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> Super Mario World Tilesets, Ripping them, tell me what i miss.
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SNF
Posted: Dec 13 2005, 08:07 PM
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If anyone could help out by identifying the basics that i've missed, i know there is currently alot, but anyhelp would be appreciated (aswell as the OFF block)

This post has been edited by Noveroth on Dec 14 2005, 12:16 AM


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Xander
Posted: Dec 13 2005, 09:26 PM
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Looks awesome so far. Very useful stuff.


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Parakarry
Posted: Dec 13 2005, 09:47 PM
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Wheehoo, neatness. Go on. soveryhappy.gif


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SNF
Posted: Dec 14 2005, 12:16 AM
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Spiteful crow attacks!
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Updated the sheet. still need that damn off switch


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Xgoff
Posted: Dec 14 2005, 12:22 AM
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<):|
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hi

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SNF
Posted: Dec 14 2005, 12:23 AM
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QUOTE (Xgoff @ Dec 14 2005, 12:22 AM)
hi

Oh Thank you so much!!!


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Retriever II
Posted: Dec 14 2005, 12:25 AM
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this makes me proud


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SNF
Posted: Dec 14 2005, 12:33 AM
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QUOTE (Retriever II @ Dec 14 2005, 12:25 AM)
this makes me proud

Lol, it was your Mario 3 tile sets, and the Severe lack of good mario world background rips that inspired me to make this... and Lunar magic makes this so much easier, but i will have to go through parts of the game for some stuff.

-Water
-Mud
-Lava
-Lava2
-green berry
-Red berry
-Pink berry

thats about all that i can think of that i missed, although i'm sure ther is more, and i will be generating the rest of the "bonus" tiles... damn them and having one outside corner.


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Retriever II
Posted: Dec 14 2005, 01:56 AM
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I went through godawful pains generating tiles that didn't exist in game. Well over a hundred for the overworld maps, but a few for level tiles as well.

But it's worth it.


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Retriever II
Posted: Dec 14 2005, 01:58 AM
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You're missing slanted underground tiles, and underwater tiles of all types. You're also missing some tile varieties from other castles / forts.


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Techokami
Posted: Dec 14 2005, 01:50 PM
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To get underwater tiles, just change the level pallette set for an underground level within Linar Magic


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Xander
Posted: Dec 14 2005, 01:57 PM
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When you hold the blue ["] block, doesn't it start flashing or somehting when it's about to disapeer?


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Peardian
  Posted: Dec 14 2005, 03:57 PM
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What about the really big switches?


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James Bradshaw Layfield
Posted: Dec 14 2005, 05:06 PM
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Snow tiles pls.


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Klobber
Posted: Dec 14 2005, 05:22 PM
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QUOTE (Xander @ Dec 14 2005, 01:57 PM)
When you hold the blue ["] block, doesn't it start flashing or somehting when it's about to disapeer?

Yep, it does.
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Joey
Posted: Dec 14 2005, 06:40 PM
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QUOTE (Xander @ Dec 14 2005, 01:57 PM)
When you hold the blue ["] block, doesn't it start flashing or somehting when it's about to disapeer?

Yeah, but it's not that much of a pain to rip. It actually just swaps pallettes, which may however vary in different tilesets (overworld, underground, etc).

JBL, there were no snow tiles in SMW whatsoever. There were no snow or ice levels at all.

The underwater tiles are just underground tiles re-coloured. Shouldn't be that difficult to rip either.


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Quicky
Posted: Dec 14 2005, 06:54 PM
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QUOTE (Joey @ Dec 14 2005, 06:40 PM)
There were no snow or ice levels at all.

what about the ones where the ground is slippery?


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Joey
Posted: Dec 14 2005, 07:03 PM
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QUOTE (Quicky @ Dec 14 2005, 06:54 PM)
what about the ones where the ground is slippery?

That would be underground, white, but not snow. So, I was partially wrong on the ice level thing; The ground was sometimes icy.

This post has been edited by Joey on Dec 14 2005, 07:04 PM


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Arima
Posted: Dec 14 2005, 07:21 PM
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Isn't this Thread suppose to be in "Submit-It"?

This post has been edited by Arima on Dec 14 2005, 07:21 PM


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Kaiser Yoshi
Posted: Dec 14 2005, 08:47 PM
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Valoo go RAWR
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>_>


<_<



*Makes alternate Mario War tileset*


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