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> Static from Scratch
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Derrellogic
Posted: Dec 17 2005, 08:39 PM
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I was wondering if there are any tutorials on creating a static engine from scratch because I don't really want to use the pre-made ones that are on the main site and have been wanting to learn static for quite a while now (but didn't really have the time to study it).
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Retriever II
Posted: Dec 17 2005, 09:25 PM
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Really, you're going to have to download a basic one (emphasis on basic) and read through its events and build your own, referencing your model when necessary. Even if you only succeed in duplicating the reference engine, you'll have exposure to the basic machinery for static engines and how they work.

Then you can either make a new one, or build on what you have. And if you stick to it, you'll discover some tricks and methods of your own. Given the time frame of a year, if you're still working with static engines, you'll probably be making things that don't even resemble your first practice attempt.


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Derrellogic
Posted: Dec 17 2005, 09:35 PM
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Alrighty, thanks for the information.
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Nicholas Ainsworth
Posted: Dec 17 2005, 09:38 PM
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QUOTE (Derrellogic @ Dec 17 2005, 09:35 PM)
Alrighty, thanks for the information.

I actually started using static movements myself recently. It's really easy to make once you get used to it, but you've got to do a LOT of tweaking to make sure things operate correctly.


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Retriever II
Posted: Dec 17 2005, 10:44 PM
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QUOTE (Kitsune Yamato @ Dec 17 2005, 09:38 PM)
I actually started using static movements myself recently. It's really easy to make once you get used to it, but you've got to do a LOT of tweaking to make sure things operate correctly.

It wasn't until my 3rd complete engine from scratch that I came up with bug-free machinery


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DJ Yoshiman
  Posted: Dec 17 2005, 10:45 PM
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My EZ Static Engine on MFGG has a basic static engine with comments so that you can actually figure out how to start and what exactly you do with a static engine.


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Nicholas Ainsworth
Posted: Dec 18 2005, 01:05 AM
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QUOTE (Retriever II @ Dec 17 2005, 10:44 PM)
It wasn't until my 3rd complete engine from scratch that I came up with bug-free machinery

My stuff isn't bug free, but at least it gets the job done and doesn't f**k up when I least expect it.

I just wish I did a better job of remembering what I did in previous engines so I could easily recreate actions and whatnot. I think my best platforming static so far is in Koopa Kombat, and then my best multidirectional static is in that Jiro puzzle/minigame I was working on but I've yet to post it.

Methinks I should rework the engine for that one because there were things I wanted to add in.


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