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> Mini-Game Competition #8, Graveyard Shift
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Nicholas Ainsworth
Posted: Nov 4 2005, 02:31 AM
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QUOTE (Mario Gamer @ Nov 3 2005, 05:32 PM)
ust seemed like an idea he had and slapped in a dark blue BG.

Which is more or less what nighttime stages in most video games look like.


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Mario Gamer
Posted: Nov 4 2005, 08:14 AM
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But like you could've added street lights, shaded the buildings darker,a moon perhaps?


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Austria
Guinea
Posted: Nov 4 2005, 09:57 AM
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Since when has an MGC top three voting?

I'll rate the games now:
Kitsune's game: Why does Mario always get Speed in your games?
Your games are TOO FAST!
Pucifur27: Your game is no real challenge because there's nothing but koopas that appear out of nothing and you have to jump on them.
Yoshiman and Mario Gamer: Has collision problems and doesn't feel like a Wario game. Therefore too hard.
Black Squirrel: Too easy. But original.
My own one: I didn't finish it and it isn't that hard as it should be.

So who gets my "top 3 votes"?
Resident Wario Land (Yoshiman and Mario Gamer)
Boo Hoo Madness (Black Squirrel)
Luigi's Ghost Hunt (Guinea)
Just in case I can't vote myself replace LGH with Pizza Panic (Kitsune) because I have this feeling that if it was a bit slower it would be fun.

To everyone who wants to download Luigi's Ghost Hunt, my server is currently down, so you have to be patient... As soon as you can see my sig and my avi it should work. Thanks in advance.

This post has been edited by Guinea on Nov 4 2005, 11:16 AM
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Nicholas Ainsworth
Posted: Nov 4 2005, 11:10 AM
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QUOTE (Mario Gamer @ Nov 4 2005, 08:14 AM)
But like you could've added street lights, shaded the buildings darker,a moon perhaps?

Huh.

I never thought of that. I'll keep it in mind for next time.


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United States
Nicholas Ainsworth
Posted: Nov 4 2005, 11:18 AM
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QUOTE (Guinea @ Nov 4 2005, 09:57 AM)
Just in case I can't vote myself replace LGH with Kitsune's game (forgot name) because I have this feeling that if it was a bit slower it would be fun.

Excuse the double post.

I understand that the lot of you have problems with seemingly fast games and I did try my best to tone the speed down. But how many of you have actually considered that try as I might, I may not have full control or understanding of the speed factor in static engines since I started out using them not too long ago?

Shift one variable down, the character suddenly becomes horrendously slow. Shift one variable up, and he suddenly becomes a coffee-fueled madman with rocket fuel firing from his ass. So I try to pick a value in the middle of that to balance things out for myself and ultimately the players.

Second, this game is basically a race to beat the clock. You HAVE to move quickly or else you lose. Besides that, even though I didn't implement a character select, You have three different characters, one of which is randomly selected for you at the beginning of the stage, and guess what Guinea? Mario isn't the fast one. As a matter of fact, he's the slowest, followed by Luigi, and then Yoshi is fastest.


You know what, maybe I should just drop my entry from the competition. All it seems to do is get s**tted upon rather than get constructive criticism regardless of the fact that I've put a good deal of effort into it, even though I lost motivation to work on it ages ago.

This post has been edited by Kitsune Yamato on Nov 4 2005, 11:19 AM


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Guinea
Posted: Nov 4 2005, 11:40 AM
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QUOTE (Kitsune Yamato @ Nov 4 2005, 06:18 PM)
Excuse the double post.

I understand that the lot of you have problems with seemingly fast games and I did try my best to tone the speed down. But how many of you have actually considered that try as I might, I may not have full control or understanding of the speed factor in static engines since I started out using them not too long ago?

Shift one variable down, the character suddenly becomes horrendously slow. Shift one variable up, and he suddenly becomes a coffee-fueled madman with rocket fuel firing from his ass. So I try to pick a value in the middle of that to balance things out for myself and ultimately the players.

