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Slam
Posted: Jan 14 2005, 09:15 PM
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A small engine I'm thinking of developing into a full fangame.

This post has been edited by Slam The Chao on Jan 14 2005, 09:16 PM

Attached File ( Number of downloads: 49 )
Attached File  sawnik.zip


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Draco Icebane
Posted: Jan 14 2005, 09:23 PM
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*on topic overview sees "Sonic fangame"*

Oh ****.

*in PPP, sees Slam made the topic*

OH ****.

*downloads and plays*

OH MY ****ING JESUS CHRIST ALMIGHTY ON THE TOILET WITH DIARRHEA

Well okay, the jumping effect is pretty, but if you walk into a spring when you touch it you don't go anywhere, and there's the stop-dead friction glitch identifying the default platform movement you appear to be using.
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Slam
Posted: Jan 14 2005, 09:26 PM
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Yeah, I'm stupid.

Controls:
Shift -Jump
Arrows - Move
Z in the air - Homing attack
Down while moving - spin
Shift while ducking - spindash


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Slam
Posted: Jan 14 2005, 09:28 PM
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QUOTE (Draco Icebane @ Jan 14 2005, 10:23 PM)
*on topic overview sees "Sonic fangame"*

Oh ****.

*in PPP, sees Slam made the topic*

OH ****.

*downloads and plays*

OH MY ****ING JESUS CHRIST ALMIGHTY ON THE TOILET WITH DIARRHEA

Well okay, the jumping effect is pretty, but if you walk into a spring when you touch it you don't go anywhere, and there's the stop-dead friction glitch identifying the default platform movement you appear to be using.

Try not holding down your movement button when you touch the left spring.


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Iceman3k
Posted: Jan 14 2005, 09:33 PM
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Neat Sp. Effects. But here are some things I caught:

- Sonic gets stuck in the ground when you lose rings
- Press Down in Midair when jumping left, you'll switch direction to right
- Spindash directly after landing, you won't move

That's all I saw. But that's pretty above standard with Built-in TGF movement. But don't try and learn static unless you're dedicated to do it. Otherwise, stick with the Built-in movement and try and fix the bugs mentioned.


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Slam
Posted: Jan 14 2005, 09:37 PM
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QUOTE (Orochi @ Jan 14 2005, 10:33 PM)
Neat Sp. Effects. But here are some things I caught:

- Sonic gets stuck in the ground when you lose rings
- Press Down in Midair when jumping left, you'll switch direction to right
- Spindash directly after landing, you won't move

That's all I saw. But that's pretty above standard with Built-in TGF movement. But don't try and learn static unless you're dedicated to do it. Otherwise, stick with the Built-in movement and try and fix the bugs mentioned.

Did you just call me Sonic Project? Thanks for the compliments.

Another bug I know of: Get 1 ring and get hit. You'll do the lose rings and death actions at the same time.


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SonicProject
Posted: Jan 14 2005, 09:41 PM
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QUOTE
But don't try and learn static unless you're dedicated to do it. Otherwise, stick with the Built-in movement and try and fix the bugs mentioned.

That is, quite honestly, the worst advice ever given. :P

You're better off creating a custom movement than trying to correct bugs in a built-in movement (which you can't really do unless you know how to do static anyway).


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Iceman3k
Posted: Jan 14 2005, 09:41 PM
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QUOTE (Slam The Chao @ Jan 14 2005, 09:37 PM)
Did you just call me Sonic Project? Thanks for the compliments.

I shortened Special into SP. SONIC PROJECT EFFECTS soveryhappy.gif
And you're welcome.

And you might wanna fix the animations on Sonic when he loses rings. That's probably why he gets stuck in the ground.


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Slam
Posted: Jan 14 2005, 09:43 PM
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QUOTE (GBASP @ Jan 14 2005, 10:41 PM)
That is, quite honestly, the worst advice ever given. :P

You're better off creating a custom movement than trying to correct bugs in a built-in movement (which you can't really do unless you know how to do static anyway).

Yeah, nevermind what I said before.
So, no I donot wish to learn static.

This post has been edited by Slam The Chao on Jan 14 2005, 09:46 PM


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Iceman3k
Posted: Jan 14 2005, 09:46 PM
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QUOTE (Slam The Chao @ Jan 14 2005, 09:43 PM)
Shut it, jerk. You think you're all high and mighty 'cause you know static? Well I'm never doing any static movement games, so THERE tongue.gif .

You should at least give it a try. Heck, you could use my engine as a reference if you want.


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Slam
Posted: Jan 14 2005, 09:49 PM
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QUOTE (Orochi @ Jan 14 2005, 10:46 PM)
You should at least give it a try. Heck, you could use my engine as a reference if you want.

Yeah, that was a realy stupid post of mine ohmy.gif .


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SonicProject
Posted: Jan 14 2005, 10:07 PM
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QUOTE
Shut it, jerk. You think you're all high and mighty 'cause you know static? Well I'm never doing any static movement games, so THERE

That is by far the most obnoxious post ever.

I am disgusted, Slam. Seriously.

I do not think I am high and mighty because I know static. I was trying to help you actually. Jesus.

Now, next time I'll avoid trying to help you.


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Slam
Posted: Jan 14 2005, 10:20 PM
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QUOTE (GBASP @ Jan 14 2005, 11:07 PM)
That is by far the most obnoxious post ever.

I am disgusted, Slam. Seriously.

I do not think I am high and mighty because I know static. I was trying to help you actually. Jesus.

Now, next time I'll avoid trying to help you.

Yeah, sorry about that.


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