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Super Mario FanGame, Upcoming Mario FanGame by Xander
Trasher |
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| QUOTE (KritTheRed @ Jan 9 2005, 09:18 AM) | | -Know what I always thought would be a cool idea? Kind of like, you start out as one character, and it's like Metroid how your access to areas is limited by who you play as, but eventually Luigi will join and if there's an area you can't reach, you switch to him and you can, then you get Wario who can ram through walls and such, and Waluigi could do something else when you get him, so you basically switch between all characters etc etc etc |
Check out the NES game Ufouria. It's quite similar to your idea. (For example, your starting character keeps slipping and falling on ice, while another character can wander across just fine)
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Vorxis |
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THE OH-SO-SNAKE ATTACKS

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| QUOTE (Xander @ Jan 10 2005, 09:08 AM) | | Don't call WaxPoetic a newb, thank you. |
He must be a newb asking for your sprites.  but anyway! let's get back on topic. Trasher: never played it. *searches the web*
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| QUOTE (Toadster @ Jul 10 2009, 04:29 PM) | | i don't give a Toad |
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Nicholas Ainsworth |
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cue fanfare
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| QUOTE (tonberry2k @ Jan 10 2005, 02:59 AM) | There are basic archtypes to every game. They are prominant in Megaman, Sonic, Mario, and most RPGs. The levels/temples/stages/whatever are always.
1. Forest (ex. Sonic's first stage in every game, Rose Woods in Mario RPG, Wood Man) 2. Under water (M&L, Mario RPG, Bubble Man in MM2, Hydro City in Sonic 3) 3. Fire or Volcano (Lava Reef, Heat/Fire/Flame Man, Barrel Volcano) 4. Mechanical (Death Egg/Metropolis, Smithy's Factory) 5. Sky (Air Man, Flying Battery, Nimbus Land, World 5 in Mario 3) 6. Underground (Mystic Cave in Sonic 2, Moleville Mines) 7. Desert/Pyramid (Mario 3, Paper Mario, Earthbound, Sandopolis in Sonic 3, Pharoah Man) 8. Space (Mario Land 2, Sonic 3 and Knuckles)
Hopefully that will help. |
I'm impressed. I never thought I'd find someone who didn't know the basic staple levels of every cool game.
One basic level you forgot, T2K, Snow/Ice.
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Currently seeking talented and dedicated Python users for assistance with an important project. PM me for details.
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Suigi |
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Something something something.
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Yo! Figured I'd dust off my account and post a few ideas. -Call it "Super Mario Bros. 4" or "The Plumbers 4" or something like that. -Switching characters can only be done at certain tag-up points, and not all characters would be available. -Allow the two brother pairs to work in tandem a la M&L:SS. e.g. Mario and Luigi using Spin Jump to get over big gaps, or Wario and Waluigi teaming up to perform a Cyclone Bros. (Mario & Luigi get the non-combat abilities, Wario and Waluigi get the combat ones) -Finally, arrange the abilities as such: Mario: Normal Speed, Normal Jump, Normal Power Luigi: Normal Speed, High Jump, Low Power (takes 2 jumps to kill most enemies) Wario: Slow Speed, Normal Jump, High Power (can kill all minor baddies with one jump, even spiked ones) Waluigi: Fast Speed, Low Jump, Normal Power
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Vorxis |
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| QUOTE (GBASP @ Jan 10 2005, 03:00 PM) | Zae, your assish comments towards new members are going to stop. I've told you many times about it. Enjoy your warning.
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Aww hell.
| QUOTE | -Call it "Super Mario Bros. 4" or "The Plumbers 4" or something like that. -Switching characters can only be done at certain tag-up points, and not all characters would be available. -Allow the two brother pairs to work in tandem a la M&L:SS. e.g. Mario and Luigi using Spin Jump to get over big gaps, or Wario and Waluigi teaming up to perform a Cyclone Bros. (Mario & Luigi get the non-combat abilities, Wario and Waluigi get the combat ones) -Finally, arrange the abilities as such: Mario: Normal Speed, Normal Jump, Normal Power Luigi: Normal Speed, High Jump, Low Power (takes 2 jumps to kill most enemies) Wario: Slow Speed, Normal Jump, High Power (can kill all minor baddies with one jump, even spiked ones) Waluigi: Fast Speed, Low Jump, Normal Power |
YOU SON OF A************(j/k) I was going to say something similar to that, but there are better one in there, nice ideas.
| QUOTE | No, he just wants them when I finish them. WaxPoetic knows more about sprites than you could ever hope to know. So no name calling in my FanGame topic, please.
