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> Sprite Ripping Utility?
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Biddy
Posted: Dec 22 2003, 07:28 AM
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Hi.
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all of you are wrong! buy a keyboard with a button called 'print screen sysrq'!


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DJ Yoshiman
  Posted: Dec 22 2003, 01:00 PM
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My post is to the right.
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"I use emulators, editors or the VBA Tile Map."

Hey, Trasher, lately, whenever I do the VBA tile map, VBA performs an illegal opperation on me. You know why?


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Retriever II
Posted: Dec 22 2003, 07:36 PM
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Catalyst
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I always found tile mapping tools to be useless.


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Kritter
Posted: Dec 22 2003, 09:28 PM
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The only way to get it right is to do it yourself, which means lots of screenshots, that's what i'm doing in Mario & Luigi, and i've got a hell of a lot of sprites (probably over 4mb by now), and once i'm done, I have to go through again and get some of the Mario and Luigi character animations I missed, along with the battle animations which I haven't got yet, i'll probably do them last.
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Draco Icebane
Posted: Dec 22 2003, 09:34 PM
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Sprite ripping takes longer and longer as they make their animations more fluid.
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Kritter
Posted: Dec 22 2003, 10:19 PM
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QUOTE (Draco Icebane @ Dec 23 2003, 02:34 AM)
Sprite ripping takes longer and longer as they make their animations more fluid.

A lot of Mario and Luigi sprites are easy, the majority of battle "stopped" animations have 6 frames which are looped in a way to look like there are more, all overworld sprites have 8 frames maximum of animation, and the front and back animations can be duplicated since the left side is usually the same as the right. Some battle animations have a lot of frames though, like the wiggler sprite which has something like 16 or over, and a lot of other sprites have loads of animation. Not to mention the fact that there are all the attacking animations, and the fact that there is A LOT of sprites in the game. Some sprites I never bothered with, i'm mainly getting ones which are more directly related to Mario, some bosses are just crap.
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Slam
Posted: Dec 22 2003, 10:26 PM
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Animget.


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Kritter
Posted: Dec 22 2003, 10:29 PM
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QUOTE (Slam The Chao @ Dec 23 2003, 03:26 AM)
Animget.

I can guarantee it probably doesn't work as well as doing it yourself, not to mention if you plan on putting it in TGF, you have to do it by hand, getting the hotspots right, sorting the animations properly, and if you plan on making a spritesheet, good luck.
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Draco Icebane
Posted: Dec 22 2003, 10:38 PM
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Are you sure Wiggler isn't a bunch of sprites?
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Kritter
Posted: Dec 22 2003, 10:41 PM
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QUOTE (Draco Icebane @ Dec 23 2003, 03:38 AM)
Are you sure Wiggler isn't a bunch of sprites?

Maybe in the game it was, but when you rip sprites from it, the wiggler segments overlap, making it impossible, so you have to rip them based on how they move, there is a pattern to it, and I managed to get every frame of movement, for both walking, stopped and the red wigglers attack. All completely fluently ripped.
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Retriever II
Posted: Dec 22 2003, 11:25 PM
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Catalyst
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Currently I have about 80-90% of the bean bean castle area maptiles ripped, 16x16 pixel format on a sprite sheet, including animation where applicable. I should get around to seeing what I'm missing and posting it


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