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Animal Crossing DS site comes...alive!, Much Like Peter Frampton's best album
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GUNS - LOTS OF GUNS
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| QUOTE (123James @ Nov 23 2005, 07:32 PM) | In this game you move into a town and have to get money to pay off your new house. But that’s just part of the game. You also get to talk to the townsfolk, buy stuff for your house, and visit other people’s towns and a lot more. Also time goes as it would in real-time so special events occur on different times of the year.
Yea, I'm getting this. |
Animal Crossing in its original inception was considered a "communication" game by Shigeru Miyamoto, and hell he would know; it is his design after all.
The prospect of the game is simple; you are one part of a functioning community, your town and its surroundings are randomly generated when you begin a new game. In this way everyone's town is unique, the landscape is different, the villagers are different.
The villagers themselves are made up of the four player slots (four save files and four houses on the in-game map, each one furnishable and upgradeable), and the larger population of animals (thus -Animal- Crossing). The animals are NPCs that you use to complete little weird fun or random tasks, it may be a game where you choose Left or Right; or where you deliver something to a villager somewhere else.
There is no explicit challenge to the game, while you are tasked with upgrading your house and furnishing it; there are many ways the game evaluates you, based on the Feng Shui of your house, the HRA rating of how well you keep it furnished, and your museum collections of different bugs, fish, and fossils.
Ideally the player enjoys themselves because they interact with other human players, visiting their unique towns and getting special items from each one.
Whenever you visit a town, there is a chance you and your buddy will lose or gain a villager, and they move into the other town. This keep things fresh for both players, as not only do you get to explore new areas, but your most hated neighbors can move out, while freshly obnoxious ones move in.
When you combine these functions with the added fun of the "island" where you get to create a flag, the fact that you can design your own textures for clothes, hats, wallpaper... play NES games (admittedly this is not in the DS version) that you find... you end up having a lot of fun. There's just a lot to collect, a lot of exploring to do, a lot of fun to be had by keeping your town up. It is primarily a simulation game, but with the DS version it will truly be about communication for the first time on a broader scale, as now the letter writing functions and such have a more direct purpose
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