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Mario Land Updates, My official topic
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K r i t t e r
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I am going to use this topic, and bump it whenever necessary, for my game Mario Land: Minigame Mayhem. If I run out of bandwidth on Geocities, you won't see the images. In this latest update - 10 New screens showing off new minigames completed or in the works, and updated graphics. If anyone knows of a good image host that isn't geocities, let me know.  Updated Arcade graphics, to make it feel more "techy", notice the floor lights, they spin around.  Platform Panic, basically a "!" will appear above a random block and moments later it will blow up, be standing on the last one left to win.  Wind Game - Toni and I came up with this game idea a while back, it goes like this *copy and paste job* Platform Wind Game - Avoid goomba's while getting pushed by wind, wind changes direction and the platform gets smaller after a while. Wing Game thingy: Basically, you're on a platform and the wind is blowing. I can do the traction thing you said too. Now, random enemies fall from a pipe or two above, and depending on what it is, you deal with it differently. Like, it might be a Bob-omb which will walk back and forth and eventually explode (avoid), or a Goomba which you can stomp or avoid and it'll walk off, or a spiny which wich you CAN'T stomp but will walk off. Perhaps a bullet bill will fall and only go into "horizontal flying mode" when he reaches your height, so you have to time your jump well. Also, after a little while, a block from either end of the platform will break off, causing it to become a smaller platform  Rotating rope jump - Another complete minigame, the rope swings in a circle, and each 5 jumps it speeds up, eventually if you don't hit it, you win.  This game is going to be something like that Boo's Treat game SP made, or Kuribo catch or something, not sure yet.  The old Treetop turmoil was rubbish, and had a cheap jumping engine and looked wierd, so this one is a little different and now with 8-direction movement instead of jumping. Basically, the light will show a colour and you'll have to go stand on the same colour tree, then the other trees will flame up, after a while the speed increases.  E-Z-Capsule machine, it has 10 random capsules in it, each with coin prizes or prizes that make you lose coins, I may also add special prizes, but for now I won't give away what prizes you can get.  And this newest one has bob-ombs running at random speeds from left to right accross the screen, and you have to take a chance and hit the switch, which sends fire upwards to the ignition thing, and if you hit it, you get coins and a chance to either take the coins earned, or go again. The object is to avoid hitting them with fire, and only hit the top things, that flame travels accross the rope and sets the top things on fire, which gives you a coin amount.  This screen shows some graphical updates on the overworld, there are a lot of upgrades.  This shows more.
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Mario Land: Minigame MayhemNEW: View the trailer HERE!!View the WIKI for more info Taking all minigame suggestions, comments or praise, go NOW!
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Kritter |
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K r i t t e r
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And while this topic is here, feel free to suggest any ideas, which can include things to put in the overworld or minigames.I've recently had an idea to extend the longevity of the game. For one, you will have to purchase minigame-specific items from a shop, or win them. These can include things like: Hammer – Play Hammer based minigames Arcade Game Card – Play Certain Arcade Games Haunted House Key – Gain Access to the Haunted House Arcade VIP Card – Gain Access to the Arcade This will make it seem more like a proper game. Another addition is a high score system for any game I wish to put it to, thanks to RII's masterful help, there's already one for the Whack a mole minigame, and any others I can think of. Here's a screen of that. This post has been edited by KritTheRed on Jan 30 2005, 09:36 AM
Attached Image

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Mario Land: Minigame MayhemNEW: View the trailer HERE!!View the WIKI for more info Taking all minigame suggestions, comments or praise, go NOW!
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Kritter |
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K r i t t e r
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That was my whole idea in the first place, I just need a decent character following engine, and don't point me to the one at SFGHQ, it's rubbish.
The arcade will look less bare once more stuff goes in there, and it's meant to have classic game remakes on the arcade machines (Space Invaders, Jumpman / Mario bros etc)
And the jumprope game is staying how it is, it gets mighty fast and would be too easy to win money if you won every 5 jumps, there has to be a way that you could NOT win money.
This post has been edited by KritTheRed on Jan 30 2005, 08:57 PM
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Mario Land: Minigame MayhemNEW: View the trailer HERE!!View the WIKI for more info Taking all minigame suggestions, comments or praise, go NOW!
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Kritter |
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K r i t t e r
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Bananahead, the link doesn't work, even when I do remove the extra http bit. Edit: Never mind, got it, i'll check it out now. Edit 2: I guess it works, but it's a little too "machiney", it feels very forced. I'd prefer something like what RII said, but i'm not sure how to do that.
Dr Wario, i'll definitely have a person already playing an arcade game, that's like a thing that's in any arcade area in any arcade.
RII, not sure what you mean, or how to do that.
Kamek, I might do something like that, but that depends on whether I want to sprite other characters or not. It'd be fine and all if most of the characters weren't already in the game, so seeing them as a figurine wouldn't be much of a surprise, and creating new versions of them would be way to difficult for such a large task.
This post has been edited by KritTheRed on Jan 30 2005, 11:32 PM
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Mario Land: Minigame MayhemNEW: View the trailer HERE!!View the WIKI for more info Taking all minigame suggestions, comments or praise, go NOW!
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