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> Mario Land: Minigame Mayhem MFGE Demo!, Woo?
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SonicProject
Posted: Jan 5 2005, 12:47 AM
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QUOTE (KritTheRed @ Jan 5 2005, 12:46 AM)
Hmm, that doesn't happen with me either.

Might just be my computer then.


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Captain Jeff Silvers
Posted: Jan 5 2005, 12:47 AM
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Oh man, I love this already. biggrin.gif All the mini games are very fun and very clever, and staying strictly within the boundries of Mario & Luigi graphics really helped this game look professional.

I can't wait for the full version. smile.gif


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Kritter
Posted: Jan 5 2005, 12:49 AM
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QUOTE (Captain Jeff Silvers @ Jan 5 2005, 12:47 AM)
Oh man, I love this already. biggrin.gif All the mini games are very fun and very clever, and staying strictly within the boundries of Mario & Luigi graphics really helped this game look professional.

I can't wait for the full version. smile.gif

SP: Not sure if it's your computer or not, i'll have a play around with it and see.

And Jeff, got any favorite minigames, least favorites, bug reports??


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Mario Land: Minigame Mayhem

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Taking all minigame suggestions, comments or praise, go NOW!
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Captain Jeff Silvers
Posted: Jan 5 2005, 12:55 AM
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QUOTE (KritTheRed @ Jan 4 2005, 11:49 PM)
QUOTE (Captain Jeff Silvers @ Jan 5 2005, 12:47 AM)
Oh man, I love this already. biggrin.gif All the mini games are very fun and very clever, and staying strictly within the boundries of Mario & Luigi graphics really helped this game look professional.

I can't wait for the full version. smile.gif

SP: Not sure if it's your computer or not, i'll have a play around with it and see.

And Jeff, got any favorite minigames, least favorites, bug reports??

I thought the memory game was fun, and the one where you dodge the Piranha Plant's fireballs was entertaining (I never could pass that one, for some reason). I guess my least favorite would be the tug-of-war just because it was so easy, but I certainly didn't hate it.

I'm not sure if this has been mentioned, but the NPCs don't seem to stop when I talk to them (i.e. they keep walking and pushing me along with them).


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Kritter
Posted: Jan 5 2005, 12:56 AM
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Yeah, I found that out myself once. Not sure why they push you along, i'll have to figure that out when I re-do their speech thing.


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Kyle
Posted: Jan 5 2005, 12:58 AM
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QUOTE (KritTheRed @ Jan 5 2005, 05:56 AM)
Yeah, I found that out myself once. Not sure why they push you along, i'll have to figure that out when I re-do their speech thing.

Oh, also there were quite a few parts of the map that had incorrect collision, going through objects etc. But that's probably just because it's a demo?


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Kritter
Posted: Jan 5 2005, 01:01 AM
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QUOTE (Sexaaay Kyle @ Jan 5 2005, 12:58 AM)
QUOTE (KritTheRed @ Jan 5 2005, 05:56 AM)
Yeah, I found that out myself once. Not sure why they push you along, i'll have to figure that out when I re-do their speech thing.

Oh, also there were quite a few parts of the map that had incorrect collision, going through objects etc. But that's probably just because it's a demo?

Yes, a lot of them I fixed when other people mentioned them in the topic, but a lot of them aren't really as important as some of the bigger problems, so i'll go around and fix them all later on down the line.

Got a favorite and least favorite minigame and reasons why?


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Kyle
Posted: Jan 5 2005, 01:07 AM
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I like the hammer mini game, just because it's nice to test my reactions. There isn't really one I dislike, but, I dislike the way you lose a point for missing the moles even if you don't hit something else. sad.gif You kinda lose the franticness that's needed for that type of game.


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Kritter
Posted: Jan 8 2005, 08:37 AM
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The demo is already on the main site, reviews would be appreciated, might help people spotlight issues or good parts about the game, so feel free to review or download if you haven't already:

http://www.mfgg.net/resourcedb.php?act=vie...t=games&id=1019


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Toni
Posted: Jan 8 2005, 03:23 PM
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I liked the Whack-a-Mole best, but I thought it lasted way too long.

Also, for some reason, I couldn't exit out of most of the minigames without pressing start, even after the time was up. This also seems to result in loosing everything I might have won.

