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> Is This How You Sprite?, [Updated: Running Sprite C&C Time]
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B.M.
  Posted: Nov 5 2009, 12:44 AM
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take a wiz in da bottle: saves toilet water bro
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QUOTE (Mrs. Aforcer @ Nov 4 2009, 10:29 PM)
Holy --

user posted image

I'm retarded! How the heck do you sprite running!?

i like the colors in this one the best!

as for the animation, just try starting off with two sprites that are going to be several frames apart, and then work back to connect them
setting the end point seems to help


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Nystre
Posted: Nov 5 2009, 12:50 AM
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america is okay i guess sometimes
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QUOTE (Mrs. Aforcer @ Nov 4 2009, 11:29 PM)
Holy --

user posted image

I'm retarded! How the heck do you sprite running!?

http://www.manningkrull.com/pixel_art/tutorials/walking.asp


you're going to have to use a lot of frames for a sprite that size


edit: if you don't want it to look like ****, anyway


animating sprites is no cakewalk

This post has been edited by Nystre on Nov 5 2009, 12:51 AM


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Xgoff
Posted: Nov 5 2009, 12:51 AM
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QUOTE (Nystre @ Nov 4 2009, 10:50 PM)
http://www.manningkrull.com/pixel_art/tutorials/walking.asp


you're going to have to use a lot of frames for a sprite that size


edit: if you don't want it to look like ****, anyway


spriting is no cakewalk

that has to be the most flamboyant site ever


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Mrs. Aforcer
Posted: Nov 5 2009, 01:37 AM
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user posted image

Hmmmm...

Looking for more critique on the legs specifically. I know the upper body needs some work.

Also, Nystre, thanks for the link.

This post has been edited by Mrs. Aforcer on Nov 5 2009, 01:39 AM


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ChaosEmerl
Posted: Nov 5 2009, 01:40 AM
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You are our master!!
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QUOTE (Mrs. Aforcer @ Nov 5 2009, 02:37 AM)
user posted image

Hmmmm...

This looks much better, but maybe make the left leg not go as far forward, cause right now it's hard to distinguish between the two legs. Looks like s/he's just moving the same leg forward over and over.


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Mrs. Aforcer
Posted: Nov 5 2009, 02:00 AM
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More hmmm:

user posted image


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Nystre
Posted: Nov 5 2009, 02:04 AM
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Do your feet glue to the ground when you walk? :B

Just saying, you need to lift the feet up, and not just one or two pixels


Also, you should never use motion blur for walk/run animations.


edit: Unless it's like, SUPER FAST DASHING animation

This post has been edited by Nystre on Nov 5 2009, 02:04 AM


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Xgoff
Posted: Nov 5 2009, 02:17 AM
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the hair flicking is augh

the bottom needs another frame's worth of a transition


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DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep
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QUOTE
(5:25:58 PM) Mikau: xgoff
(5:26:00 PM) Mikau: guess what
(5:26:04 PM) Xgoff: chicken butt
(5:26:09 PM) Mikau: **** you
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Mrs. Aforcer
Posted: Nov 5 2009, 02:35 AM
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Last update for tonight:

user posted image

Medaf said the last version looked like a zombie and advised I space out the arms a bit.

Also, Xgoff, tried to fix the hair -- your thoughts?

This post has been edited by Mrs. Aforcer on Nov 5 2009, 03:15 AM


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Thingy
Posted: Nov 5 2009, 03:32 AM
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Please do not use motion blur for running, it ruins it a bit.


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Old ref, Current ref
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Xgoff
Posted: Nov 5 2009, 03:35 AM
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QUOTE (Mrs. Aforcer @ Nov 5 2009, 12:35 AM)
Last update for tonight:

user posted image

Medaf said the last version looked like a zombie and advised I space out the arms a bit.

Also, Xgoff, tried to fix the hair -- your thoughts?

better!


