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> RPG Update, Look at improved battle sprites
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Nightwing
Posted: Aug 25 2005, 01:39 PM
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GUNS - LOTS OF GUNS
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As evidenced here we've got a little more spritework done, in addition to the boy's new smoother sprite (golem has yet to be redone, so no that's not a finished graphic), we've added a new spell as well but we still have many to go (anyone wanna help; I mean, this is gonna be a commercial product, I'd attempt to pay you)

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You can also jack stuff from chests now, pretty basic but it feels good to have it in there all complete with sound effects and hilarious quotes individualized per chest.

As far as gameplay additions go; I've now finished four of the seven training minigames I was talking about. Your stats are improved based on your performance in these instead of experience levels and other gay crap that you would have to **** around with for hours just to be a "good" player. This isn't just the RPG for someone on the go; it's the RPG for someone who knows how to play games.

So far the mini-games encompass:
- Breaking boulders for Defense
- Throwing knives for Dexterity
- An agility like test for Speed (timing your button presses with a crosshair)
- a more precision based timing test for Power (hit the sword

The other stats are Proficiency (think Special/Magic attack), Magic Defense, and Agility; the tests for them will be a dancing game ala the Clefairy Pokemon Stadium mini-game, and two other concepts I haven't quite banged out yet.

In the current dungeon, you will solve puzzles by rolling a ball through a maze with your controller or keyboard, after getting the ball into the slot on all three boards, the giant skull opens up to pour out lava and that dragon you saw previously will come out to play with your face.

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It's also likely we'll be giving a facelift to the ball rolling thing; something looks too simple there


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Kaepora Of Rhye
Posted: Aug 25 2005, 01:42 PM
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ZOU!
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Holy, I wasn't even aware you were making an RPG. This looks awesome. I really like the battle layout, it kind of reminds me of Golden Sun. Looking nice.


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Draco Icebane
Posted: Aug 25 2005, 03:09 PM
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To me your window arrangement seems a bit sloppy
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Mugenmidget
Posted: Aug 25 2005, 03:21 PM
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QUOTE (Draco Icebane @ Aug 25 2005, 03:09 PM)
To me your window arrangement seems a bit sloppy

If you mean there should be more defined "borders" on the "choice" menu, I agree with you.


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Draco Icebane
Posted: Aug 25 2005, 03:22 PM
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QUOTE (Mugenmidget @ Aug 25 2005, 01:21 PM)
If you mean there should be more defined "borders" on the "choice" menu, I agree with you.

Nono, the window arrangement, meaning their positioning, alignment, organization...
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Mugenmidget
Posted: Aug 25 2005, 03:23 PM
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QUOTE (Draco Icebane @ Aug 25 2005, 03:22 PM)
Nono, the window arrangement, meaning their positioning, alignment, organization...

Well, the only problem with you saying that is that there are two screenshots where I can see that being fixed.

Like the top one, the windows could be moved I suppose.

The second one, definitely could be moved out of the way of the hero.


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Nightwing
Posted: Aug 25 2005, 05:20 PM
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GUNS - LOTS OF GUNS
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Of all things to find wrong with it XD

































*will move them* dry.gif


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Mugenmidget
Posted: Aug 25 2005, 05:47 PM
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Way to totally waste away the durability of my mouse wheel.


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Guinea
Posted: Aug 26 2005, 02:42 AM
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Looks nice.
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Draco Icebane
Posted: Aug 26 2005, 03:56 AM
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QUOTE (Mugenmidget @ Aug 25 2005, 01:23 PM)
Well, the only problem with you saying that is that there are two screenshots where I can see that being fixed.

Yeah, the two that have windows. *hits you* tongue.gif

This post has been edited by Draco Icebane on Aug 26 2005, 03:56 AM
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jasonorme666
Posted: Aug 26 2005, 07:31 AM
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Its looking really nice.

I too am working on a rpg, but i'm using "rpg making for dummies" AKA RPG Maker XP.


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Posted: Aug 26 2005, 09:40 AM
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Oh yeah, this is the RPG I was supposed to be composing for...
I WOULD like to audition for that; i need the practice anyway.
Can you give me a challenge for something, IE a town or dungeon or battle theme(with paramaters about whether it should be slow or hopeless or something)? biggrin.gif

This post has been edited by Merco on Aug 26 2005, 09:41 AM
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Dr. Wily
Posted: Aug 26 2005, 04:44 PM
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QUOTE (Nightwing @ Aug 25 2005, 01:39 PM)
(anyone wanna help; I mean, this is gonna be a commercial product, I'd attempt to pay you)

Commercial product? Excactly what are you planning?


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Draco Icebane
Posted: Aug 26 2005, 04:50 PM
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QUOTE (CloakBass @ Aug 26 2005, 02:44 PM)
Commercial product? Excactly what are you planning?

Download this game now from Nightwing Enterprises!!!!

