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> Revolution Controller Function Revealed?, Maybe, juuuuust, maybe.
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Kamikaze Dynamite
Posted: Aug 23 2005, 08:53 PM
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Computer Games Magazine claims they know what the so secret function of the revolution controller is. It’s not a DS style pad but rather a couple of spinning widgets inside a traditional pad that cause rotational resistance. Much like if you spin a bike wheel and you get that mysterious centrifugal effect. Like an invisible force that gives the pad rotational resistance.

The magazine reads:



It's revolutionary in the same two senses that controller rumble is/was revolutionary: first, it's kind of actually not a huge deal, but controllers will eventually all have it because it is pretty neat; and second, it involves revolving. Simply, the Revolution controller will provide resistance to being tilted. No doubt this is done by some application of a tilt sensor such as the one in WarioWare: Twisted combined with rumble technology.



After all, rumble is just done by some off-balance widgets inside the controller spinning really fast. If they were balanced, they could provide enough rotational inertia— the same thing that makes bikes and motorcycles harder to tilt the faster they're going— to perform this trick.



The "could" is why Nintendo hasn't come out with it yet. Yeah, they say they don't want it to be copied, which is valid because I'm sure it will be, just not anytime soon. What's really happening is Nintendo is trying to make this work with wireless controllers, finding the optimal trade-off between spinning the widgets fast enough to produce a good, strong effect and keeping the controller from eating batteries too quickly. Oh, and it has to be cheap and reliable, too.



Why this isn't just another Revolution rumour: I'm hurt, I really am. You think I would do that to you? Well, even if you don't believe me this time, I'm betting you will in the future. So there.



So there you have it, if you believe them that is. How revolutionary this will prove to be really is hard to tell before we actually get to try it out and see how it will I impact gameplay.


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This one actually sounds feasible.


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SonicProject
Posted: Aug 23 2005, 08:55 PM
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Sorry but no. Playing NES games and such with gyros would be ridiculous.


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Parakarry
Posted: Aug 23 2005, 08:55 PM
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Holy crap... that would be leet.


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Kamikaze Dynamite
Posted: Aug 23 2005, 08:56 PM
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QUOTE (Nintendwarf @ Aug 23 2005, 08:55 PM)
Sorry but no. Playing NES games and such with gyros would be ridiculous.

Maybe the gyros somehow turn of when playing a game not involving them? The rumble could be intact though.


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Parakarry
Posted: Aug 23 2005, 08:57 PM
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QUOTE (Nintendwarf @ Aug 23 2005, 10:55 PM)
Sorry but no. Playing NES games and such with gyros would be ridiculous.

This isn't about the NES games. :P


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SonicProject
Posted: Aug 23 2005, 09:01 PM
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QUOTE (Parakarry @ Aug 23 2005, 07:57 PM)
This isn't about the NES games. :P

Sorry, it is. Revolution plays them in case you've been under a rock.


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Parakarry
Posted: Aug 23 2005, 09:01 PM
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QUOTE (Nintendwarf @ Aug 23 2005, 11:01 PM)
Sorry, it is. Revolution plays them in case you've been under a rock.

I mean not the revolutionary part for the NES games, obviously. cool.gif


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Greliz
Posted: Aug 23 2005, 09:02 PM
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QUOTE (Nintendwarf @ Aug 24 2005, 02:01 AM)
Sorry, it is. Revolution plays them in case you've been under a rock.

And that's not everything the system is about. Who knows, maybe they'll shove in a d-pad.


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Nightwing
Posted: Aug 23 2005, 09:02 PM
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more ****ing rumors.

Here is why that's not what is inside the Revolution controller:

- moving pieces are a no no for saving battery life. All Revolution controllers are going to be wireless by default, this much we know; Nintendo has said they were all about making a cheap and efficient system, something that can physically resist your motion doesn't make sense for saving battery life.
- Nintendo has said this controller will be cool; something many non-gamers will want to touch. You've ever been near a DDR machine at your local arcade? Notice how only experts or doomed couples are playing; many people stand back and watch, they're in fear of being embarrassed, the same has been true with any motion sensor technology including the Konami motion sensor games, Eye Toy, and the like.
- Miyamoto said that the Revolution's controllers feature an existing technology that is easily copied, the sort of thing he's sure can be emulated as quickly as the N64 rumble pak spawned the Dual Shock controller. In other words, something Microsoft or Sony would want in their controllers v2.0 as soon as possible. Adding weight to the controllers, lessening battery life, and generally adding in a feature that would be more complex to use than force feedback (few games make conscious directional decisions, usually the controller just shakes at different forces. Unlike Star Fox 64 or some other older titles where force feedback was more than just an amenity, and more so an immersion element)


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SonicProject
Posted: Aug 23 2005, 09:02 PM
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QUOTE (Parakarry @ Aug 23 2005, 08:01 PM)
I mean not the revolutionary part for the NES games, obviously. cool.gif

...Well, how the controller controls affects how you play. Obviously. cool.gif


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Posted: Aug 23 2005, 09:03 PM
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QUOTE (Kamikaze T. Ukiki @ Aug 23 2005, 08:56 PM)
Maybe the gyros somehow turn of when playing a game not involving them? The rumble could be intact though.

