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Zelda: Past of Termina, VERY VERY Eairly stage!
∞∞? |
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Master of SpFX, good writer, OK sound dude

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Joined: 25-July 05
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And here he is... Hello there folks, and I would be the one responsable for that kick'n 3D render. And my name is writter wrong by Thunder. that's two infinite signs with a question mark, not two tilda signs. I don't blame him though, who wants to bother copying or opening the character mapping untility.
Anyhow, I had some good fun making that render, and I'm think an nice intro animation with those models might be nice, but I'm still a bit of a begginer, so I might just stick with mostly static stuff.
One idea I has was to have a short 3D sequence going through the diffrent areas when you first arrive at them. Like when you first see clock town in Zelda:MM, it pans through the town a bit. And Thunder, do me a favore and CONTACT ME! YOU'RE IMPOSSIBLE TO GET IN TOUCH WITH!
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Captain Jeff Silvers |
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Admins Can Do That!™
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| QUOTE (∞∞? @ Jul 25 2005, 07:30 PM) | And here he is... Hello there folks, and I would be the one responsable for that kick'n 3D render. And my name is writter wrong by Thunder. that's two infinite signs with a question mark, not two tilda signs. I don't blame him though, who wants to bother copying or opening the character mapping untility.
Anyhow, I had some good fun making that render, and I'm think an nice intro animation with those models might be nice, but I'm still a bit of a begginer, so I might just stick with mostly static stuff.
One idea I has was to have a short 3D sequence going through the diffrent areas when you first arrive at them. Like when you first see clock town in Zelda:MM, it pans through the town a bit. And Thunder, do me a favore and CONTACT ME! YOU'RE IMPOSSIBLE TO GET IN TOUCH WITH! |
*sees your badass render*
*sees your badass name*
Please stay.
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