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> Okay, people wanted me to do this, MFGG fighting game
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Naoshi
Posted: Jan 22 2005, 10:39 PM
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Yes, I am making a MFGG fighting game. I would need your sprite sheets if you want to be in.

I decided, I should make sprites from scratch (I enjoy spriting alot) and I am gonna stick with Mugen. (Tho I still need your sprite sheets so I can know what you look like and what your attacks and poses are like)

Screw that, I am just gonna use sprites from sprite sheets. And when the game is like almost complete, I am gonna try to decide again :/ Screw that times 2. Hmm?

Oh and describe your attacks.

Everyone should have like 3 special moves.

Oh and also, I can make levels for you people. Just describe them, if you want. You can make the level background for me.

This post has been edited by Msonic on Jan 25 2005, 01:15 AM


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Magneto
Posted: Jan 22 2005, 10:41 PM
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My sprites aren't in my sig anymore. What a pain.

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Espada Haņo
Posted: Jan 22 2005, 10:48 PM
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Mugen
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Naoshi
Posted: Jan 22 2005, 10:51 PM
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...You know what? I think I should try the fastest way (which is Mugen). MMF WILL take forever and I would probably lose interest too soon.
And as for the sprites...I am gonna try if I can make them from scratch :P


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Magneto
Posted: Jan 22 2005, 11:00 PM
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QUOTE (Msonic @ Jan 22 2005, 10:51 PM)
I am gonna try if I can make them from scratch :P

That's what I suggested.

*points to topic in PPP*

I think that would be the best thing to do.

EDIT: Oops. Spelling error.

This post has been edited by Magneto92989 on Jan 22 2005, 11:01 PM


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Xgoff
Posted: Jan 22 2005, 11:03 PM
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Posted: Jan 22 2005, 11:04 PM
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QUOTE (Undefined @ Jan 22 2005, 11:03 PM)
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On topic, I would say that you should use Mugen, and amke sprites from scratch.

This post has been edited by Web on Jan 22 2005, 11:04 PM


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Naoshi
Posted: Jan 22 2005, 11:08 PM
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QUOTE (Undefined @ Jan 22 2005, 11:03 PM)
Hi you know my number

?? O.o


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Naoshi
Posted: Jan 22 2005, 11:08 PM
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Guys, I've already decided. Now sprites plz >:(


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Slam
Posted: Jan 23 2005, 11:57 AM
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http://img65.exs.cx/img65/7830/slamsheet7ib.png

Moveses:
Punch
Kick
Energy blast shoot
Energy beam
Any moves you can make using my sprites
The special: He makes the big energy circleorb thing (You can use a diffrent special effect for it) and if it hits the enemy, the enemy is held in it and hit repeatedly.


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Nicholas Ainsworth
Posted: Jan 23 2005, 12:09 PM
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QUOTE (Msonic @ Jan 22 2005, 10:51 PM)
...You know what? I think I should try the fastest way (which is Mugen). MMF WILL take forever and I would probably lose interest too soon.
And as for the sprites...I am gonna try if I can make them from scratch :P

No, MMF is faster. MUGEN involves a LOT of coding and whatnot.

PLUS, you're going to redraw everyone's sprites, which will take even longer.

Anyway...
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This post has been edited by Kitsune Yamato on Jan 23 2005, 12:11 PM


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Naoshi
Posted: Jan 23 2005, 12:15 PM
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QUOTE (Kitsune Yamato @ Jan 23 2005, 12:09 PM)
No, MMF is faster. MUGEN involves a LOT of coding and whatnot.

PLUS, you're going to redraw everyone's sprites, which will take even longer.

I don't mind the spriting part. But I am VERY slow at making fighting engines in MMF =/
And MUGEN is faster for me. Trust me, I used it alot of times in the past =D

EDIT: Hmm, You're right, I am gonna use the sprites instead of making them. XD Sorry

This post has been edited by Msonic on Jan 23 2005, 12:17 PM


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Posted: Jan 23 2005, 12:38 PM
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so, you mean like 3 special moves, and 2 non special?


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Nicholas Ainsworth
Posted: Jan 23 2005, 12:49 PM
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I forgot to post Kitsune's moves.

Saigon Kick - Replaces Punch

Vulpine Blade - Replaces Kick

Saigon Fire - Projectile

Saigon Multiplier - Somewhat like Benimaru's Genei Hurricane, except many, many, many more clones run at the opponent. One clone holds the opponent, about 100 more run at the opponent and do damage on contact, and then as the last clone hits the opponent, Kitsune reappears over where the last clone collided.

Saigon Electron - Vulpine Blade about four times, each swing releasing a burst of electricity. Then after the fourth swing, Kitsune thrusts his palms out and a very large burst of electricity surrounds the area.

Super Saigon Fire Beam - You saw it in RFF1. Basically a Shinku Hadouken Beam, but with fire.


Don't use ****ty effects for Kitsune or any of the other characters for that matter either. If you need these things, tell me and I'll send you whatever opensources I have so you can rip the sprites out.


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Naoshi
Posted: Jan 23 2005, 12:52 PM
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QUOTE (SoVeryLuigiFan @ Jan 23 2005, 12:38 PM)
so, you mean like 3 special moves, and 2 non special?

Yeah


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Posted: Jan 23 2005, 01:10 PM
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QUOTE (Kitsune Yamato @ Jan 23 2005, 12:49 PM)
Saigon Multiplier - Somewhat like Benimaru's Genei Hurricane, except many, many, many more clones run at the opponent. One clone holds the opponent, about 100 more run at the opponent and do damage on contact, and then as the last clone hits the opponent, Kitsune reappears over where the last clone collided.

>=( *shot*


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Posted: Jan 23 2005, 01:11 PM
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sprite me


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LuigiFan
Posted: Jan 23 2005, 01:12 PM
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QUOTE (Bungalo @ Jan 23 2005, 01:11 PM)
sprite me

oshi that's right *makes more bungalo animations*


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Posted: Jan 24 2005, 04:43 AM
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Hi need sprites.


I really want to be in it, but again, no sprites.


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Posted: Jan 24 2005, 06:07 AM
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Damn...
I really need to get Pocket Fighter Dan so I can edit it...


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