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> Dr. Wario's 4 Gravity Engine (not found), early, unfinished, but still fun!
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Doc Wario
Posted: Nov 16 2003, 09:59 PM
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http://www.geocities.com/drwario2002/DrWar...arlyrelease.zip

Ok, here's the deal - i don't use tgf anymore... sorta. So... I thought I'd release this. It's my amasing 4 gravity static engine... engine. Basically, The whole thing works for bg objects, but I never got it to work for active objects that are like bg objects. In order to have enemies and such, you might only need 1 set of events, or you might need four.

My instructions in this are crap - basically, it works with deactivating and activating certain groups of events which control 1 gravity each. Some work with 2. Just read up on it, study the events.

This would work best for a game with simple collision detection and no platform objects to stand on. Although it might work better then i suppose... i dunno, you guys will figure it oput. The most recent work is in the first frame - ignore the x and y's for the AO - and my animation events suck too

Dr. Wario


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Doc Wario
Posted: Nov 16 2003, 10:04 PM
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Oh yeah - the controls change respectively to what gravity mario is on - so to understand, your top arrow key will be mario's ceiling, your bottom his floor, and the others respectively... I think

and H switches gravity

dr. wario


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