Updated my Sig, refresh to see the newer version. (pretty close to the same) |
Great, I'm hated. anyway! the sig is better, the bg(or map) isn't blury.
This post has been edited by Zae on Jan 10 2005, 06:27 PM
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| QUOTE (Toadster @ Jul 10 2009, 04:29 PM) | | i don't give a Toad |
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Player Guy Forever |
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Go Leafs Go

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Hello, I know Xander quite well, he asked me for my input on this topic.
I have read all the other posts and I like several ideas, others I am not so fond of but I won't get into specific details because I really don't have time to do so.
Here are some of my ideas/opinions:
- There seemed to be little discussion of power-ups in this game. I believe that having powerups is essential.
- I do not like the idea of wall jumping, it is hard to implement and hard to design levels around. Other abilities could take the place of wall jumping. IE flying.
- In the realy stages of the game the four characters should be scattered in different areas. There would be a Mario-only area, a Luigi-only area etc. Once all of those areas are completed can you replay them with all chracters.
- I would like the game to be more along the lines of Super Mario World, I think it provides more freedom.
- Yoshi should not appear in the game as a sidekick, with 4 characters, it would be too much and too complicated to design levels.
- Mushrooms must be included.
- Each character will have a specific post-Muchroom power-up.
- Mario's power-up should be either the Cape, or Raccon suit. - Luigi's power-up should be the Fire Flower. - Wario's power-up should be some sort of strength gloves, that allow him to pick up items SMB2 style. - Waluigi's power-up should be the Frog Suit.
Finally, I noticed people mentioned earlier that each character should have his own strengths and weaknesses. I agree. Here are some of my ideas for character strengths and weaknesses.
Mario: - Well-balanced guy as per useual. - Strength is Cape or Raccon suit ability - Weakness would be that damage causes him to go from post-mushroom power up to small mario in one hit whereas for other characters would go from post-mushroom to small in 2 hits.
Luigi: - He's a clumsy guy. - Strength is fire flower and scuttle jump for far distances. - Weaknesses are reduced traction when changing directions and landing from jumps and the inability to pick up koopa shells, he would simply kick them SMB style.
Wario: - He's a big fat brute. - Strength is abilility to pick up items (mentioned earlier) and to break down walls just like in Wario Land games. - Weaknesses are limited jumping and swimming ability.
Waluigi: - He's a lanky guy. - Strength is Frog Suit and spring-jump ability from SMB2 so he can jump higher vertically than others. - Weaknesses are slower running, plus relatively weak strengths by comparison.
Well those I my ideas, I guess I lied about going into detail.
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Eno the Red Guy |
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| QUOTE (Suigi @ Jan 10 2005, 11:17 PM) | Yo! Figured I'd dust off my account and post a few ideas. -Call it "Super Mario Bros. 4" or "The Plumbers 4" or something like that. -Switching characters can only be done at certain tag-up points, and not all characters would be available. -Allow the two brother pairs to work in tandem a la M&L:SS. e.g. Mario and Luigi using Spin Jump to get over big gaps, or Wario and Waluigi teaming up to perform a Cyclone Bros. (Mario & Luigi get the non-combat abilities, Wario and Waluigi get the combat ones) -Finally, arrange the abilities as such: Mario: Normal Speed, Normal Jump, Normal Power Luigi: Normal Speed, High Jump, Low Power (takes 2 jumps to kill most enemies) Wario: Slow Speed, Normal Jump, High Power (can kill all minor baddies with one jump, even spiked ones) Waluigi: Fast Speed, Low Jump, Normal Power |
Aah, nice to see you here again Suigi.
Anyway, I always thought Waluigi would be a good jumper, since his legs seem rather springy... mind you, someone has to have a low jump I suppose, and it can't be Wario since he aleady has low speed.
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Suigi |
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Something something something.
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That wouldn't work. Mario's the all-around good guy. Even though Waluigi has the longest legs, do you honestly think they're that muscular?  THESE are the legs of a high jumper? I think not. He's fast, but since it looks like Walu' hasn't worked out a day in his life (kinda like me), he can't jump that high while standing or running. The crouch-down-and-jump thing that Player Guy suggested might work, in cases where Waluigi needs to jump.
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