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> Megaman EXE Fangame?, I might be making one!
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Gr8Goomba88
Posted: Mar 4 2005, 09:39 PM
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Gone and never coming back!


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I know this isn't Mario related, but I'm thinking of making a Megaman Battle Network fan game. I just created an Megaman engine, but the problem is, it's kinda has a couple o' glitches sad.gif . It's attached to this post, I might create it after I finish the Jumpman fan game. Who knows. laugh.gif

Controls 4 engine!
arrow keys-move
enter-shoot

If you ever played any Megaman Battle Network game, this fangame will kinda be like a two-player fighting game (ex:street fighter). And each netnavi is trying to become the best out of the best!

This post has been edited by Gr8Goomba88 on Mar 4 2005, 09:41 PM

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Attached File  Megaman_EXE_engine_.zip
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Naoshi
Posted: Mar 4 2005, 09:50 PM
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Metal Man is weak to his own weapon =(
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Here are many things that are needed to be fixed

1) Sprites are resized badly. Make the screen size smaller sad.gif
2) The controls are bad. It doesnt work the same way as the official MMEXE games itself.
3) Enter shouldnt be used for shoot. What about control or something?

Okay, thats maybe not be many but heh


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Reference pic (thanks to fupoo)

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[boy] gNyUs
Posted: Mar 5 2005, 07:53 AM
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=b
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engine needs way more improvement.
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Gr8Goomba88
Posted: Mar 5 2005, 10:26 AM
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Gone and never coming back!


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Yeah, I know. It will be changed. I just need to know how to make the functions from MMBN to TGF (Chip choosing/using, Correct movement, random chip, custom gauge, charge shot, etc.) I REALLY want to make this Megaman EXE fan game!!
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