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> Super Mario World Tilesets, Ripping them, tell me what i miss.
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Retriever II
Posted: Dec 14 2005, 09:06 PM
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QUOTE (Arima @ Dec 14 2005, 07:21 PM)
Isn't this Thread suppose to be in "Submit-It"?

He's not ready to submit anything.


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SNF
Posted: Dec 15 2005, 12:31 PM
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QUOTE (Retriever II @ Dec 14 2005, 09:06 PM)
He's not ready to submit anything.

exactly, and i'm almosed done the frozen tiles, and bricks, and the 4 different underground, and the alter colored grass.


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Shaw
Posted: Dec 15 2005, 02:42 PM
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Hm, how about them curtains in some part of Bowsers castle level? The ones with green and white spaces on.
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Xander
Posted: Dec 15 2005, 03:27 PM
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QUOTE (Joey @ Dec 14 2005, 07:40 PM)
JBL, there were no snow tiles in SMW whatsoever. There were no snow or ice levels at all.

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Note the snow that appears as Luigi tobogans down the hill.

Icy goodness.


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Techokami
Posted: Dec 15 2005, 03:58 PM
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QUOTE (Xander @ Dec 15 2005, 04:27 PM)
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Note the snow that appears as Luigi tobogans down the hill.

Icy goodness.

From an SMW hacker's perspective, that is just another pallette variation of the underground tileset. wink.gif


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James Bradshaw Layfield
Posted: Dec 15 2005, 04:35 PM
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QUOTE (Xander @ Dec 15 2005, 08:27 PM)
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Note the snow that appears as Luigi tobogans down the hill.

Icy goodness.

Thank you Xander, that's exactly the level I meant.


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Retriever II
Posted: Dec 15 2005, 05:45 PM
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QUOTE (Techokami @ Dec 15 2005, 03:58 PM)
From an SMW hacker's perspective, that is just another pallette variation of the underground tileset. wink.gif

It still has to appear on the rip sheet as a unique set. And unless you're dumping from raw data, which isn't common, you're probably going to piece together a complete set from different recolors, and then have to recolor the missing complements of each set.


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SNF
Posted: Dec 15 2005, 05:51 PM
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QUOTE (Shaw @ Dec 15 2005, 02:42 PM)
Hm, how about them curtains in some part of Bowsers castle level? The ones with green and white spaces on.

Thank you!

I completely forgot about them

Btw: Should i rip coins, dragon coins, blue coins and Black pirrana plants?

and for the alternate colors of the Ice, vanilla dome, chocolate land, and pipes, i will include them as a single peice as a pallett reference, so i don't have to rip those damn slopes for every color.


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Retriever II
Posted: Dec 15 2005, 05:57 PM
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you should take a complete set of one color, duplicate it, and apply the new palette. That should take relatively little time with a halfway decent image editor, and doesn't require more work from the end-user.


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James Bradshaw Layfield
Posted: Dec 15 2005, 06:06 PM
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Isn't there like the special worlds too?

I'm sure they all have different and odd textures.

EDIT: What was the name of that old SMW Hacker tool we used to use alot, that was so easy to rip textures with..

This post has been edited by James Bradshaw Layfield on Dec 15 2005, 06:07 PM


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Xander
Posted: Dec 16 2005, 10:19 AM
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QUOTE (James Bradshaw Layfield @ Dec 15 2005, 05:35 PM)
Thank you Xander, that's exactly the level I meant.

I had to play the rom until I got to that level just to get that shot. wink.gif


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Techokami
Posted: Dec 16 2005, 02:36 PM
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QUOTE (James Bradshaw Layfield @ Dec 15 2005, 07:06 PM)
What was the name of that old SMW Hacker tool we used to use alot, that was so easy to rip textures with..

Lunar Magic?


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