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> MMF rotation
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Slamman
Posted: Oct 22 2005, 10:15 PM
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is there an easy way in MMF to rotate an active object like in TGF where you can highlight a part of the animation and make them all rotated instantly?

Thanks.

This post has been edited by Slamman on Oct 22 2005, 10:15 PM


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Rage
Posted: Oct 22 2005, 10:53 PM
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If you ask me I'd just do all of that stuff in TGF, and then to everything else in MMF(mainly cause I don't like MMF's picture editor).


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Xgoff
Posted: Oct 22 2005, 10:58 PM
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QUOTE (RageMario @ Oct 22 2005, 09:53 PM)
If you ask me I'd just do all of that stuff in TGF, and then to everything else in MMF(mainly cause I don't like MMF's picture editor).

especially when it crashes


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Nicholas Ainsworth
Posted: Oct 23 2005, 12:01 AM
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QUOTE (Xgoff @ Oct 22 2005, 10:58 PM)
especially when it crashes

That thing is so faulty, it isn't funny.


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Xgoff
Posted: Oct 23 2005, 12:05 AM
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QUOTE (Kitsune Yamato @ Oct 22 2005, 11:01 PM)
That thing is so faulty, it isn't funny.

halkfsh the other day I was working on a sprite in a zoomed in view

I started zooming out, the sliderbars changed size but the sprite didn't

I was like "GOD DAMNIT NOOOOOOOOOOOOOOO *PRINTSCREEN PRINTSCREEN*"

5 seconds later BOOM

printscreen phailed too sad.gif


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DJ Yoshiman
  Posted: Oct 24 2005, 03:56 PM
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QUOTE (Xgoff @ Oct 22 2005, 10:05 PM)
halkfsh the other day I was working on a sprite in a zoomed in view

I started zooming out, the sliderbars changed size but the sprite didn't

I was like "GOD DAMNIT NOOOOOOOOOOOOOOO *PRINTSCREEN PRINTSCREEN*"

5 seconds later BOOM

printscreen phailed too sad.gif

Whenever that happens, I save the sprite, quit that window and go back into the picture editor.


But it never crashes on me.


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