http://www.geocities.com/drwario2002/DrWar...arlyrelease.zipOk, here's the deal - i don't use tgf anymore... sorta. So... I thought I'd release this. It's my amasing 4 gravity static engine... engine. Basically, The whole thing works for bg objects, but I never got it to work for active objects that are like bg objects. In order to have enemies and such, you might only need 1 set of events, or you might need four.
My instructions in this are crap - basically, it works with deactivating and activating certain groups of events which control 1 gravity each. Some work with 2. Just read up on it, study the events.
This would work best for a game with simple collision detection and no platform objects to stand on. Although it might work better then i suppose... i dunno, you guys will figure it oput. The most recent work is in the first frame - ignore the x and y's for the AO - and my animation events suck too
Dr. Wario