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> Caterpillar Tutorial, MMF and TGF Versions
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Retriever II
Posted: Feb 3 2005, 09:18 PM
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Building off my following objects tutorial, I've come up with a caterpillar tutorial, something that would be ideal for a game of nibbles, but may serve other purposes. It was designed to allow new segments to be added instantaneously, with as many as your system is set up to support (23 in TGF, unknown in MMF).

If you add too many segments, they'll start overlapping existing segments. This effect can actually be quite interesting, so you might want to try it out.

Attached File ( Number of downloads: 40 )
Attached File  caterpillartut.zip


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SonicProject
Posted: Feb 3 2005, 09:20 PM
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Interesting. Couldn't chain chomps be done with some modifications of this? :O


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Ice_Hedgehog22
Posted: Feb 3 2005, 09:23 PM
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I did a thing like that. D:
It creates objects constantly and they have a timer (which is their value A) and they are destroyed once they hit the head's value A. The higher the head's value A is, the longer the body will be. D:
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Kritter
Posted: Feb 3 2005, 10:13 PM
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I just KNOW i'll be able to use this. biggrin.gif


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SonicProject
Posted: Feb 3 2005, 10:16 PM
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QUOTE (KritTheRed @ Feb 3 2005, 10:13 PM)
I just KNOW i'll be able to use this. biggrin.gif

A snake-esque type game perhaps? :o


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Retriever II
Posted: Feb 3 2005, 10:27 PM
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Might I take this time to comment on how much I hate working with TGF? Namely when using several data storage objects of the same type. They just don't seem to play nice with eachother.


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Kritter
Posted: Feb 3 2005, 10:55 PM
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QUOTE (GBASP @ Feb 3 2005, 10:16 PM)
A snake-esque type game perhaps? :o

It'll make for a good arcade game, and another great highscore based game.


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Posted: Feb 3 2005, 11:46 PM
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Good for RPGs too! wink.gif
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