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> Cheat Protection, yo
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Banana Head
Posted: Feb 10 2005, 07:21 PM
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QUOTE (Anther @ Feb 10 2005, 05:19 PM)
Anything that's client side will be hacked if the game's popular enough o.o

Thats what I've been saying all along o.o, oh, and serverside stuff can be hacked to ;o


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Nightwing
Posted: Feb 10 2005, 07:21 PM
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Screw this I'll just charge people $5 to play with my sketchpad

*mumbles something about having to accept cheaters* *quickly punches ground and yells NOOOO*


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Anther
Posted: Feb 10 2005, 07:22 PM
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Omg where's my tail?!
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QUOTE (Banana Head @ Feb 10 2005, 07:21 PM)
Thats what I've been saying all along o.o, oh, and serverside stuff can be hacked to ;o

Not really... if it's a game server.. it better be secure x_X;;


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Retriever II
Posted: Feb 10 2005, 07:22 PM
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QUOTE (Tron @ Feb 10 2005, 07:19 PM)
Me no like serverside INI; it's another one of those things that doesn't like working without an expensive fancy FTP

Why not use MooSock?


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Retriever II
Posted: Feb 10 2005, 07:23 PM
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Oh, and I've made my suggestions, in case they've been glossed over


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Nightwing
Posted: Feb 10 2005, 07:23 PM
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QUOTE (Retriever II @ Feb 10 2005, 07:22 PM)
Why not use MooSock?

Precisely what I want to avoid; for some reason, everytime I use MOO, it decides to be slow,even on LAN between computers.

And MOOSock you have to have special dealies in your FTP don't you? You have to write code that I've never bothered to mess with yet, it looked deceptively simple but I have no idea how one could write that and implement it and have the game interact with it as;flkd


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Banana Head
Posted: Feb 10 2005, 07:24 PM
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QUOTE (Anther @ Feb 10 2005, 05:22 PM)
Not really... if it's a game server.. it better be secure x_X;;

Trust me, its possible, no matter how secure you think your server is ;o


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Anther
Posted: Feb 10 2005, 07:24 PM
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Well, I will say, anything made exclusively with MOO2 is 100% out in the open to be hizacked.

MOOgame and the others have the ability for you to build your own server program, which can house information which the user can have no access to... so.. :[...


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Retriever II
Posted: Feb 10 2005, 07:24 PM
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QUOTE (Banana Head @ Feb 10 2005, 07:24 PM)
Trust me, its possible, no matter how secure you think your server is ;o

Why doesn't everyone just stop making games, hmm?


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Anther
Posted: Feb 10 2005, 07:25 PM
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Omg where's my tail?!
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Well, what hacking are you talking about =x?


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Nightwing
Posted: Feb 10 2005, 07:25 PM
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My game won't have a consistent online world so I guess cheating isn't as big of a deal, it's like Diablo, you can leave without it hurting you at any time, get away from whoever and not impede progress


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Banana Head
Posted: Feb 10 2005, 07:26 PM
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QUOTE (Retriever II @ Feb 10 2005, 05:24 PM)
Why doesn't everyone just stop making games, hmm?

Thats not what i was trying to say at all XD, im just trying to get the point across to Tron that your going to have to live with cheaters


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Anther
Posted: Feb 10 2005, 07:26 PM
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Omg where's my tail?!
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The most hacked game of all time XB..


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Nightwing
Posted: Feb 10 2005, 07:29 PM
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Yeah Diablo was quite hacked; but as in both Diablo titles you were never trapped by people, they couldn't follow you very easily from game to game unless you had them on your friends list; something you could easily change...

So in this game; which really has multiplayer as a side-feature, it shan't be a big deal, it's far more story driven


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