Almost certainly, if this is true.
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ZeldaFreak108
Posted: Aug 23 2005, 09:03 PM
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This does sound feasible and would somewhat satisfy me, I'd be extremely dissapointed if it was a touch screen thing like people were guessing.

I'm imagining this would give you a VERY in depth feeling that you were in the game, even moreso than the rumble pack.

This would be somewhat like that one joystick thing that was posted a long time ago that was used for dentistry and other applications, Does anyone know what I'm talking about?


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Parakarry
Posted: Aug 23 2005, 09:04 PM
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QUOTE (Nintendwarf @ Aug 23 2005, 11:02 PM)
...Well, how the controller controls affects how you play. Obviously. cool.gif

You're making me laugh. biggrin.gif
Nobody in their right minds is going to use futuristic gyrotechnology for old NES games, my god. it's for the games in the future.


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Nightwing
Posted: Aug 23 2005, 09:04 PM
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And another thing; Matt from IGN has said on numerous occassions that there is a Revolution announcement coming soon, for anyone following this story you're realize he said it would be roughly a week after the Leipzig Games Convention. Now that GC has been over for two days; we're getting to the point where it's an "any day now" situation. We get to see if Matt has any real credibility here; and despite the idiocy that is IGN, he has been harping on this for awhile now, and I tend to believe him.


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Nicholas Ainsworth
Posted: Aug 23 2005, 09:05 PM
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QUOTE (Kamikaze T. Ukiki @ Aug 23 2005, 08:53 PM)

Source

This one actually sounds feasible.

Wow, how did I know they were gonna do this?


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Posted: Aug 23 2005, 09:05 PM
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QUOTE (ZeldaFreak108 @ Aug 24 2005, 02:03 AM)
This does sound feasible and would somewhat satisfy me, I'd be extremely dissapointed if it was a touch screen thing like people were guessing.

They've already said it involves no touch screens.


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SonicProject
Posted: Aug 23 2005, 09:05 PM
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I don't like the idea of gyros. It's fine for handheld cartridges. But I doubt I'd buy a console dedicated to gyro sensors.


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Posted: Aug 23 2005, 09:06 PM
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QUOTE (Parakarry @ Aug 23 2005, 09:04 PM)
You're making me laugh. biggrin.gif
Nobody in their right minds is going to use futuristic gyrotechnology for old NES games, my god. it's for the games in the future.

Um...if this were true (which Nightwing assures us it is not, anyway) that would be a factor since you'd be using the same controller to play the old games.

But the "revolutionary" features can likely be turned off or something.

(I know that's oversimplifying things and they'll likely come up with something that doesn't need to be adjusted too much to play the old games, but you get what I'm saying)
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SonicProject
Posted: Aug 23 2005, 09:09 PM
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QUOTE (Parakarry @ Aug 23 2005, 08:04 PM)
You're making me laugh. biggrin.gif
Nobody in their right minds is going to use futuristic gyrotechnology for old NES games, my god. it's for the games in the future.

...

PARAKARRY,

YOU USE THE CONTROLLERS WITH SUCH TECHNOLOGY TO PLAY. UNLESS IT IS OPTIONAL, IT IS FREAKING OBVIOUS THAT YOU WILL BE PLAYING THE NES GAMES WITH THE REVOLUTION'S GIMMICK.

Get it through your head and stop mocking me for the love of god. Other people such as Klobber got their point across without doing so. Why couldn't you?


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ZeldaFreak108
Posted: Aug 23 2005, 09:10 PM
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QUOTE (Parakarry @ Aug 23 2005, 09:04 PM)
You're making me laugh. biggrin.gif
Nobody in their right minds is going to use futuristic gyrotechnology for old NES games, my god. it's for the games in the future.

of course you wouldn't have to use the GYRO's, but since it has ordinary control buttons, you'd use those. Although they could add the gyro-feedback into old games to give a new "feel" to them, which would be pretty awesome


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