Second, this game is basically a race to beat the clock. You HAVE to move quickly or else you lose. Besides that, even though I didn't implement a character select, You have three different characters, one of which is randomly selected for you at the beginning of the stage, and guess what Guinea? Mario isn't the fast one. As a matter of fact, he's the slowest, followed by Luigi, and then Yoshi is fastest.


You know what, maybe I should just drop my entry from the competition. All it seems to do is get s**tted upon rather than get constructive criticism regardless of the fact that I've put a good deal of effort into it, even though I lost motivation to work on it ages ago.

Hey, I didn't say you didn't put effort in it.
I have said that it looks good. And now especially for you a more detailed review:

Pro:
+Original Idea (i think)
+Nice graphics
+Individual Character abilities

Contra:
-I'm sorry, but it is too fast. I can't imagine that they are THAT slow if you just set the speed 1 down. And the fact that Mario is the slowest of all three isn't really an argument against the fastness, he's still fast.
I also played with Luigi and Yoshi.
-Also the noteblocks just make you bounce up. I don't know if they're supposed to, but I think it would be better if you wouldn't bounce up when you're touching a vertical wall of blocks.
-It's unfinished, but that's not that big problem.

I might try it again, but only if you tell me why I lose the pizza all the time without anything happening to my character.
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Nicholas Ainsworth
Posted: Nov 4 2005, 11:43 AM
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QUOTE (Guinea @ Nov 4 2005, 11:40 AM)
Hey, I didn't say you didn't put effort in it.
I have said that it looks good. And now especially for you a more detailed review:

Pro:
+Original Idea (i think)
+Nice graphics
+Individual Character abilities

Contra:
-I'm sorry, but it is too fast. I can't imagine that they are THAT slow if you just set the speed 1 down. And the fact that Mario is the slowest of all three isn't really an argument against the fastness, he's still fast.
I also played with Luigi and Yoshi.
-Also the noteblocks just make you bounce up. I don't know if they're supposed to, but I think it would be better if you wouldn't bounce up when you're touching a vertical wall of blocks.
-It's unfinished, but that's not that big problem.

I might try it again, but only if you tell me why I lose the pizza all the time without anything happening to my character.

If enemies touch you, you lose the pizza.

If you dash with CTRL, you throw the pizza into the air and if you don't catch it again, you lose it.

Thing is though, dashing is also used to fend off enemies. Some enemies, like the Toadies, can't be killed however, so you have to avoid them altogether, or if you want to be daring and it's flying low, jump over it.


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Canada
DJ Yoshiman
  Posted: Nov 4 2005, 02:15 PM
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QUOTE (Kitsune Yamato @ Nov 4 2005, 09:18 AM)
Shift one variable down, the character suddenly becomes horrendously slow. Shift one variable up, and he suddenly becomes a coffee-fueled madman with rocket fuel firing from his ass. So I try to pick a value in the middle of that to balance things out for myself and ultimately the players.

Actually, yeah. There seems to be that problem with static engines. What I recommend you do is add an "Every 2 or 3 milliseconds" condition to the speed condition.


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Mario Gamer
Posted: Nov 4 2005, 04:41 PM
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QUOTE (Kitsune Yamato @ Nov 4 2005, 11:10 AM)
Huh.

I never thought of that. I'll keep it in mind for next time.

As I've said before, you can never have enough details. That's why I'm usually in charge of level design. Lemme know if you need ideas for anything. I'm always happy to help.


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DJ Yoshiman
  Posted: Nov 4 2005, 04:46 PM
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Guinea
Kitsune
Black Squirrel


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Mario Gamer
Posted: Nov 4 2005, 07:11 PM
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TOP 3 IS OVER.
Boo Hoo Madness (Black Squirrel) - III
Resident Wario Land (Yoshiman and Mario Gamer) - II
Luigi's Ghost Hunt (Guinea) - II
Pizza Panic (Kitsune) - I
The Graveyard Shift (Pucifur27) - I

------------------------------------------------
Ending Results
Boo Hoo Madness (Black Squirrel) - III
Resident Wario Land (Yoshiman and Mario Gamer) - II
Luigi's Ghost Hunt (Guinea) - II

This post has been edited by Mario Gamer on Nov 4 2005, 07:11 PM


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