Powered by Invision Power Board

 
    Reply to this topicStart new topicStart Poll

> 8 direction movement help MMF [SOLVED]
United States
Slamman
  Posted: Oct 7 2005, 02:09 PM
Quote Post


222
[*][*][*][*][*]
[*]

Group Icon
Group: Members
Posts: 5669
Member No.: 815
Joined: 6-February 05

Status: (0d) [--]


I'm going to make a game with 8 directions but I don't know how to make it so the collisions that make you stop actually make it so you completley stop moving...
Example: when a player hits a wall and you keep holding the button of the direction of the wall, he'll keep bouncing slightly and won't completley stop.

Do I need to use static movement for this or should I make invisible objects around the player that stops you when you touch the wall or somthing else?

Thanks.


NVM. Somone on AIM helped me out

This topic can be locked now

This post has been edited by Slamman on Oct 7 2005, 08:53 PM


--------------------
PMIntegrity Messenger IMAOLYahooMSN
Top
Canada
DJ Yoshiman
  Posted: Oct 7 2005, 02:54 PM
Quote Post


My post is to the right.
[M][S][*][*][*]
[*][*][*][*][*]
[*][*]

Group Icon
Group: Moderators
Posts: 18175
Member No.: 141
Joined: 16-November 03

Status: (0d) [--]


I would say use a static engine. The default platform movement sucks.


--------------------

user posted image

The Music of DJ Yoshiman - Official Website

Latest News:
I Like To Bonk It Bonk It

NUMBER OF TRIALS:
12
PMEmail PosterUsers WebsiteAOLYahooMSN
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.0386 ]   [ 14 queries used ]   [ GZIP Enabled ]   [ Server Load: 0.59 ]