Powered by Invision Power Board

 
    Reply to this topicStart new topicStart Poll

> Chu Chu Rocket Engine Help
France
Ice_Hedgehog22
Posted: Dec 7 2005, 11:00 PM
Quote Post


Standard Member
[*][*][*][*][*]
[*][*][*][*][*]


Group Icon
Group: Banned
Posts: 23481
Member No.: 23
Joined: 13-October 03

Status: (71582624m) [XX]


Alright, the problem is just simply that when you reverse one of the mice while they try to go around the box, they break through the side of the level. Can someone help me figure this out?

Attached File ( Number of downloads: 10 )
Attached File  chuchudx1.gam
PMEmail Poster
Top
France
Ice_Hedgehog22
Posted: Dec 8 2005, 05:58 PM
Quote Post


Standard Member
[*][*][*][*][*]
[*][*][*][*][*]


Group Icon
Group: Banned
Posts: 23481
Member No.: 23
Joined: 13-October 03

Status: (71582624m) [XX]


Thanks.
PMEmail Poster
Top
United States
Xgoff
Posted: Dec 8 2005, 08:09 PM
Quote Post


<):|
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 52341
Member No.: 24
Joined: 13-October 03

Status: (0d) [--]


Getting rid of the "Set X and Y positions of the mice to the X and Y positions of the arrows" in event 24 solves this problem for the arrows, but obviously makes the mice misaligned.

Getting rid of events 14-17 keeps this from happening to the walls as well, although it screws with the collisions. (Having a separate invisible wall without the small protrusions and using that for collisions instead of the current wall might help)

A game like this would almost be better suited to using alterable values to limit the mice to 16-pixel steps (but still using smooth movement) and relying less on collisions.


--------------------

This post may contain original research or unverified claims.
Please disregard the above information and contact an administrator.

DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth:
DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message
DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it
DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep
DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot
this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence
NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above

QUOTE
(5:25:58 PM) Mikau: xgoff
(5:26:00 PM) Mikau: guess what
(5:26:04 PM) Xgoff: chicken butt
(5:26:09 PM) Mikau: **** you
PMEmail PosterUsers WebsiteAOLMSN
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.0436 ]   [ 14 queries used ]   [ GZIP Enabled ]   [ Server Load: 0.95 ]