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> Mini Mario: Puzzle Panic!
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mrmario
Posted: Oct 24 2009, 04:47 PM
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http://www.yoyogames.com/games/show/100869

Demo of MM:PP. Contians 5 levels, 3 being very easy tutoriul levels.

Please leave C+C.


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Soiyeruda
Posted: Oct 24 2009, 06:12 PM
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Because retarded looking women is fun. :S
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- Personally, I don't like the controls, since they make the gameplay too tedious. Clicking between Marios is a bit of a pain, and I don't understand why placing blocks requires a right click, when you could have used a left click like everything else. Makes it simpler.

- I swear, those enemies require perfect timing. Not fun when I have to retry a level 10 times just to finish a simple level.

- A set of spikes don't work in the fourth level.

- Marios can get stuck in blocks.

- The Final Boss is tedious/redundant in a bad way.
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mrmario
Posted: Oct 24 2009, 06:17 PM
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Wrapped In black..too strong..too strong...
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QUOTE (Soiyeruda @ Oct 24 2009, 06:12 PM)
- Personally, I don't like the controls, since they make the gameplay too tedious. Clicking between Marios is a bit of a pain, and I don't understand why placing blocks requires a right click, when you could have used a left click like everything else. Makes it simpler.

- I swear, those enemies require perfect timing. Not fun when I have to retry a level 10 times just to finish a simple level.

- A set of spikes don't work in the fourth level.

- Marios can get stuck in blocks.

- The Final Boss is tedious/redundant in a bad way.

1: I will switch them a bit.

2:I will make the gravity lower.

3:Fixed.

4: Restart key added.

5:First boss, actually. only world 1. But, how do you suggest I fix it?


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OniLink10
Posted: Oct 24 2009, 06:19 PM
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First of all, the Mini Mario sprites are a little small.
Secondly, the text can be hard to see.
Third, the font isn't very unique. Try a different font than the default.
Fourth, Mini Marios can get stuck in blocks.
Fifth, the enemies are a little too hard at the beginning.
Sixth, it is really tedious to click between Marios.
Seventh, why can't you have remove and place blocks set to the same button?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Oct 24 2009, 06:21 PM
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QUOTE (mrmario @ Oct 24 2009, 04:17 PM)
1: I will switch them a bit.

2:I will make the gravity lower.

3:Fixed.

4: Restart key added.

5:First boss, actually. only world 1. But, how do you suggest I fix it?

1. Ok. Just try to make the controls feel more "Natural".
2. That won't work. You can't just make the gravity lower and say "Ok, that's all I have to do." The Enemies are very difficult to get past, and while that may be a Gravity issue, it's also bad level design.
4. Not going to work. You're going to have to add some code to move Marios out of blocks if they get stuck. What if somebody is almost done with a really hard level, and then a Mario gets stuck?


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Soiyeruda
Posted: Oct 24 2009, 06:22 PM
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Because retarded looking women is fun. :S
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QUOTE (mrmario @ Oct 25 2009, 08:17 AM)
2:I will make the gravity lower.

4: Restart key added.

5:First boss, actually. only world 1. But, how do you suggest I fix it?

2. Floaty jumping ftw. . . . (no seriously, floaty jumping will destroy your game.)

4. Restart key doesn't really seem good enough, imo. Fix it so Mario doesn't get stuck even if he's on the block. >->

5. Make it more interesting somehow. Then again, the Mini Mario series doesn't really revolve around perfect bosses, doesn't it? :S
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mrmario
Posted: Oct 24 2009, 06:24 PM
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QUOTE (OniLink10 @ Oct 24 2009, 06:19 PM)
First of all, the Mini Mario sprites are a little small.
Secondly, the text can be hard to see.
Third, the font isn't very unique. Try a different font than the default.
Fourth, Mini Marios can get stuck in blocks.
Fifth, the enemies are a little too hard at the beginning.
Sixth, it is really tedious to click between Marios.
Seventh, why can't you have remove and place blocks set to the same button?

