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> Stuff that could make next gen Sonic games good, You can add your own ideas too
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Rage
Posted: Jul 8 2005, 11:44 PM
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QUOTE (Kramer the Bird @ Jul 9 2005, 12:26 AM)
The Chao Garden was what got me into SA2. >:(

(Long story short: Sister plays SA2, gets addicted to Chao raising, borrows game from friend, gets it for Christmas, plays it all the damn time, gets me addicted, I buy new memory card for SA2 stuff, get tired of it, erase memory to fit other games, play SADX, hate it, done with the SA series)

I liked the chao garden in the original Sonic Adventure(not the DX one) because you could actually kill the chao just by attacking it alot. soveryhappy.gif


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Draco Icebane
Posted: Jul 9 2005, 04:53 AM
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Okay, a lot of the characters (eg. everyone except Blaze) they COULD keep if Sega / Sonic Team was ANY good at character development, which they aren't.

One thing I noticed is that you don't get an F rank if you die. That would be slightly humorous and should be added
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Guinea
Posted: Jul 9 2005, 08:28 AM
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Sonic is a platformer character.
So if I buy a Sonic game, I expect platforming.
Not "Lock-On shooters", "emerald quests" and "FISHING! FOR GOD'S SAKE!!!"
I want the new Sonic games to be like the old 2D games.
Fast, incomplicated, and full of special Sonic stuff (loops, springs, special loops, etc.)
This is what Sonic really stands for and not this damned "We combine all genres in one game" concept.
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Black Squirrel
Posted: Jul 9 2005, 09:50 AM
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aside from the fact of having NO MORE USELESS CHAOS, I'd also like to see the return of a decent hidden palace zone, and super emeralds. Also, I'd like the oportunity to fly the plane/tornado around the 'world', as well as using star posts (Like the old STC comics) to warp between zones and the special zone.

Although I don't think SEGA can use Mighty anymore, I'd like to see the Chaotix come back (But not like in SH), as well as all the other niglected characters. Also, I'd like SECRETS, which may include minigames, or maybe other characters to play as.

Plus, it would be fun to be able to randomly attack characters, until they get angry and try to fight you soveryhappy.gif


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Masakuni
Posted: Jul 9 2005, 09:54 AM
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I dunno, bring back the select character thing, make Chao Garden just a fun little thing to do, and never do that whole teams bull**** again.
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Draco Icebane
Posted: Jul 9 2005, 10:02 AM
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Of note; the plural of Chao is Chao. This is to avoid confusion with the God of Destruction, Chaos.

I think it's possible to make an RPG, and not the action-based MMORPG they're working on (although the lack of a cost makes that awesome)

You all stare at me as though I am insane, and for good reason: Sonic cannot be a standard RPG, because of Sonic himself; he's too fast. Which is why you can either (blasphemy ahead) completely avoid adding Sonic to the party and instead allow him to miss various important events, which is ridiculous, or more logically assume that Sonic's speed is commonly exaggerated. What if he's just very fast, and does not actually run any amount near the speed of sound unless Super? Then you can easily just add the ******* into a battle, and when he goes Super, which is rare, he gets five turns in a row or something.

As for the storyline that drives the RPG: you have a fair set of characters you can use. If you're planning on a Sonic-X themed RPG, you begin by searching for your silly midget friends. Emerl allows you to have Cream kick his ass as one of the battles. Tikal and Chaos can add the standard god and goddess*, and Chaos alone can easily consume half of the storyline. If you're really good about things, you can even add branches to affect the ending (ex. if you're some sort of CreamxTails fetishest or something you can have Sonic influence a few things and Tails goes for her instead of that green thing). Maybe you can even allow Sonic to save the green broad, so she doesn't die?

The only problem is... each part of the game will probably be completely trashed when you finish it because if you're going for Sonic X period, that's based on Sonic Adventure, Adventure 2, and then Heroes; all entirely independant of each other, since each of Robotnik's plans has little to do with any other (exception: Sonic CD to Heroes shares the same Metal Sonic, possible he absorbed S3&K's as well). This requires a fair bit of tweaking, or a vague connection only made apparent deep into the game.

I'm sick of typing, lemme see what Joey typed in that other topic cuz he's IM'ing me
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Draco Icebane
Posted: Jul 9 2005, 11:18 AM
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****, I stopped a topic again
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Nightwing
Posted: Jul 9 2005, 11:51 AM
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GUNS - LOTS OF GUNS
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I dunno, it's always interesting to play with your favorite characters in a new mode of gameplay. I originally had hoped Pokemon Stadium was a 3D battler that used your pokemon's stats to judge how fast they moved or how strong they were.

