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The All Mario Engine, Version 3.3 online since 04-07-2006
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----------------------------------------------------------------------------------- Programmer's Log, Guinea -- 9-3-2005 Sixth Entry
Nearly Perfect Slopes As I said, I finished version 1.3. I have now included that Mario slows down when he walks up a slope. I decided not to use SMB3 as the pattern anymore. That means, the engine is now fully customizable. Try it, and tell me if you fell like anything must be changed. This is ONLY for the slopes please! Jumping and running stays as it is. Special Infos: If Mario walks up, he only moves 2px/step in his direction.
Next thing will be sliding down a hill. But as I said, I won't use SMB3 as the pattern, because I don't like how it's done in SMB3. (SMB3 makes it impossible to slide up! But if you have enough speed, you SHOULD slide up, don't you?) -----------------------------------------------------------------------------------
This post has been edited by Guinea on Sep 3 2005, 02:40 PM
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Guinea |
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| QUOTE (Retriever II @ Sep 5 2005, 09:56 PM) | | 60 is the framerate most people are used to, so I don't think it would be a bad idea to make the change (I havn't looked at it yet so I don't know how good/bad it really is), but at higher framerates there's a greater chance the engine itself will get too top-heavy to run at full speed. |
Umm, well, I doubt that SNES games ran on 60 frames/second. But if that's the wish of so many guys ... I can try it.
The problem is, the game was made for 30 frames/second, so if I made everything for 60, the game speed would be double, so I have to make the game speed half to run it the same speed on 60. I get in trouble when Mario moves 3 pixels, because 3/2 is 1.5. Mario can't walk 1 and a half pixel, because this would make the game look even "worse than it is".
I for my part don't have trouble with the frame rate.
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