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> Paper Mario 2 Music without SFX
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Retriever II
Posted: Dec 11 2005, 01:55 PM
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in_cube

in_cube is a winamp plugin like the GSF Player or 64th Note, except it plays several different formats of streamed GCM audio, including Paper Mario 2's STM files. You would need the rom to extract the STM files from to play with it though.

This plugin is also good for a whole multitude of games from This List.

There's a couple songs I wasn't able to identify, one which I strongly suspect was never used.


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Pikawil
Posted: Dec 11 2005, 01:59 PM
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Hmm, why the freaking hell is MMX8 on that list? I thought it was a PS2 exclusive!


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Retriever II
Posted: Dec 11 2005, 02:00 PM
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Public List, it's possible it could contain errors

Edit: It's marked as PS2. There could be some overlap of the stream types between the systems.


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DJ Elly
Posted: Dec 11 2005, 02:56 PM
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Finally.

I've been having like 10-11 GCN roms extracted on my EHD. Been lookin' at models and crap...but this is dang awesome.


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ThisisnotJay
Posted: Dec 11 2005, 03:03 PM
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I ween!
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Man... I envy you to have your skills in ripping games (along with a good computer). Do you think you can make some kind of links to download them as WMP. files (or whatever that file name is)?

This post has been edited by Jay on Dec 11 2005, 03:04 PM


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Retriever II
Posted: Dec 11 2005, 03:23 PM
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Here's a few lone samples I need help identifying.

http://hocuspocus.taloncrossing.com/rii/cd11.zip


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Parakarry
Posted: Dec 11 2005, 03:24 PM
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Would this extend to voice samples from the cutscenes in SA2B?


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Retriever II
Posted: Dec 11 2005, 03:25 PM
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I have no idea what the SA2B samples would entail


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Shaw
Posted: Dec 11 2005, 03:33 PM
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Insufficient data.
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QUOTE (Retriever II @ Dec 11 2005, 08:23 PM)
Here's a few lone samples I need help identifying.

http://hocuspocus.taloncrossing.com/rii/cd11.zip

001_ff pow1 32k_dsp is played when you bring a crystalstar back to the thousandyear door to get your map marked I think. Either that or it's when you upgrade a partner.
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Retriever II
Posted: Dec 11 2005, 03:33 PM
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It must be a partner upgrade because it didn't match a ripped sample of the door


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Shaw
Posted: Dec 11 2005, 03:36 PM
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Insufficient data.
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001_ff get2 32k_dsp i think is just when you find a item.
Edit: Might be badge

001_ff spr1 32k_dsp Somehow makes me think of when you see Hooktail Castle for the first time

I know i've heard 001_ff spr2 32k_dsp, don't quite remember where

This post has been edited by Shaw on Dec 11 2005, 03:36 PM
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Retriever II
Posted: Dec 11 2005, 03:41 PM
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I've allready got a sample tagged for finding a badge adn entering hooktail's castle.

I'm wonderinf it the first sample there is finding a special item - was it different than a regular item?


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Shaw
Posted: Dec 11 2005, 03:43 PM
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Insufficient data.
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QUOTE (Retriever II @ Dec 11 2005, 08:41 PM)
I'm wonderinf it the first sample there is finding a special item - was it different than a regular item?

Possible, i'm not sure tho.

Not Hooktails castle eh? How about Keeyhaul Keep or whatever it's called? Perhaps somewhere inside the save there or when the ghost firsts appears?
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Boo Mansion
Posted: Dec 11 2005, 04:59 PM
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Lawl M&L2 Petey
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That's awesome... Those two unknown tracks are weird... O_o


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Metal-Geo
Posted: Dec 11 2005, 05:14 PM
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Go Team Venture!!


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Woohoo! Torrents. Downloading! This is great (tested one of the ADX's, works perfectly!). Thank you very much!

*keeps laughing till the F-Zero GX torrent is done*


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Peardian
  Posted: Dec 11 2005, 05:30 PM
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Unknown Track 1 sounds to be like an unused File Load song. Unknown Track 2 sounds like it could have been the theme song for an unused character.


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NES Boy
Posted: Dec 11 2005, 06:01 PM
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Whadja come out here for?
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I wonder when Luigi's Mansion and Super Mario Sunshine will work? I mean, I have an MP3 file of the Super Mario Bros. theme as heard from Luigi's Mansion, and it has the sounds of Luigi running around getting the instruments playing at the beginning. And I haven't played Super Mario Sunshine in a while, but I seem to recall the beginning of the final battle theme having a building intro thing, but Bowser obscures part of it with his roaring.

This post has been edited by NES Boy on Dec 11 2005, 06:03 PM


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Trasher
Posted: Dec 11 2005, 07:20 PM
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Ooh, I found a utility on that site. looky what I can do!

Hmm, would anyone by any chance have the sound folder from the SSBM iso? PM me!
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