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M&lss Goomba (FILE GONE), (With additional Lakitu)
Rage |
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Phillip Banks
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| QUOTE (Parakarry @ Nov 10 2003, 07:29 PM) | | I knew M&L sprite rips were coming! | Well duh, of course!
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Rage |
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Phillip Banks
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| QUOTE (Yoshimaster @ Nov 10 2003, 09:59 PM) | | Jeez... the game's not even out and we already have sprites. | There were sprites of SMA4 before it came out here. =P
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Trasher |
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| QUOTE (Rage @ Nov 11 2003, 03:00 AM) | | QUOTE (Yoshimaster @ Nov 10 2003, 09:59 PM) | | Jeez... the game's not even out and we already have sprites. |
There were sprites of SMA4 before it came out here. =P | You can blame me for that too.
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Kritter |
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You know, instead of making single-sprite rips, which are ultimately time consuming to anyone who wants to use them, since they'd have to get them all separately, why don't you wait until someone makes a full lib of sprite rips?
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Kritter |
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| QUOTE (supertoad2k @ Nov 11 2003, 05:47 PM) | | Kritter Kritter Kritter... Lord TD wants organization, thus single sprite-sheets are great. Huge libs were great back in the olden days when we didn't have categories, but now if a sheet has too much variety it will be too tough to stash in one section. Besides, look at all that animation for that one Goomba! Continue ripping, people. | Oh yes? So why did TD make that big Yoshi's Island lib? And it is easier to have it all in one, saves you having to sift through 5 billion files with different names. That's not organised. Like, Goomba1.gam, Blinko'sKoopaSprite.gam, t3hSpInYOMFG.gam, even worse having to import all the frames from sprite sheets and having to organise the damn things yourself. Organisation? I don't think so.
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