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> Is This How You Sprite?, [Updated: Running Sprite C&C Time]
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Pip
Posted: Nov 3 2009, 03:11 PM
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you are now reading my posts in chris tucker's voice
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I'd put an outline on the armor; the light grey blends with the skin a bit


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Glukom
Posted: Nov 3 2009, 06:20 PM
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The helmet's shading could use work

But its very good for a first sprite


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Ashimura
Posted: Nov 3 2009, 08:09 PM
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no thanks, bro. heh


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like i said on dA, ears look like they're made of metal, unless that was intentional in which case i am a ***


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Nad
Posted: Nov 3 2009, 08:09 PM
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I lied.
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Reminds me alot of CaveStory for some reason. Besides what's been said, it's pretty sweet work.


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Posted: Nov 3 2009, 08:52 PM
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so good that its banned
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try to add some outlines ont the helmet and you'll do fine


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Mrs. Aforcer
Posted: Nov 3 2009, 09:32 PM
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Update.


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Ashimura
Posted: Nov 3 2009, 09:32 PM
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no thanks, bro. heh


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that hair is lookin' a bit square on the new one


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Mrs. Aforcer
Posted: Nov 3 2009, 09:35 PM
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QUOTE (Ashimura @ Nov 3 2009, 09:32 PM)
that hair is lookin' a bit square on the new one

Like I said on AIM, the intention was for it to be sort of like a rounded-off rectangular shape. I'll keep your critique in mind, though; I may change it a bit later.

This post has been edited by Mrs. Aforcer on Nov 3 2009, 09:36 PM


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Nad
Posted: Nov 3 2009, 09:47 PM
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I lied.
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QUOTE (Ashimura @ Nov 3 2009, 08:32 PM)
that hair is lookin' a bit square on the new one

I personally think it's done pretty well, adds a simple yet cartoony feel to me, which I'm a fan of. I do kinda want to see a bit more shading for clothes, the colors you picked are kinda hard to tell apart without looking at up close for the shirt.


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Mrs. Aforcer
Posted: Nov 3 2009, 09:58 PM
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QUOTE (Nad @ Nov 3 2009, 09:47 PM)
I personally think it's done pretty well, adds a simple yet cartoony feel to me, which I'm a fan of. I do kinda want to see a bit more shading for clothes, the colors you picked are kinda hard to tell apart without looking at up close for the shirt.

Medaf agreed with Ashimura that the hair is a little blocky. I may go in and alter that later (as in after I finish my work for the night).

Yeah the clothes need work admittedly -- I'll get to that too. It doesn't help that my laptop's monitor displays colours rather... wonkily, though. I may have to go to the computers downstairs to get the colours just right, but thank you.


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Glukom
Posted: Nov 3 2009, 10:28 PM
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The new one looks good, but two things bother me a little. The first is the skin tone color, it's really... dull, I guess. I can understand if that's what you're going for, but it seems very out of place in the sprite, considering how saturated the yellow of the hair is.

The second thing is the hair. You have a good idea of how shading a sprite should be done, but it isn't precise enough. What you have is a lot of jagged lines, which you can't really claim are a style when fixing them would obviously look better (not saying you did, but that's really the only way I can think to explain it). Basically, things seem to have bumps in weird places.

For example
user posted image

This improves how smooth the line looks. I'm sure you understand that gradually increasing the number of pixels placed when making a curve would make it look smoother, so you should use that more often in the sprite. It'll make everything smoother and prettier.


so yeah


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Mrs. Aforcer
Posted: Nov 3 2009, 10:33 PM
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QUOTE (Glukom @ Nov 3 2009, 10:28 PM)
The new one looks good, but two things bother me a little. The first is the skin tone color, it's really... dull, I guess. I can understand if that's what you're going for, but it seems very out of place in the sprite, considering how saturated the yellow of the hair is.

That is what I'm going for, but the contrast between the hair and the skin may actually be greater than I think, 'cause, like I said, the display on my monitor is rather dull in and of itself and could be taking don the value of the yellow. Bright blonde on pale skin is what I'm going for; I may increase the value of the skin a bit, though -- make it pinker.