And Toadsworth does hide at wierd places (and looking for him is boring), so I just deposited 900 coins or something into the bank to actually be able to try and play some of the games here and there.


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Duckboy
Posted: Jan 8 2005, 07:45 PM
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I just played the hedge maze game.
Those spiney guys scared the s**t out of me when the suddenly went to attack.

I REALLY like the game where you have to avoid the bombs and stuff, on that moving belt thing.

Btw, there's a lil' mushroom kid that you can walk through in the arcade.

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Kritter
Posted: Jan 9 2005, 02:52 AM
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QUOTE (Duckboy @ Jan 8 2005, 07:45 PM)
I just played the hedge maze game.
Those spiney guys scared the s**t out of me when the suddenly went to attack.

I REALLY like the game where you have to avoid the bombs and stuff, on that moving belt thing.

Btw, there's a lil' mushroom kid that you can walk through in the arcade.

Yeah, there are a lot of collision issues to be done, most have just been overlooked though.

Toni: Did you try pressing "enter"? That's what you press when a minigame is done, seems to work for me, but I guess I could come up with a better method. As for Toadsworth, i've already had this pointed out and I can assure you it'll be worked out in the end. I may make him stationary if you have no money, and located at the park entrance, or I may confine him to one area.

And I may reconsider how long whack-a-mole lasts for, I think i've had 2 complaints about that game so far.


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Mario Land: Minigame Mayhem

NEW: View the trailer HERE!!
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Taking all minigame suggestions, comments or praise, go NOW!
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Toni
Posted: Jan 9 2005, 04:35 AM
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Duh, I said start instead of enter. Oh well, take it as a compliment on how professional the game looks.

But basically, that's what I meant. I can't exit most minigames without pressing enter. This wouldn't be so bad if I could at least get to keep the coins I might have won.


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Kritter
Posted: Jan 9 2005, 04:44 AM
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QUOTE (Toni @ Jan 9 2005, 04:35 AM)
Duh, I said start instead of enter. Oh well, take it as a compliment on how professional the game looks.

But basically, that's what I meant. I can't exit most minigames without pressing enter. This wouldn't be so bad if I could at least get to keep the coins I might have won.

Hmm, i'm not sure what you mean, even when you DO press enter/start, you're meant to keep the money you earned in the game.


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Toni
Posted: Jan 9 2005, 07:57 AM
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Hmm, nevermind, it works now.


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EX Productions
Posted: Jan 10 2005, 09:58 PM
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Maybe you should make a slight update to this demo: PROPERLY CONFIGURABLE CONTROLS. Even after I change my controls in the Control screen (ctrl+y) I've noticed you've still configured some things to be upon a keypress, instead of upon fire 1 press.

Please update that. I can't play correctly because of the shape of my keyboard. It's abnormal curvy style, and the shift and the control keys are too... weird to play correctly. I borrowed an older keyboard (W/S/X/2 keys are broken) and it rocked, though. But please update, thanks in advance.

BULLET BILL GAME FOREVER!


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Kritter
Posted: Jan 10 2005, 10:02 PM
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I'll look into that, but i'm pretty sure sometimes it requires me to use Keypresses instead of Fire 1, but i'll look into it anyway.


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Mario Land: Minigame Mayhem

NEW: View the trailer HERE!!
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Taking all minigame suggestions, comments or praise, go NOW!
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Captain Jeff Silvers
Posted: Jan 10 2005, 10:12 PM
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QUOTE (EX Productions @ Jan 10 2005, 08:58 PM)
BULLET BILL GAME FOREVER!

I gotta agree, that Bullet Bill game is pretty damn awesome.


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Kritter
Posted: Jan 10 2005, 10:14 PM
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Mario Land: Minigame Mayhem

NEW: View the trailer HERE!!
View the WIKI for more info
Taking all minigame suggestions, comments or praise, go NOW!
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Captain Jeff Silvers
Posted: Jan 10 2005, 10:47 PM
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QUOTE (KritTheRed @ Jan 10 2005, 09:14 PM)
Anyone feel like reviewing it?

http://www.mfgg.net/resourcedb.php?act=vie...t=games&id=1019

Review'd.


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