1:OK,I will redo the text.
2:Also, how do i make them bigger without getting REALLY blurry?
3:Im working on font now.
4:Already aswered in my previous post.
5:Ok, I will loosen the gravity so you can jump over them easily.
6:What system do you think I should use for mini switching?
7:I ran into a weird glitch.Gonna try to fix it...


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OniLink10
Posted: Oct 24 2009, 06:25 PM
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QUOTE (Soiyeruda @ Oct 24 2009, 04:22 PM)
2. Floaty jumping ftw. . . . (no seriously, floaty jumping will destroy your game.)

4. Restart key doesn't really seem good enough, imo. Fix it so Mario doesn't get stuck even if he's on the block. >->

5. Make it more interesting somehow. Then again, the Mini Mario series doesn't really revolve around perfect bosses, doesn't it? :S

No, it focuses more on firing Minis at DK. I haven't seen the boss in this since I quit after getting stuck in a block.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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mrmario
Posted: Oct 24 2009, 06:27 PM
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QUOTE (Soiyeruda @ Oct 24 2009, 06:22 PM)
2. Floaty jumping ftw. . . . (no seriously, floaty jumping will destroy your game.)

4. Restart key doesn't really seem good enough, imo. Fix it so Mario doesn't get stuck even if he's on the block. >->

5. Make it more interesting somehow. Then again, the Mini Mario series doesn't really revolve around perfect bosses, doesn't it? :S

2:Hmm...good point about the floaty jumping thing. I will work around that.

4: OK, I will see what I can do....

5: Perhaps he switches to Bob-ombs at one point?



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Soiyeruda
Posted: Oct 24 2009, 06:27 PM
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Because retarded looking women is fun. :S
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QUOTE (mrmario @ Oct 25 2009, 08:24 AM)
2:Also, how do i make them bigger without getting REALLY blurry?

Don't scale them down so small in the first place? You have to get the sprites again.
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mrmario
Posted: Oct 24 2009, 06:27 PM
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QUOTE (Soiyeruda @ Oct 24 2009, 06:27 PM)
Don't scale them down so small in the first place? You have to get the sprites again.

I didnt scale them down. They came like that.

This post has been edited by mrmario on Oct 24 2009, 06:28 PM


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OniLink10
Posted: Oct 24 2009, 06:28 PM
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QUOTE (mrmario @ Oct 24 2009, 04:24 PM)
1:OK,I will redo the text.
2:Also, how do i make them bigger without getting REALLY blurry?
3:Im working on font now.
4:Already aswered in my previous post.
5:Ok, I will loosen the gravity so you can jump over them easily.
6:What system do you think I should use for mini switching?
7:I ran into a weird glitch.Gonna try to fix it...

1. Number one was talking about Sprites, not Text. :S
2. It's more the color than the size. Try giving the text a color that really stands out and looks nice with the Background.
3. Good.
4. Still needs another fix than just a reset key.
5. NO. What you need is better level design, not less gravity.
6. Use a system similar to the MvsDK2 system, where you slide your mouse over them to move them, click them to stop them, etc.
7. Ok.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Soiyeruda
Posted: Oct 24 2009, 06:28 PM
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Because retarded looking women is fun. :S
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QUOTE (mrmario @ Oct 25 2009, 08:27 AM)
I didnt scale them down. They came like that.

Then I think you got ripped off. >.>
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OniLink10
Posted: Oct 24 2009, 06:29 PM
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QUOTE (mrmario @ Oct 24 2009, 04:27 PM)
I didnt scale them down. They came like that.

Get the MvsDK2 ones off of Spriter's Resource, and maybe try editing them a little bit.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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mrmario
Posted: Oct 24 2009, 06:35 PM
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QUOTE (OniLink10 @ Oct 24 2009, 06:29 PM)
Get the MvsDK2 ones off of Spriter's Resource, and maybe try editing them a little bit.

Im gonna try to use the scale sprite function..

Edit: nvm, found better sprites.

This post has been edited by mrmario on Oct 24 2009, 06:53 PM


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mrmario
Posted: Oct 25 2009, 04:07 PM
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STUFF IVE DONE:

Better controls
new font
more levels
glitch fixes


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