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Getting rid of the "Set X and Y positions of the mice to the X and Y positions of the arrows" in event 24 solves this problem for the arrows, but obviously makes the mice misaligned.
Getting rid of events 14-17 keeps this from happening to the walls as well, although it screws with the collisions. (Having a separate invisible wall without the small protrusions and using that for collisions instead of the current wall might help)
A game like this would almost be better suited to using alterable values to limit the mice to 16-pixel steps (but still using smooth movement) and relying less on collisions.
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