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> Chain Chomp how-to
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Captain Jeff Silvers
Posted: Oct 16 2005, 10:09 AM
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Anybody know where I can find one for MMF?


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Draco Icebane
Posted: Oct 16 2005, 10:50 AM
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Chain Chomps sound a bit hard to code, that'd be the chain animation of course.

I think what you could do is cheese-code the chain and just code the chomp to have a certain radius around his block. The chains would be coded to move with the chomp
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Shaw
Posted: Oct 16 2005, 11:05 AM
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I think Doctor W made one for TGF some a long time ago o-o;
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Captain Jeff Silvers
Posted: Oct 16 2005, 11:20 AM
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QUOTE (Draco Icebane @ Oct 16 2005, 10:50 AM)
Chain Chomps sound a bit hard to code, that'd be the chain animation of course.

I think what you could do is cheese-code the chain and just code the chomp to have a certain radius around his block. The chains would be coded to move with the chomp

...Cheese code?


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Nicholas Ainsworth
Posted: Oct 16 2005, 11:31 AM
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QUOTE (Captain Jeff Silvers @ Oct 16 2005, 11:20 AM)
...Cheese code?

Which if I'm guessing correctly, means to half-ass it, but still make it work and look believable.


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Captain Jeff Silvers
Posted: Oct 16 2005, 11:35 AM
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QUOTE (Kitsune Yamato @ Oct 16 2005, 11:31 AM)
Which if I'm guessing correctly, means to half-ass it, but still make it work and look believable.

Ah. I do that s*** all the time -- didn't know there was a name for it, though. smile.gif


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Green Monkey
Posted: Oct 16 2005, 02:31 PM
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I know how to do it, but the coding isn't complete. I will release it once I finish.
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Banana Head
Posted: Oct 16 2005, 03:40 PM
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I was just doing a flowchart for this XD, ill post mine when its done also.


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Draco Icebane
Posted: Oct 16 2005, 04:57 PM
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QUOTE (Captain Jeff Silvers @ Oct 16 2005, 09:35 AM)
Ah. I do that s*** all the time -- didn't know there was a name for it, though. smile.gif

What I meant was, adding purely graphical code to the chains. The chain graphics themselves do not affect the movement of the Chomp at all.
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Retriever II
Posted: Oct 16 2005, 05:00 PM
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that's how I did it but it still required way too many events for a realistic chain.

If I were to do it again - pre-assembled chain.


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Draco Icebane
Posted: Oct 16 2005, 07:39 PM
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QUOTE (Retriever II @ Oct 16 2005, 03:00 PM)
that's how I did it but it still required way too many events for a realistic chain.

I know ;_;

You have to make it so that if the 360-degree distance between chains isn't so-and-so they're pulled down but they also pull up when he stretches and GOD IT SUCKS
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Xgoff
Posted: Oct 16 2005, 07:49 PM
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QUOTE (Draco Icebane @ Oct 16 2005, 06:39 PM)
I know ;_;

You have to make it so that if the 360-degree distance between chains isn't so-and-so they're pulled down but they also pull up when he stretches and GOD IT SUCKS

and also they have to be evenly spaced when they're stretched, but when the chain isn't stretched the links closest to the head slide around but the others don't and hfdajkh


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Slamman
Posted: Oct 21 2005, 05:36 PM
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