A bunch of new art today. Let's like it, shall we?


I've been watching Zatch Bell recently, and I've really been enjoying it. It's not usually my way of doing things to make anime fanart, but these just begged to be done. First one is of Zatch in Yamato style. Second is Zatch and Kiyo.

Katsuran Touareg Honda. I made him when I started making the character rosters for RyuFox Fighters 3. I named him Touareg after that Volkswagen SUV of the same name. Like Kitsune, he's a fire element, except his fire is green rather than the standard reddish-yellow. When KOF 2003(?) came out, Ash Crimson was my inspiration to create Katsuran as Ash could also weild green fire. Katsu's name comes from three of my characters' names: KArashi, KiTSUne, and TyRONe, although the O was changed to an A.

Characters from one of my series, Project Hyperion. This one is of Tyrone (squashed at the bottom) with the five girls in the series who have feelings for him. Jennifer Avalon(Jen), is sitting on top of Ty to the left. She's his girlfriend. Ashley Jones, on top, and to the right, is Jen's worst archnemesis and she'll stop at nothing to steal Tyrone from her. On the very top is Liz Alexander (remember Elliott's mom?). Liz is Jen's best female friend. Far left is Wendy Valentine, a new girl at their school. She hates Ashley as much as Jen does (hey, Ashley's a *****), but she still wants Ty for herself. On the far right is Lyndie Sunshine, a punk, goth chick. In Project Hyperion, she's teamed up with Ty for a series of missions they must partake in and she slowly develops feelings for Ty, but absolutely refuses to show them and she does a pretty good job of hiding them around others.

Another Project Hyperion character. I haven't figured out what The Mole's real name would be, but he's in there simply because in the very diverse cast of characters in Project Hyperion, I wanted a character that was mysterious like Vivi the Black Mage. He's also on Tyrone's team in Project Hyperion.


The RyuFox Fighters 2 cast of characters, old and new. Both contain 37 characters. In the new sketch, I removed a bunch of characters and replaced them with the RyuFox Legends and LightYear Knights characters as well as redesigned several people since then. As a matter of fact, I redesigned SCULLY2686 not too long ago and you can see him at the bottom.

A sketch of Kitsune that I may use when designing an N64-styled box art for RFF2.

Megaman and the redesigned SCULLY2686. It's for my Megaman/LightYear Knights crossover game. I learned recently that I can draw Megaman unbelievably well.

Roll and Piper. Same as above.

Protoman and Senor Charlie. Same as above.

Bass and Garbanzo Boy. Same as above.

Another sketch of Bass.

All the heroes in this game.

I sketched Rush from memory. I'm actually impressed with how it came out, although I've never gotten around to checking if I drew him right.

Dr. Wily and Dynoman. I did a good job on Wily in my art style. As for Dynoman, his full name is Kuro Dynoman. Originally, he was a Bomberman recolor, but I decided to redesign him and make him look more badass. In this game, he and Wily team up, mixing Wily's oldschool style of robot-induced danger with Dynoman's fresh way of putting a dent in some Buster-Cannon-toting robot ass.

Originally, the LightYear Knights weren't going to have a "good doctor" on their side, but as soon as I thought of it, I decided to put my character, Tom Chikun, back to good use. When Tom used to work for Dynoman, he created SCULLY and his siblings as a
Self-
Controlled
Unit of
Livid Destruction for the
Light
Year Corporation. Tom had no idea he was actually creating evil robots until he finished Garbanzo Boy. Fortunately, he programmed them to think like regular, free-thinking, living creatures, so forutunately, SCULLY, Senor Charlie, and Garbanzo Boy did their own thing and tried to stop Dynoman. When they had their asses handed to them, Tom fixed them up and made a sister for them. Enter Piper. Anyway, Tom also engineered two other robots, Ralphie and Kuripatakun. Ralphie has abilities similar to that of SCULLY, except he can fly, and Kuripatakun is a computer. Tom's brother, Joe, mines for quality metals used to build the SCULLYs and is a master at developing strong metallic alloys for making extremly durable robots. Although Tom no longer works for Dynoman, he still builds SCULLYs not as Units of Livid Destruction, but as Units of Live Automation. He still goes by the LightYear Corporation's system of building and naming the robots, as all LightYear Corporation robots have support wires in the backs of their heads and an antenna. The way they are numbered is by first choosing a number between 1 and 12, then choosing a second number between 1 and 31, then choosing a final number between 01 and 99. So for example, SCULLY2686 would actually be SCULLY 2-6-86

Now this is a pretty freaking awesome sketch of Dr. Light. Anyway, he's here with Eddie (I know I didn't draw him right for some reason), and one of Tom's robots, Ralphie.

The Yellow Devil. Just by playing The Power Fighters, I know how f**king annoying he is. I'm scared to even go against him in MM1.

I drew the Robot Masters from Megaman 1 to use in this game. The only one that I'm 100% sure I even drew correctly in my style was Cutman. All the others were wild guesses and I know for a fact that Fireman and Elecman BOTH have to be horribly wrong. Oh well. I might redraw them later.

The SCULLYs for this game.

More SCULLYs. I also included what power defeats what.

What the Yellow Devil is to the Megaman series, Psycho SCULLY is to the LightYear Knights. He's ridiculously fast and just as annoying. He's also horrendously strong considering he's probably only about 6 feet tall when standing up properly (which he can't do anyway).

The final collaboration between Dynoman and Dr. Wily in this game. Instead of being a SCULLY or a Robot Master, this is a Robot Master SCULLY. Xero has abilities from both Megaman and SCULLY.

Another Robot Master SCULLY, Saediman (Say-Die). Although Saediman has features from the Robot Masters and the SCULLYs, he's mostly influenced by one of my characters, Demmo Leshaun. Like Demmo, Saediman can weild fire and ice abilities, making him a tough opponent to defeat when thinking of what weapon to use against him.