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Is This How You Sprite?, [Updated: Running Sprite C&C Time]
Glukom |
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The new one looks good, but two things bother me a little. The first is the skin tone color, it's really... dull, I guess. I can understand if that's what you're going for, but it seems very out of place in the sprite, considering how saturated the yellow of the hair is. The second thing is the hair. You have a good idea of how shading a sprite should be done, but it isn't precise enough. What you have is a lot of jagged lines, which you can't really claim are a style when fixing them would obviously look better (not saying you did, but that's really the only way I can think to explain it). Basically, things seem to have bumps in weird places. For example  This improves how smooth the line looks. I'm sure you understand that gradually increasing the number of pixels placed when making a curve would make it look smoother, so you should use that more often in the sprite. It'll make everything smoother and prettier. so yeah
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EVERYBODY WHO READS THIS AND DISLIKES THE DIRECTION OF NEW MFGG
i feel your pain :[
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Mrs. Aforcer |
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The Agoraphobic Silver Tongue
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| QUOTE (Glukom @ Nov 3 2009, 10:28 PM) | | The new one looks good, but two things bother me a little. The first is the skin tone color, it's really... dull, I guess. I can understand if that's what you're going for, but it seems very out of place in the sprite, considering how saturated the yellow of the hair is. |
That is what I'm going for, but the contrast between the hair and the skin may actually be greater than I think, 'cause, like I said, the display on my monitor is rather dull in and of itself and could be taking don the value of the yellow. Bright blonde on pale skin is what I'm going for; I may increase the value of the skin a bit, though -- make it pinker.
| QUOTE | The second thing is the hair. You have a good idea of how shading a sprite should be done, but it isn't precise enough. What you have is a lot of jagged lines, which you can't really claim are a style when fixing them would obviously look better (not saying you did, but that's really the only way I can think to explain it). Basically, things seem to have bumps in weird places.
For example

This improves how smooth the line looks. I'm sure you understand that gradually increasing the number of pixels placed when making a curve would make it look smoother, so you should use that more often in the sprite. It'll make everything smoother and prettier.
so yeah |
No, I see what you're saying. Really this is the kind of advice I'm looking for. I'll try to fix it after I finish my work.
Like I said, I'm not over-exaggerating when I say I'm a complete newb to spriting. I'll see what I can do about improving the line quality though, thanks.
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