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> Need some sprite help
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Retriever II
Posted: Oct 23 2005, 03:37 PM
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I'm working on a game of Frogger for my Assembly and Architecture course, and the project is due December 12th. One of the things I need for this game, of course, is a 4-directional animated frog sprite. But I can't sprite those kinds of things for my life. So I'm hoping someone will be able to help me out. The sprite would have to be 16x16 pixels with a 15 color palette (the 16th color is transparency).

For animation - either the frog is standing still, or is hopping. The hopping part needs some frames of animation in 4 directions, but the standing part doesn't have to have any animation.

Of course you'd be credited in the game (not that it means much for a school project), either your screenname or real name, your choice.


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Draco Icebane
Posted: Oct 23 2005, 05:24 PM
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Any specific color needed for the transparent (ie pure pink)?

Or is it color #16 regardless which color that is?

EDIT: Does it HAVE to be a frog or can you just make it a Frogger-esque game and use Mario graphics :P

This post has been edited by Draco Icebane on Oct 23 2005, 05:29 PM
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Xgoff
Posted: Oct 23 2005, 05:29 PM
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QUOTE (Draco Icebane @ Oct 23 2005, 04:24 PM)
Any specific color needed for the transparent (ie pure pink)?

Or is it color #16 regardless which color that is?

I don't think it matters since it would easy to recolor it anyway


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Draco Icebane
Posted: Oct 23 2005, 05:31 PM
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QUOTE (Xgoff @ Oct 23 2005, 03:29 PM)
I don't think it matters since it would easy to recolor it anyway

Dude have you ever worked with strict-coded graphics engines before

It always either MUST be an exact color (ie 255/0/255) or MUST be an exact palette entry (ie palette entry 0)
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Retriever II
Posted: Oct 23 2005, 05:35 PM
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I'll be reformatting them to my own graphics format anyway, so it doesn't matter. Just up to 15 colors, with a 16th color reserved as a transparency color.

Actually transparency will always be the first palette entry, but it's easy enough for me to rearrange a palette.


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Retriever II
Posted: Oct 23 2005, 05:39 PM
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There's actually another technical detail about the palette. Mode 13h graphics have a color range from 0-63 instead of 0-255, so all color components (RGB) should be multiples of 4. Otherwise colors like (100,0,0) and (102,0,0) could end up being the same after conversion.

Still, it's only a minor detail and not a huge concern.


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Draco Icebane
Posted: Oct 23 2005, 05:41 PM
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QUOTE (Retriever II @ Oct 23 2005, 03:39 PM)
There's actually another technical detail about the palette. Mode 13h graphics have a color range from 0-63 instead of 0-255, so all color components (RGB) should be multiples of 4. Otherwise colors like (100,0,0) and (102,0,0) could end up being the same after conversion.

Still, it's only a minor detail and not a huge concern.

Colors that are less than four apart are so similar that making them the same shouldn't really change the sprite anyway
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Retriever II
Posted: Oct 23 2005, 05:46 PM
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Which is why it's not a huge concern, but I mentioned it anyway.


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