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DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth:
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DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep
DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot
this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence
NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above

QUOTE
(5:25:58 PM) Mikau: xgoff
(5:26:00 PM) Mikau: guess what
(5:26:04 PM) Xgoff: chicken butt
(5:26:09 PM) Mikau: **** you
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Mrs. Aforcer
Posted: Nov 5 2009, 03:47 AM
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QUOTE (Thingy @ Nov 5 2009, 03:32 AM)
Please do not use motion blur for running, it ruins it a bit.

God, you asked so... so... politely...

I actually feel, like, obligated to do so now...


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Nystre
Posted: Nov 5 2009, 03:53 AM
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Just fyi it's a general rule in spriting to not use motion blur unless it's literally to convey incredibly fast speed, usually attacks. Even judging by the FPS the animation here is going at, there should be no motion blur.

Why is this? Because it looks ugly and lazy.



The reason spriting requires more precision is because unlike traditionally drawn animation you can generally edit the previously made sprites, and even if you don't there's nowhere near the level of detail required that is required in traditional art. As such, when making a sprite, unless you do everything by the rules (Since it's impossible to "mess up" a sprite to an irreversible state) it just seems lazy.


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Shawn
Posted: Nov 5 2009, 12:08 PM
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motion blur looks ok during overexagerated attack animations, like in fire emblem.

for something like running, its just weird, like sonic the hedgehog running.

aside from that, these are super sexy and youre already better at animating me ;_; but then again, youre older and in college.


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Thingy
Posted: Nov 5 2009, 12:14 PM
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QUOTE (Mrs. Aforcer @ Nov 5 2009, 09:47 AM)
God, you asked so... so... politely...

I actually feel, like, obligated to do so now...

Sorry, I was gonna follow it up with some C+C but I was rushing to go.

Here's a little diagram for easy (cartoony) running.
user posted image

If you see, it only uses the extreme frames, and does not blur inbetween, try something like this.


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Old ref, Current ref
Click to see the rest. (opens sig on top post)

user posted image
Hey, MFGG 3.0, it's me from the past.
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Shawn
Posted: Nov 5 2009, 12:30 PM
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QUOTE (Thingy @ Nov 5 2009, 12:14 PM)
Sorry, I was gonna follow it up with some C+C but I was rushing to go.

Here's a little diagram for easy (cartoony) running.
user posted image

If you see, it only uses the extreme frames, and does not blur inbetween, try something like this.

user posted image

im just gonna post the run anim from when i was trying to remake medas ice cream world(and i just realised i lost the game with my computer sad.gif((( )

im not so hot at animating but it should help with basic leg movements. its good to look at fighting game sprites too.


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Thingy
Posted: Nov 5 2009, 12:38 PM
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QUOTE (Shawn @ Nov 5 2009, 06:30 PM)
user posted image

im just gonna post the run anim from when i was trying to remake medas ice cream world(and i just realised i lost the game with my computer sad.gif((( )

im not so hot at animating but it should help with basic leg movements. its good to look at fighting game sprites too.

I could have posted a complete run animation, but Mrs.A's still a beginner, so I chose a simple but effective one.

Yours looks real nice, but would be hard for someone new to replicate.


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Shawn
Posted: Nov 5 2009, 01:25 PM
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since when does being new mean anything. shes already showing acceptable skill and better than majority of people here who have been making MARIO TILESETS every year for like 6 years.

shes showing enough potential to be able to do some damn fine animations :V


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Mrs. Aforcer
Posted: Nov 5 2009, 02:26 PM
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Started working on replacing the blur frame.

I'm thinking this will be able to replace it quite nicely:

user posted image

What do you guys think?

I'm also going to tweak the hair a bit to make it less jerky, but right now I need to go to work. Carry on with the C&Cing, though, it's much appreciated.


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El Huesudo II
Posted: Nov 5 2009, 02:51 PM
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Back to my roots~
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The lighting on the hair makes it look like plastic...

My take on it would be:

user posted image

Just a thought.

This post has been edited by El Huesudo II on Nov 5 2009, 02:51 PM


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