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> Is This How You Sprite?, [Updated: Running Sprite C&C Time]
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Mrs. Aforcer
Posted: Nov 5 2009, 02:53 PM
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QUOTE (El Huesudo II @ Nov 5 2009, 02:51 PM)
The lighting on the hair makes it look like plastic...

My take on it would be:

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Just a thought.

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Also I'm really not too keen on what you've done with the hair. I trust that you've seen my art before, and if you know how I render hair, you'd know that I like to keep the hair in solid "chunks;" I feel what you've done here is render it more stringy and containing individual strands. I can to that, I just choose not too. I think the "chunky" hair looks stylistically cuter.

And I like cute things.


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Sploder
Posted: Nov 5 2009, 03:05 PM
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We'd really have to see what it looks like in the animation to really be able to tell. Though, a blur usually replaces two or more frames, not just one. It could still look good, but we gotta see it in context first.
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Mrs. Aforcer
Posted: Nov 5 2009, 03:15 PM
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QUOTE (Sploder @ Nov 5 2009, 03:05 PM)
We'd really have to see what it looks like in the animation to really be able to tell. Though, a blur usually replaces two or more frames, not just one. It could still look good, but we gotta see it in context first.

Understandable. I was going to put it in the context of the animation before I left, but I ended up being almost late for work just to finish that sprite.

user posted image

Specifically comments on the leg movement would be nice. I'm working on the "flickiness" of the hair right now.

This post has been edited by Mrs. Aforcer on Nov 5 2009, 04:24 PM


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Nystre
Posted: Nov 5 2009, 08:50 PM
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alter the shading on the legs a bit, right now it looks like the same leg is coming forward each time. The actual movement is pretty nice though.


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Mrs. Aforcer
Posted: Nov 5 2009, 08:52 PM
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QUOTE (Nystre @ Nov 5 2009, 08:50 PM)
alter the shading on the legs a bit, right now it looks like the same leg is coming forward each time. The actual movement is pretty nice though.

I did.

But I guess I'll have to even more.


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Nystre
Posted: Nov 5 2009, 08:58 PM
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it's all about contrast

Sure, you may have edited them a bit, but they're not contrasting enough


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Glukom
Posted: Nov 5 2009, 09:13 PM
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QUOTE (Mrs. Aforcer @ Nov 5 2009, 09:52 PM)
I did.

But I guess I'll have to even more.

A nice trick you can also try is editing each leg so that, even though they should be going to the same spot, make slight edits to make which leg is going out and which one is going back a little bit different.

Like, when the front leg goes in front, maybe make it go a little higher then when the back leg goes out. Right now it looks like they were copied frames, with edited shading to distinguish each leg, which isn't enough sometimes, especially in a fast animation like this one.

This post has been edited by Glukom on Nov 5 2009, 09:14 PM


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Mrs. Aforcer
Posted: Nov 5 2009, 09:17 PM
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QUOTE (Glukom @ Nov 5 2009, 09:13 PM)
A nice trick you can also try is editing each leg so that, even though they should be going to the same spot, make slight edits to make which leg is going out and which one is going back a little bit different.

Like, when the front leg goes in front, maybe make it go a little higher then when the back leg goes out. Right now it looks like they were copied frames, with edited shading to distinguish each leg, which isn't enough sometimes, especially in a fast animation like this one.

Clever, yet simple.

I'll try it, thanks.


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Mario Gamer
Posted: Nov 6 2009, 03:08 AM
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I think it's a very neat style that came out well...


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Posted: Nov 6 2009, 01:03 PM
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I like it, I love the style.


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