Powered by Invision Power Board

 
    Reply to this topicStart new topicStart Poll

> KNP in 32768 mode on Windows 95
Unspecified
Mugenmidget
Posted: Oct 18 2005, 02:23 PM
Quote Post


One shall stand, and one shall fall!
[*][*]

Group Icon
Group: Banned
Posts: 10494
Member No.: 417
Joined: 9-May 04

Status: (0d) [--]


I've been trying desperately to get 32768 color mode working again in Klik and Play, and so far I can only get it working when I boot Windows 95. However, when I actually run or edit games in this mode, the something like the attached picture occurs. I wasn't even on MFGG while this happened, so it must be drawing from some image cache.

Is there a solution, or is my graphics card trying to tell me to forget about it?

Attached Image
Attached Image


--------------------
PMEmail Poster
Top
United States
ZeldaFreak108
Posted: Oct 18 2005, 03:53 PM
Quote Post


if at first you dont succeed redefine success
[*]

Group Icon
Group: Members
Posts: 7000
Member No.: 39
Joined: 13-October 03

Status: (0d) [--]


It's probrably something with your graphics card, I think In General settings KNP lets you change what graphics mode your using, TGF lets you do this too, I know one of the choices is Open GL, I forget the others though.. some choices won't let you pick a certain color amount though, so you may want to screw with video driver settings in control panel or something..


--------------------
Gamertag:
Nickshorts

Wii Code
4638354374090569

Animal Crossing City Folk:
Name: Nick
Town: Pocky
Code: 4554-4070-9159

Get ready for pokemon black!! ...Eventually!
user posted image
http://mfgg.taloncrosssmurfing.com/index.p...howtopic=167562
PMUsers WebsiteAOL
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.0348 ]   [ 14 queries used ]   [ GZIP Enabled ]   [ Server Load: 0.43 ]