simple right?
now it gets harder

first create 4 alterable values, "x", "y", "angle"
upon aplying force:
that was the beginning of the force
now lets make your object move.
always:
"x 5" is the speed of the object, wich can of course be replaced by another alterable value.
(you should do that, cause if it is "0" the object will stay still and of course increasing it will cause the object to move faster)
i don't know if this is exactley how it goes, it has been a long time since i opend mmf and it's angle functions are a bit weird.
you could of course speed up the entire thing with fastloops but this will do for simple force calculation.
if anything is wrong with this let me know, i will try and fix it.