QUOTE
The second thing is the hair. You have a good idea of how shading a sprite should be done, but it isn't precise enough. What you have is a lot of jagged lines, which you can't really claim are a style when fixing them would obviously look better (not saying you did, but that's really the only way I can think to explain it). Basically, things seem to have bumps in weird places.

For example
user posted image

This improves how smooth the line looks. I'm sure you understand that gradually increasing the number of pixels placed when making a curve would make it look smoother, so you should use that more often in the sprite. It'll make everything smoother and prettier.


so yeah

No, I see what you're saying. Really this is the kind of advice I'm looking for. I'll try to fix it after I finish my work.

Like I said, I'm not over-exaggerating when I say I'm a complete newb to spriting. I'll see what I can do about improving the line quality though, thanks.


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Sploder
Posted: Nov 3 2009, 10:39 PM
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That's really nice, especially for a first sprite!

Really, everything that'd I'd say about has pretty much already been said. Though I do think you might want to fix some of the other jagged lines, too. The first set of sprites have somewhat jagged looking arms.

This post has been edited by Sploder on Nov 3 2009, 10:41 PM
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Glukom
Posted: Nov 3 2009, 10:43 PM
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It's actually really, really good for being a complete newb to spriting. You're a good artist though, and it seems they pick it up faster than a lot of people. I didn't know anything about shading or drawing when I first started trying to sprite, but over time you kind of pick that stuff up, and how to do it well.

The best thing you can do is practice though. Keep trying to sprite things in different styles, seeing what looks good in them, etc. You already seem to have gotten the basics down so now it's only a matter of learning all the techniques.


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Nystre
Posted: Nov 3 2009, 10:55 PM
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QUOTE (Mrs. Aforcer @ Nov 3 2009, 01:30 PM)
Hmm... but that was sort of the intention. I mean, I see what you're trying to say -- it makes the hair seem separate from the head, but at the same time, I feel like if I didn't put something in there the blonde hair and the light skin would kinda blend together, which I also didn't want. I'll play around with some more colours, though; I feel like I might have been a littlee too stingy with my colour conservation on these sprites, which resulted in, well, these sorts of problems.

Here's a nice general thing that should help: Smaller sprites = Higher contrast. You could've used just two shades for the hair but make the darker one contrast the skin enough to seperate it. Adding a third colour with a deep amount of contrast tends to seperate things even more.


Higher contrast on smaller sprites is good because you'll want to use less shades on smaller sprites to begin with-- there's no point in using a ton of shades if you don't have a high enough resolution sprite to add that level of detail.


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Mrs. Aforcer
Posted: Nov 3 2009, 11:56 PM
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Reworking the base a little with what you guys've said in mind:

user posted image

Not really deserving of an "official" update, but... comments?


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Glukom
Posted: Nov 4 2009, 12:01 AM
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The jagged lines are pretty much non-existant now, it looks really good there.

The hair kind of blends in with the skin, though. You should either outline the hair as when it's next to the skin color or make the shade darker, anything to increase the contrast.


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Nystre
Posted: Nov 4 2009, 12:15 AM
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QUOTE (Glukom @ Nov 3 2009, 11:01 PM)
The jagged lines are pretty much non-existant now, it looks really good there.

The hair kind of blends in with the skin, though. You should either outline the hair as when it's next to the skin color or make the shade darker, anything to increase the contrast.

Don't completely outline the hair from the skin though, as it tends to give a look of pillowshading.


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Kevin Rudd
Posted: Nov 4 2009, 12:24 AM
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I like it if not a bit too flat chested, granted, I like anything that isn't crap on the Art Board...

So, take this as confirmation that the art is not crap.

This post has been edited by Kevin Rudd on Nov 4 2009, 12:24 AM


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Mrs. Aforcer
Posted: Nov 4 2009, 12:45 AM
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user posted image

Does this fix the problem at all of the hair and the skin blending?

This post has been edited by Mrs. Aforcer on Nov 4 2009, 01:14 AM


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