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> Q3A engine source released!
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Trasher
Posted: Aug 24 2005, 02:21 AM
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QUOTE (John Carmack)
Personally, I think the Q3 code is pretty clean on the whole. It was a commercial product done under time pressure, so it isn't a polished gem, but I consider it good.

Anyone working on the Q3 codebase today should just delete all the asm code and use the C implementations. Making a commercial game with fairly high end requirements go 10% faster is sometimes worth writing some asm code, but years later when the frame rate pressure is essentially gone, the asm code should just be dumped in the name of maintainability. All the comments in the world wouldn't change this decision a bit.
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Techokami
Posted: Aug 25 2005, 12:52 PM
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Quit Stalin!
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Shaw
Posted: Aug 25 2005, 02:31 PM
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=O Awesome!
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