posted: Oct 21 2009, 08:27 PM
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I'm having a blast
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Thingy
Posted: Oct 22 2009, 02:03 AM
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So long MFGG 2.0~
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16 bit ≠ 8 bit with shading


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Marigi
  Posted: Oct 22 2009, 04:28 AM
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PLEASE USE CAPS IF YOU INTEND ON BEING TAKEN SERIOUSLY.
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wat


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VinnyVideo
Posted: Oct 22 2009, 12:30 PM
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I prefer right cornerback


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To me it looks like an NES SMB Goomba with a different palette. There are already a lot of Goomba sprites, and any new ones need to be really good - not a recolor.


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Mike Shinoda
Posted: Oct 22 2009, 03:59 PM
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Aka Artic
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From what I know, Nintendo already MADE a 16bit goomba in SMB1 style. (which is the best one ive seen)

Im sorry but this looks a little worse than the original, since the shading is poor.


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Funky
Posted: Oct 23 2009, 10:30 AM
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no more
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my face hurts

learn to shade

I mean, how to shade, where to shade and what colors to use.

For now it just looks like a cheap edit.


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Mechant
Posted: Oct 23 2009, 04:20 PM
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QUOTE (Thingy @ Oct 22 2009, 02:03 AM)
16 bit ≠ 8 bit with shading

I beg to differ


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Bacteriophage
Posted: Oct 23 2009, 06:12 PM
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QUOTE (Thingy @ Oct 22 2009, 12:03 AM)
16 bit ≠ 8 bit with shading

Yes it is, mostly.


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Fuzzy
Posted: Oct 23 2009, 06:33 PM
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It's a little too flat for 16-bit, but it's understandable since the SNES didn't have BLAST PROCESSING.


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