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> Animal Crossing DS site comes...alive!, Much Like Peter Frampton's best album
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Kaepora Of Rhye
Posted: Nov 23 2005, 01:14 AM
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http://www.animal-crossing.com/wildworld/

Ogod I can't wait for this game. And you all have to come to my town. :<


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Nightwing
Posted: Nov 23 2005, 01:17 AM
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GUNS - LOTS OF GUNS
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This is gonna rock; my only question is if import gamers will be able to play it ahead of time from their own territories... they aren't getting this game in Europe until the end of March, next year; and as you may know it took something like 1.5 additional years for the GCN Animal Crossing port to be translated


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Klobber
Posted: Nov 23 2005, 03:25 AM
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hands off the yo-yo
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Hell yes, and this game comes out a day after my birthday too. So getting it.
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Kamikaze Dynamite
Posted: Nov 23 2005, 07:14 AM
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100 PACIFISTAS AGREE
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FJSDKFNDSK IT HAS A WATERING CAN





MUST-BUY MUST-BUY


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James Bradshaw Layfield
Posted: Nov 23 2005, 09:14 AM
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jbl, Jbl, JBl, JBL
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Nice avatar.. >_>


Could make a pacman game with that, and to power up he eats noodles..


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Mario Gamer
Posted: Nov 23 2005, 11:32 AM
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Can we move into each other's towns?


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Oreo
Posted: Nov 23 2005, 12:49 PM
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I hope. A good idea is if when this game comes out someone starts a topic for their name and town name so we could visit each other


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Princess Pie
Posted: Nov 23 2005, 01:17 PM
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I am SO getting this game.


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Xander
Posted: Nov 23 2005, 01:18 PM
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What exactly is the appeal of this game? How does it work?

I am afraid I don't know much about the series. o.o


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123James
Posted: Nov 23 2005, 07:32 PM
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QUOTE (Xander @ Nov 23 2005, 11:18 AM)
What exactly is the appeal of this game? How does it work?

I am afraid I don't know much about the series. o.o

In this game you move into a town and have to get money to pay off your new house. But that’s just part of the game. You also get to talk to the townsfolk, buy stuff for your house, and visit other people’s towns and a lot more. Also time goes as it would in real-time so special events occur on different times of the year.

Yea, I'm getting this.

This post has been edited by 123James on Nov 23 2005, 07:32 PM


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Nightwing
Posted: Nov 23 2005, 08:59 PM
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GUNS - LOTS OF GUNS
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QUOTE (123James @ Nov 23 2005, 07:32 PM)
In this game you move into a town and have to get money to pay off your new house. But that’s just part of the game. You also get to talk to the townsfolk, buy stuff for your house, and visit other people’s towns and a lot more. Also time goes as it would in real-time so special events occur on different times of the year.

Yea, I'm getting this.

Animal Crossing in its original inception was considered a "communication" game by Shigeru Miyamoto, and hell he would know; it is his design after all.

The prospect of the game is simple; you are one part of a functioning community, your town and its surroundings are randomly generated when you begin a new game. In this way everyone's town is unique, the landscape is different, the villagers are different.

The villagers themselves are made up of the four player slots (four save files and four houses on the in-game map, each one furnishable and upgradeable), and the larger population of animals (thus -Animal- Crossing). The animals are NPCs that you use to complete little weird fun or random tasks, it may be a game where you choose Left or Right; or where you deliver something to a villager somewhere else.

There is no explicit challenge to the game, while you are tasked with upgrading your house and furnishing it; there are many ways the game evaluates you, based on the Feng Shui of your house, the HRA rating of how well you keep it furnished, and your museum collections of different bugs, fish, and fossils.

Ideally the player enjoys themselves because they interact with other human players, visiting their unique towns and getting special items from each one.

Whenever you visit a town, there is a chance you and your buddy will lose or gain a villager, and they move into the other town. This keep things fresh for both players, as not only do you get to explore new areas, but your most hated neighbors can move out, while freshly obnoxious ones move in.

When you combine these functions with the added fun of the "island" where you get to create a flag, the fact that you can design your own textures for clothes, hats, wallpaper... play NES games (admittedly this is not in the DS version) that you find... you end up having a lot of fun. There's just a lot to collect, a lot of exploring to do, a lot of fun to be had by keeping your town up. It is primarily a simulation game, but with the DS version it will truly be about communication for the first time on a broader scale, as now the letter writing functions and such have a more direct purpose


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Kaepora Of Rhye
Posted: Nov 23 2005, 11:06 PM
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QUOTE (Nightwing @ Nov 24 2005, 01:59 AM)
Animal Crossing in its original inception was considered a "communication" game by Shigeru Miyamoto, and hell he would know; it is his design after all.


Takashi Tezuka played a very vital role in the game as well. :p


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staggy11
Posted: Nov 24 2005, 03:46 PM
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have you heard about th multiplayer? if someone else visits your town, strange events occur in it. bottles wash up on the beach, contining messages from the other playr. constellations designed by the visiter appear in yoyr sky. those are just two, and ther are supposed to be load smore.


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