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Stuff that could make next gen Sonic games good, You can add your own ideas too
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Phillip Banks
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| QUOTE (Kramer the Bird @ Jul 9 2005, 12:26 AM) | The Chao Garden was what got me into SA2. >:(
(Long story short: Sister plays SA2, gets addicted to Chao raising, borrows game from friend, gets it for Christmas, plays it all the damn time, gets me addicted, I buy new memory card for SA2 stuff, get tired of it, erase memory to fit other games, play SADX, hate it, done with the SA series) |
I liked the chao garden in the original Sonic Adventure(not the DX one) because you could actually kill the chao just by attacking it alot.
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Black Squirrel |
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aside from the fact of having NO MORE USELESS CHAOS, I'd also like to see the return of a decent hidden palace zone, and super emeralds. Also, I'd like the oportunity to fly the plane/tornado around the 'world', as well as using star posts (Like the old STC comics) to warp between zones and the special zone. Although I don't think SEGA can use Mighty anymore, I'd like to see the Chaotix come back (But not like in SH), as well as all the other niglected characters. Also, I'd like SECRETS, which may include minigames, or maybe other characters to play as. Plus, it would be fun to be able to randomly attack characters, until they get angry and try to fight you
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Draco Icebane |
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Of note; the plural of Chao is Chao. This is to avoid confusion with the God of Destruction, Chaos.
I think it's possible to make an RPG, and not the action-based MMORPG they're working on (although the lack of a cost makes that awesome)
You all stare at me as though I am insane, and for good reason: Sonic cannot be a standard RPG, because of Sonic himself; he's too fast. Which is why you can either (blasphemy ahead) completely avoid adding Sonic to the party and instead allow him to miss various important events, which is ridiculous, or more logically assume that Sonic's speed is commonly exaggerated. What if he's just very fast, and does not actually run any amount near the speed of sound unless Super? Then you can easily just add the ******* into a battle, and when he goes Super, which is rare, he gets five turns in a row or something.
As for the storyline that drives the RPG: you have a fair set of characters you can use. If you're planning on a Sonic-X themed RPG, you begin by searching for your silly midget friends. Emerl allows you to have Cream kick his ass as one of the battles. Tikal and Chaos can add the standard god and goddess*, and Chaos alone can easily consume half of the storyline. If you're really good about things, you can even add branches to affect the ending (ex. if you're some sort of CreamxTails fetishest or something you can have Sonic influence a few things and Tails goes for her instead of that green thing). Maybe you can even allow Sonic to save the green broad, so she doesn't die?
The only problem is... each part of the game will probably be completely trashed when you finish it because if you're going for Sonic X period, that's based on Sonic Adventure, Adventure 2, and then Heroes; all entirely independant of each other, since each of Robotnik's plans has little to do with any other (exception: Sonic CD to Heroes shares the same Metal Sonic, possible he absorbed S3&K's as well). This requires a fair bit of tweaking, or a vague connection only made apparent deep into the game.
I'm sick of typing, lemme see what Joey typed in that other topic cuz he's IM'ing me
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