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Mini Mario: Puzzle Panic!
mrmario |
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Wrapped In black..too strong..too strong...
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| QUOTE (OniLink10 @ Oct 24 2009, 06:19 PM) | First of all, the Mini Mario sprites are a little small. Secondly, the text can be hard to see. Third, the font isn't very unique. Try a different font than the default. Fourth, Mini Marios can get stuck in blocks. Fifth, the enemies are a little too hard at the beginning. Sixth, it is really tedious to click between Marios. Seventh, why can't you have remove and place blocks set to the same button? |
1:OK,I will redo the text. 2:Also, how do i make them bigger without getting REALLY blurry? 3:Im working on font now. 4:Already aswered in my previous post. 5:Ok, I will loosen the gravity so you can jump over them easily. 6:What system do you think I should use for mini switching? 7:I ran into a weird glitch.Gonna try to fix it...
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OniLink10 |
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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| QUOTE (mrmario @ Oct 24 2009, 04:24 PM) | 1:OK,I will redo the text. 2:Also, how do i make them bigger without getting REALLY blurry? 3:Im working on font now. 4:Already aswered in my previous post. 5:Ok, I will loosen the gravity so you can jump over them easily. 6:What system do you think I should use for mini switching? 7:I ran into a weird glitch.Gonna try to fix it... |
1. Number one was talking about Sprites, not Text. :S 2. It's more the color than the size. Try giving the text a color that really stands out and looks nice with the Background. 3. Good. 4. Still needs another fix than just a reset key. 5. NO. What you need is better level design, not less gravity. 6. Use a system similar to the MvsDK2 system, where you slide your mouse over them to move them, click them to stop them, etc. 7. Ok.
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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