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Lakita vs. Fawful, And Old-school type gamemaker game.
Syr |
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Mario and Luigi: Daisy's Shadow

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Nothing much, just a game I'm going to work on in game maker. http://www.sendspace.com/file/s4k779(Made this without code due to the fact I don't know how to use code) Yes, I know it needs work. I posted this as somewhat a notice that I haven't totally ditched gamemaker. Instead of posting nasty comments, help me learn gamemaker instead. because as of now, I still dislike it. This could be somewhat like a workshop because I have questions to ask. First question: I'll have to start somewhere in learning.... so.. let's start with the score area. Okay, I've been experimenting in drawing a health bar on my own, without looking at another game's. I start off throwing in random numbers, and really, the bar just look completely bad... How would I make a large nice size bar? A better way is, how do I figure out the numbers. What goes with what? (I'm not the best when it comes to math) x1. X2. Y1. Y2. Gamemaker's 6.1's help section is really vague to me. But that's my opinion. Edit: I'm about to post something else in a sec This post has been edited by Syr on Oct 26 2009, 07:52 AM
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Syr |
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Mario and Luigi: Daisy's Shadow

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Why I hate gamemaker version 1: POINTLESS ERRORS. I made a simply skip button and well, here's what game maker throws at me. WHAT DOES SOUND HAVE TO DO WITH ANYTHING?!?!. And its not talking about the music or the sound effects. Its just giving me random errors: Screenshots: 1.  2.
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The Smw. Mario and Sonic's newest website. GRAND OPENING TODAY! THE CONTESTS HAVE BEEN ANNOUNCED. Try to be the first one to gain the #1 rank! http://thesmw.webatu.com/Also: join #wd or #green_hill_zone on the RIZON network. irc.rizon.net
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Syr |
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Mario and Luigi: Daisy's Shadow

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| QUOTE (exenefevex @ Oct 26 2009, 08:38 AM) | (emphasis added)
Are you using room creation code? GameMaker likes to throw errors for "<no key>" when there's a bug in room creation code. |
I did have a sound_loop in the creation code for the title music. But then I got rid of it.
Instead, I created an Object called Music player, just for the title screen. Mainly because this error occurred ONLY on the title screen. The other rooms have creation codes for the music.
example: Sound_loop(level)
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The Smw. Mario and Sonic's newest website. GRAND OPENING TODAY! THE CONTESTS HAVE BEEN ANNOUNCED. Try to be the first one to gain the #1 rank! http://thesmw.webatu.com/Also: join #wd or #green_hill_zone on the RIZON network. irc.rizon.net
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Miaxis |
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hagan bromas
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For the healthbar thing, it's actually easy. The variables x1,y1,x2,y2 are there to define the corners of the rectangle.
x1: upper-left corner y1: lower-left corner x2: upper-right corner y2: lower-right corner
For example, if you tell it to draw a rectangle at 10,10,50,20, you'd draw a rectangle whose upper-left and lower-left corners are at position 10, that is 40 pixels long and 10 pixels tall.
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Syr |
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Mario and Luigi: Daisy's Shadow

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Okay, thanks.
Another question. You won't believe this, but I attempted code alot of times, failing most of the time.
Okay, for practice, I tried to create a code in which when Mario walks up to a door, you'd have to press UP to open it.
I viewed the help file for suggestions on commands.
Vk_left, right. etc. (correct me if I'm wrong)
(Not sure if I still have this code from smbringiton, my engine)
But I tried to use something like:
If you press Vk_Up press or something (I think it may have been Z) then you a sound effect plays: the door and then you go to the next room.
I continued to get error after error EVEN after I clicked check for Synax errors. It said none. I clicked test. I go to the door. Press up(or z) and nothing happens.
This code was made as:
Mario in collision with the door btw. I was only on practicing, as a first timer, : ).
But man, was this annoying. What error or what do you think I was doing wrong. In the mean time, I am going to attempt to dig up the code... although I could have deleted it out of fury.
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Syr |
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Mario and Luigi: Daisy's Shadow

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The best way I could put is:
The door didn't work when I pressed up. I'm still searching for the code.
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Syr |
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Mario and Luigi: Daisy's Shadow

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| QUOTE (Shyguy Grey @ Oct 26 2009, 12:42 PM) | | Why did you just send this post as a report? |
sorry. I accidentally clicked the button. I wasn't paying attention.
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Derp
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The Cult of the Lemon, join now!Refs by myself, Demonlemon, Project_MK, Logic Man, Yak, Demonlemon (2), Nite Shadow (big image), JetSetRaïn, Demonlemon (3) (Big image), TheSuperyoshi. 
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Syr |
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Mario and Luigi: Daisy's Shadow

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Now this site looks pretty interesting. I'll give it a shot....
wait... Game maker 7 D: oh noes. (I really hope the code is similair to gm6)
Mainly because I don't have 7.
But still, never hurts to learn it.
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The Smw. Mario and Sonic's newest website. GRAND OPENING TODAY! THE CONTESTS HAVE BEEN ANNOUNCED. Try to be the first one to gain the #1 rank! http://thesmw.webatu.com/Also: join #wd or #green_hill_zone on the RIZON network. irc.rizon.net
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Syr |
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Mario and Luigi: Daisy's Shadow

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Posts: 153
Member No.: 6476
Joined: 26-August 09
Status: (0d)
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| QUOTE (Soiyeruda @ Oct 27 2009, 07:45 AM) | Aside from maybe a function or two, they're pretty much the same thing. If anything, I think GM7 was made with the sole purpose of working in Vista. :S
Only thing is that GM7 files can't work in GM6, though that's sorta obvious. |
ok. I'll pratice over the codes for a while. Hopefully I can completely drift away from having to use drag and drop.
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The Smw. Mario and Sonic's newest website. GRAND OPENING TODAY! THE CONTESTS HAVE BEEN ANNOUNCED. Try to be the first one to gain the #1 rank! http://thesmw.webatu.com/Also: join #wd or #green_hill_zone on the RIZON network. irc.rizon.net
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