For any "actioner" to work in an RPG you will have to make adjustments that either create a good linear RPG, or work with the mold a bit until you have crafted an RPG that uses their talents better, for instance having the road between areas be a standard Sonic Adventure-esque level, or maybe just have a large enough area to explore that you can have fun finding different ways to die (ala San Andreas). A third option would be incorporating action elements into battles that would keep the game from feeling too foreign; manually performed attacks, a full on "real time" combat system. In other words, you're better off with Mega Man Battle Network, even though Super Mario RPG is a decent example of action elements, as opposed to a "system"


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Clutch
Posted: Jul 9 2005, 11:55 AM
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QUOTE (artee @ Jul 8 2005, 07:11 PM)
Me too.

I think a large overworld would totally ruin it, personally.

I actually liked Adventure Fields. Let you fool around a bit in between levels (and see how high the invisble walls went before you could kill Tails laugh3.gif .


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Draco Icebane
Posted: Jul 9 2005, 11:58 AM
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I was thinking it'd be semi-real-time, sort of like Grandia II. When they can perform a command, everything stops until you tell them what to do.

Turn orders are decided by a bar at the bottom of the screen with your party on top and enemies on the bottom. Your character's SPD (or was it AGI) rating affects how quickly their icon moves along the bar until the Command area is reached - you enter a command, and then the icon moves to the Execute area which is when they finish charging and actually do the attack; then they have to recover via the icon moving back to the Command area

Attempting a Critical strike is slow, but if it lands, it pushes the target's marker back - this can interrupt any of their attacks, whether it's a special move or not, so long as it lands before their icon hits Execute
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Dr. Wily
Posted: Jul 9 2005, 12:11 PM
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Let's get dangerous.
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QUOTE (Nightwing @ Jul 8 2005, 07:28 PM)
(think the railways at the end of SA2B, did anyone see my video?)

Lay it on me.


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SonicProject
Posted: Jul 9 2005, 05:43 PM
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QUOTE (SuperSonic_Yoshi @ Jul 9 2005, 10:55 AM)
I actually liked Adventure Fields. Let you fool around a bit in between levels (and see how high the invisble walls went before you could kill Tails laugh3.gif .

All of the levels being one huge area and having a hub world are two different things.

Adventure fields were a hub world. That wasn't what I was referring to. :o


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Draco Icebane
Posted: Jul 10 2005, 12:51 PM
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btw I have a habit of placing asterisks in my posts and never referring to them at the bottom

QUOTE
Tikal and Chaos can add the standard god and goddess*

*depending whether you count Tikal as a goddess as that is never specified
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Nightwing
Posted: Jul 10 2005, 09:30 PM
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GUNS - LOTS OF GUNS
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QUOTE (CloakBass @ Jul 9 2005, 12:11 PM)
Lay it on me.

Inquire at the brothers two, and you will find the file you seek... tell them it is... sonicboom.somemovietype ... or something. They'll know what it is you are looking for.


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Thunder
Posted: Jul 10 2005, 10:22 PM
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sonic fans are p. gay
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I think the next Sonic game should be alot like Sonic Adventure in terms of level and character design. It's much more appealing than Heroes or even SA2. Look at this:
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You can tell that's a city, but it's a crazy city with loops and turns. I want another level like speed highway. And once again I say Sonic should be able to run at F-Zero speeds. Imagine going through a big tunnel like in Speed Highway going fast as hell, everything blurring they you race out and run down the highway avoiding cars and spindashing through robots blowing them up.


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Thunder
Posted: Jul 17 2005, 09:43 PM
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sonic fans are p. gay
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Also, I hope that the city in the next Sonic game looks like Manhatten interms of building design. Flashing lights everywhere, huge buildings and not to mention a Casino! :drool: I want to see posters everywhere, big build boards showing soap shoes, chaos cola ect. Maybe even Chao in Space 3! In terms of Casino levels, I want to see flashing lights, huge shiny structures, and all kinds of different slot machines! Maybe in this Casino level you can actually be in the Casino this time? They could make something to make it have a Sonic feel to it like maybe part of the mission is to get to the center of the Casino where Eggman is hiding his weapons of mass destruction ( :oops: ). You have to grind rails, jump ramps and speed through the long hallways of the Casino to get up to the top level where there is a large tunnel lets say that leads to the center of the Casino. You must jump down there (Think like the Shadow demo when he jumped down the building) and level complete! Amazing!


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Nicholas Ainsworth
Posted: Jul 17 2005, 09:49 PM
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cue fanfare
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Something with the elements of Sonic Advance 3 in 3-D, but not ass like Sonic Heroes.


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