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> Pintar - NEW (Please Give Feedback)
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SonicProject
Posted: Jan 10 2005, 12:45 AM
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NEW (January 15th):

New engine test. This has ground pound (button 2 while falling), enemies (ground pound to kill them, jump to simply bounce off of them), HP, and a mushroom that works like the springs in the Sonic series. Continue bouncing over the shroom to gain... I think momentum is the word? There is no dying btw.

http://spexperience.brpxqzme.net/PintarT2.zip
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Trying to restart Pintar with TGF.

And all I've got is a basic engine that I'm not really happy with. I'm not looking forward to trying to redo the moves I had originally...

And I can't sprite anything good enough anymore so it may take forever to come up with a single enemy sprite (I'm using all original characters this time). And even then, the sprite's animation will suck.

I have a feeling the jumping is too "floaty". But meh...

Anyway here's an engine test. With walking and jumping and a small special effect.

Not much but feedback would be appreciated. Report any bugs, nitpicks, etc.

http://spexperience.brpxqzme.net/Pintar.zip


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Captain Jeff Silvers
Posted: Jan 10 2005, 12:56 AM
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It's nice. smile.gif

...Weren't you originally doing this in MMF? Why did you decide to switch to TGF?


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SonicProject
Posted: Jan 10 2005, 12:58 AM
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QUOTE (Captain Jeff Silvers @ Jan 10 2005, 12:56 AM)
Weren't you originally doing this in MMF?  Why did you decide to switch to TGF?

Because I had an illegal copy of MMF that doesn't want to create standalones anymore. I plan on actually buying it when I get a job again.


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Vorxis
Posted: Jan 10 2005, 04:28 PM
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THE OH-SO-SNAKE ATTACKS


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I can help with animation if you want me to wink.gif


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QUOTE (Toadster @ Jul 10 2009, 04:29 PM)
i don't give a Toad

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Player Guy Forever
Posted: Jan 10 2005, 06:36 PM
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Go Leafs Go


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bizzare error, I did not mean to post here.

This post has been edited by Player Guy Forever on Jan 10 2005, 06:53 PM


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SonicProject
Posted: Jan 10 2005, 06:45 PM
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I think you posted in the wrong topic. o.o


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LuigiFan
Posted: Jan 10 2005, 06:47 PM
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QUOTE (GBASP @ Jan 10 2005, 06:45 PM)
I think you posted in the wrong topic. o.o

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SonicProject
Posted: Jan 10 2005, 06:49 PM
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Anyway... the engine test...


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SonicProject
Posted: Jan 14 2005, 02:12 PM
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Onoes first custom enemy sprited and given "ai".

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Toni
Posted: Jan 14 2005, 04:03 PM
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Well, the jump is floaty, triangle-ish, jumping up is far slower than falling down, and the special effect just makes me wish that he'd put on some diapers.

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SonicProject
Posted: Jan 14 2005, 04:04 PM
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Well, that was rather harsh. oO;

And he IS a star.

Of course the jump is going to be floaty.

And I can't help the trianglishness of the jumping.


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Toni
Posted: Jan 14 2005, 04:07 PM
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Sorry, I'll think up something nice to say about this.

Wait for it, any moment now...

...

I like the Pintar sprite. nod.gif


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Posted: Jan 14 2005, 04:10 PM
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I do think that Pintar should fall as fast as he jumps up.

Also, Toni's right. It does look like he's constantly pooping out little star poops XD
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SonicProject
Posted: Jan 14 2005, 04:10 PM
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QUOTE (Toni @ Jan 14 2005, 04:03 PM)
jumping up is far slower than falling down

Because of gravity?

And it's not far slower. o.o


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Posted: Jan 14 2005, 04:13 PM
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QUOTE (GBASP @ Jan 14 2005, 09:10 PM)
Because of gravity?

And it's not far slower. o.o

Uhm, there is no gravity involved in this engine. huh.gif He just floooooooooooooats up very slowly, then *bang* shoots down like a comet.

Okay, so he is a star, but it's still akward.

This post has been edited by Toni on Jan 14 2005, 04:13 PM


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SonicProject
Posted: Jan 14 2005, 04:16 PM
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Speeding the jump up is too... wonky... so I slowed the falling down to the same speed as the jumping (in the unreleased engine).


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Posted: Jan 14 2005, 04:34 PM
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:-/

Okay, yes, the jumping's a bit funky. And the raining star things'd be cool except it's hard to explain the way you messed them up so
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Posted: Jan 14 2005, 07:15 PM
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SP, I told yas, GET ON AIM. I can fix things up for you.


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SonicProject
Posted: Jan 15 2005, 11:30 AM
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QUOTE (Knuckles T15 @ Jan 14 2005, 07:15 PM)
SP, I told yas, GET ON AIM. I can fix things up for you.

It's fine. Really. I have no problem with using TGF until I can buy MMF legally. As for the old engine, well, I'm beginning to like this version better. =) Anyway...

New engine test. This has ground pound (button 2 while falling), enemies (ground pound to kill them, jump to simply bounce off of them), HP, and a mushroom that works like the springs in the Sonic series. Continue bouncing over the shroom to gain... I think momentum is the word? There is no dying btw.

http://spexperience.brpxqzme.net/PintarT2.zip

PLEASE give me feedback. Not just views.


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Slam
Posted: Jan 15 2005, 12:21 PM
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Eh, I don't really like the whole "hold to rise" jump thing, and why did you decide to make it an original game? The other one you had before was better. But, it's good nonetheless. Those custome enemies remind me of Beanies from MLSS


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