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> Lakita vs. Fawful, And Old-school type gamemaker game.
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Syr
Posted: Oct 26 2009, 07:50 AM
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Mario and Luigi: Daisy's Shadow


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Nothing much, just a game I'm going to work on in game maker.

http://www.sendspace.com/file/s4k779
(Made this without code due to the fact I don't know how to use code)

Yes, I know it needs work. I posted this as somewhat a notice that I haven't totally ditched gamemaker.

Instead of posting nasty comments, help me learn gamemaker instead. because as of now, I still dislike it. This could be somewhat like a workshop because I have questions to ask.

First question:

I'll have to start somewhere in learning.... so.. let's start with the score area.
Okay, I've been experimenting in drawing a health bar on my own, without looking at another game's. I start off throwing in random numbers, and really, the bar just look completely bad...
How would I make a large nice size bar? A better way is, how do I figure out the numbers. What goes with what? (I'm not the best when it comes to math)
x1. X2. Y1. Y2.

Gamemaker's 6.1's help section is really vague to me. But that's my opinion.

Edit: I'm about to post something else in a sec

This post has been edited by Syr on Oct 26 2009, 07:52 AM


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Syr
Posted: Oct 26 2009, 07:56 AM
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Mario and Luigi: Daisy's Shadow


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Why I hate gamemaker version 1:

POINTLESS ERRORS. I made a simply skip button and well, here's what game maker throws at me. WHAT DOES SOUND HAVE TO DO WITH ANYTHING?!?!. And its not talking about the music or the sound effects. Its just giving me random errors:
Screenshots:

1.
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2.
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exenefevex
Posted: Oct 26 2009, 08:38 AM
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QUOTE (Syr @ Oct 26 2009, 07:56 AM)
ERROR in
action number 7
of Key Release Event for <no key> Key
for object move:

Sound does not exist.

(emphasis added)

Are you using room creation code? GameMaker likes to throw errors for "<no key>" when there's a bug in room creation code.


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Syr
Posted: Oct 26 2009, 09:14 AM
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Mario and Luigi: Daisy's Shadow


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QUOTE (exenefevex @ Oct 26 2009, 08:38 AM)
(emphasis added)

Are you using room creation code? GameMaker likes to throw errors for "<no key>" when there's a bug in room creation code.

I did have a sound_loop in the creation code for the title music. But then I got rid of it.

Instead, I created an Object called Music player, just for the title screen. Mainly because this error occurred ONLY on the title screen. The other rooms have creation codes for the music.

example: Sound_loop(level)


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Alex
Posted: Oct 26 2009, 09:27 AM
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Well if the sound "doesn't exist", then you probably made a typo when writing what sound to be played somewhere.


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Miaxis
Posted: Oct 26 2009, 09:36 AM
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For the healthbar thing, it's actually easy. The variables x1,y1,x2,y2 are there to define the corners of the rectangle.

x1: upper-left corner
y1: lower-left corner
x2: upper-right corner
y2: lower-right corner

For example, if you tell it to draw a rectangle at 10,10,50,20, you'd draw a rectangle whose upper-left and lower-left corners are at position 10, that is 40 pixels long and 10 pixels tall.


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Syr
Posted: Oct 26 2009, 10:04 AM
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Okay, thanks.

Another question. You won't believe this, but I attempted code alot of times, failing most of the time.

Okay, for practice, I tried to create a code in which when Mario walks up to a door, you'd have to press UP to open it.

I viewed the help file for suggestions on commands.

Vk_left, right. etc. (correct me if I'm wrong)

(Not sure if I still have this code from smbringiton, my engine)


But I tried to use something like:

If you press Vk_Up press or something (I think it may have been Z) then you a sound effect plays: the door and then you go to the next room.


I continued to get error after error EVEN after I clicked check for Synax errors. It said none. I clicked test. I go to the door. Press up(or z) and nothing happens.

This code was made as:

Mario in collision with the door btw. I was only on practicing, as a first timer, : ).

But man, was this annoying. What error or what do you think I was doing wrong. In the mean time, I am going to attempt to dig up the code... although I could have deleted it out of fury.





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Guinea
Posted: Oct 26 2009, 12:34 PM
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It would help if you could provide us with the error message you were getting.
Not all errors are caused by using bad syntax.
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Syr
Posted: Oct 26 2009, 12:37 PM
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The best way I could put is:

The door didn't work when I pressed up. I'm still searching for the code.


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Shyguy Grey
Posted: Oct 26 2009, 12:42 PM
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I'll never tell
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QUOTE (Syr @ Oct 26 2009, 12:37 PM)
The best way I could put is:

The door didn't work when I pressed up. I'm still searching for the code.

Why did you just send this post as a report?


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Syr
Posted: Oct 26 2009, 12:46 PM
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QUOTE (Shyguy Grey @ Oct 26 2009, 12:42 PM)
Why did you just send this post as a report?

sorry. I accidentally clicked the button. I wasn't paying attention.


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Thingy
Posted: Oct 26 2009, 12:55 PM
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So long MFGG 2.0~
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Glad you're learning a program that makes you code yourself.

but yeah, most of these errors I've never had, maybe you should get GM7?


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Littlink
Posted: Oct 26 2009, 02:44 PM
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hip 2b square
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QUOTE (Thingy @ Oct 26 2009, 12:55 PM)
but yeah, most of these errors I've never had, maybe you should get GM7?

none of his problems have been related to which version of GM he's using


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mirror
Posted: Oct 27 2009, 12:45 AM
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Syr
Posted: Oct 27 2009, 07:42 AM
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QUOTE (mirror @ Oct 27 2009, 12:45 AM)
This site might help you learn to code.

Now this site looks pretty interesting. I'll give it a shot....

wait... Game maker 7 D: oh noes. (I really hope the code is similair to gm6)

Mainly because I don't have 7.

But still, never hurts to learn it.


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Soiyeruda
Posted: Oct 27 2009, 07:45 AM
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Because retarded looking women is fun. :S
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QUOTE (Syr @ Oct 27 2009, 09:42 PM)
Now this site looks pretty interesting. I'll give it a shot....

wait... Game maker 7 D: oh noes. (I really hope the code is similair to gm6)

Mainly because I don't have 7.

But still, never hurts to learn it.

Aside from maybe a function or two, they're pretty much the same thing. If anything, I think GM7 was made with the sole purpose of working in Vista. :S

Only thing is that GM7 files can't work in GM6, though that's sorta obvious.
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Syr
Posted: Oct 27 2009, 07:47 AM
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QUOTE (Soiyeruda @ Oct 27 2009, 07:45 AM)
Aside from maybe a function or two, they're pretty much the same thing. If anything, I think GM7 was made with the sole purpose of working in Vista. :S

Only thing is that GM7 files can't work in GM6, though that's sorta obvious.

ok. I'll pratice over the codes for a while. Hopefully I can completely drift away from having to use drag and drop.


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