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Master Hand actions
Draco Icebane |
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| QUOTE (Black Squirrel @ Nov 13 2005, 12:29 PM) | | Values. Every time Master Hand is hit, add 1 to value A, B or C (Every object gets it's own set of values). I find it easier than using a counter, although both should do the job fine. The higher the value gets, the more times master hand will stop and shoot, until the counter reaches a certain number, which is when he dies. |
Alternatively you can set the value to something at startup (through the object's Preferences) and subtract from it, ending the battle when it reaches zero
EDIT: Wait, TGF? Oh. TGF doesn't let you set initial values with Preferences -- use a Start of Level command instead
This post has been edited by Draco Icebane on Nov 13 2005, 03:06 PM
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