Hey everyone!
Well, I'm having a break from Game making with MMF v1.5 Std, and I am thinking about a vegie-throwing system in my game, Peach vs. Bowser. (It's basic-lly a SMAS-SMB2 for the SNES Clone for pc.) Anyway, I have a few problems -
1. How do you program peach's pulling vegie from ground & walking with vegie animations using the "vegie throwing" howto (on mfgg)? I don't want the vegie to appear above her head before she's pulled it out.
2. Which engine? MMF's Built-in, the bonus pack platform object one, or a engine of your choice? (I'm flexible, so i'm happy with people shouting about their engines.) Would like it to work with the floating peach tutroial and vegie throwing one, as well. :p
3. Does the vegie throwing tut. work with enemies?
4. Do you have any ways of making the player flash when hit by something? Do I use sensors?
5. How to travel on the enemie, and move with it, not fall off?
6. Lucky Last, can someone be a beta tester and fixer? Please help, I have to still go to school. A another set of hands whould be nice.
Thankyou everyone who helps me! I'll post a tech demo soon!
bumface33 (aka MarioFreak123, MarioFreak1 and Matt C)
P.S. Can you guys rip the quicksand anims from SMAS-SMB2 (normal and fast sinking) and zip the sprites' frames up to a file? Thanks
Below is my HP meter
This post has been edited by bumface33 on Oct 9 2005, 08:40 PM
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