*fifteen porn popups that don't actually lead to a porn site*

Your download ticket has been reserved. Please wait 832 minutes.
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Mugenmidget
Posted: Aug 26 2005, 08:07 PM
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QUOTE (Draco Icebane @ Aug 26 2005, 04:50 PM)
Download this game now from Nightwing Enterprises!!!!

*fifteen porn popups that don't actually lead to a porn site*

Your download ticket has been reserved. Please wait 832 minutes.

Sold!


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William
Posted: Aug 26 2005, 09:49 PM
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WHAT IT DO WHAT IT DO


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Will it be free to MFGG members?

Anyway, the games looks amazing MUST..........................PLAY.............

(EDIT) I'd like to help but first, what are you using to make it? And, my talent
is MSPaint. that's it.

This post has been edited by adan on Aug 26 2005, 09:52 PM


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Nightwing
Posted: Aug 27 2005, 12:12 AM
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Ok wow people actually replied:

- Making it in Multimedia Fusion
- Some MFGG members may be getting it for free in hopes they can sell the rest of you on it XD (EDIT: Obviously anyone that helped at all with it would be getting it for free as well)
- Regardless of status though; what you're seeing now is going to be free. We're going to release the introduction sequence, Quest #1 Lava Dungeon, as a demo. Your character will carry over to all future quests, and there shall be many many of them. The idea is to keep you entertained with genuinely new content, sort of like what the Matrix Online did with online events, except it's a constant flow of new graphics and story. But, there is an ending; and once we finally get that far, it'll be up to the community to decide how we move forward; just some "EX" versions of levels? Or begin a new direction for the story? etc.
- Merco I have 17 MP3 music tracks finished so far. While we have a damn good composer in place, I'd still be interested to hear what you could do; we're in need of things like: A chime for when you close the title screen, a battle victory theme, and a sort of competitive mini-game theme (like the foot race in Chrono Trigger or Super Mario 64, upbeat; fairly lighthearted)

Also, nothing is wrong with MSPaint, our artist did most of the battle sprites in paint and then smoothed them out later in Photoshop (the paint versions were up here earlier, and got similarly positive comments).

Overall though this has been a three person project, I have been coding and writing the script (some 10 pages cover the first 4 levels, will be writing more ASAP), my girlfriend has done the artwork, and our awesome new British friend Ross has been doing all the music. Some other random contributions go out to the multitude of testers we've already had working on it, as well as Press Start animating a spell and the ball from the Lava Dungeon puzzle.

This post has been edited by Nightwing on Aug 27 2005, 12:16 AM


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Dr. Wily
Posted: Aug 28 2005, 09:22 PM
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Are we talking a one-time fee or paying for each new installment?


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Nightwing
Posted: Aug 28 2005, 09:48 PM
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You would pay for each new installment, currently we're thinking an asking price of $5 wouldn't be a big deal, considering the errr 'amount of game' you will be getting; better explained...

The idea is to take advantage of the sectioned nature of RPGs; we will constantly be producing what is normally referred to in MMOs shamelessly as "new content", except it will actually be different. New game code that furthers the storyline, introduces new gameplay elements, new music, and new graphics; every single time. At the current time we're thinking we would charge something like $5 per quest. In this way you can pick and choose the quests you want to play (since they're all interlocked), and from the main game program you will be given a list of the quests you own to choose from.

For the player, ideally this means you can only play battle heavy missions, difficult quests, without paying an exorbitant amount of money.

For us of course, we hope to attract completists that wil be addicted to the storyline and gameplay; the type of person that will buy one quest after another to have a more full experience as it pertains to the game world.

You guys might as well tell me if you think this is a good idea and makes the game more accessible, or if we should just streamline it like "normal" RPGs and sell it as this $20-$50 megalithic piece that will take forever to get finished.



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Draco Icebane
Posted: Aug 29 2005, 09:39 AM
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QUOTE (Nightwing @ Aug 28 2005, 07:48 PM)
You would pay for each new installment, currently we're thinking an asking price of $5 wouldn't be a big deal, considering the errr 'amount of game' you will be getting; better explained...

The idea is to take advantage of the sectioned nature of RPGs; we will constantly be producing what is normally referred to in MMOs shamelessly as "new content", except it will actually be different. New game code that furthers the storyline, introduces new gameplay elements, new music, and new graphics; every single time. At the current time we're thinking we would charge something like $5 per quest. In this way you can pick and choose the quests you want to play (since they're all interlocked), and from the main game program you will be given a list of the quests you own to choose from.

For the player, ideally this means you can only play battle heavy missions, difficult quests, without paying an exorbitant amount of money.

For us of course, we hope to attract completists that wil be addicted to the storyline and gameplay; the type of person that will buy one quest after another to have a more full experience as it pertains to the game world.

You guys might as well tell me if you think this is a good idea and makes the game more accessible, or if we should just streamline it like "normal" RPGs and sell it as this $20-$50 megalithic piece that will take forever to get finished.

Create one large quest and then release other small pieces

Occasionally release a large one with the usual announcement of GIANT PLAYING FIELD!!! or such and charge a bit more for those
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