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I'm not really sure where you are. Most of the rooms in Hooktail Castle use Koops. Try reading this detailed guide and see if it helps. ----------------------------------------------------------------------------------------------- You start out in a gatehouse of sorts. Before using the springboard, exit through the ground-level door.
The bridge spanning the moat is out, but you'll get past that soon. For now, drop down the stairs and jump across some rocks. When you're on the final rock, you'll be close enough to retrieve the useful HP Plus Badge from the other side of the moat with Koops. Now, return to the gate house.
In here, use the springboard. You can heal with the Heart Block in here, but beware; it takes coins now. After that, leave through the door to the right.
Back in the moat, get onto the Plane panel. Use your ability to glide across the moat; it shouldn't be hard at all. Enter the double doors here to finally get into the actual castle.
See what I mean? The castle is littered with the bones of Koopas unlucky enough to venture into the castle...and some Dull Bones. Heh heh heh... You'll fight more Koopas in here, as well as new Paratroopas. They are winged Koopas, but a simple jump attack or Headbonk grounds and flips them, turning them into easy Koopa Troopas. Remember not to use Koops against them. Keep in mind that the stairs here simply lead to another Plane panel for exit of the castle. Lastly: hit the red block in the first hallway for the potentially deadly Power Bounce Badge! Now, enter the next room.
This room is littered with more skeletons. Halfway through, Koops runs to one of the skeletons. It's his poor father! He notices a note in the skeleton's hand and reads it. It contains the last words of his dad. Although he didn't defeat the dragon Hooktail, he did learn its weakness: crickets? There is also a cricket-related item in the castle you should find and use against Hooktail. The note also warns you not to fall for any tricks when fighting Hooktail and not to give in to your kinder side. Then it closes with a final greeting to...Kolorado!? It isn't Koops' father after all! (Mario's going to have some explaining to do when he revisits Koopa Village) Now, continue to the right. Examine an unusual red skeleton at the door to the next room. It comes alive and attacks you! More accurately, he summons an army of Dull Bones, weak living skeletons, to attack you! They'll attempt to push you back, so clear them out with your hammer and make your way to the Red Bones to engage it in battle!
This fight shouldn't be too hard. The Red Bones is accompanied by 4 of his Dull Bones minions. The Dull Bones have only 1 HP, but 2 attack and 1 defense. Don't try using any jump-based attacks on them. The Red Bones has 5 HP and 3 attack and can come back to life a few turns after you beat him, so save him for last. To clear out all the Dull Bones at once, try using Koops' Power Shell attack. After that, focus on the Red Bones and any Dull Bones it creates until you win. After that, go through the door it guarded to the next room.
You emerge in a very tall room. Go right and up the stairs, grabbing the Shine Sprite along the way. These objects are used to promote your partners *BOOM*, but you'll need 3. You can't go through the locked door, so investigate the stone blocks. You don't appear to be able to do anything...or can you? If you whack the purple block on the lower ledge, another purple block lowers down to the ground nearby! Go back up and use the purple block to jump across the stone ones and smash a yellow block. This frees another gravity-defying block marked with a yellow triangle. Hit the corresponding block to raise it and stand where it was. Hit the red ! switch with Koops' field skill to reverse the direction of the stairs! Climb them in their new position and use Koops again from the ledge you can reach to get a Castle Key to unlock the door. Hit the ! switch again from the other side to reset the stairs.
Before leaving, you have a few Star Pieces to get. First, stand next to the purple switch block while facing away from it. Use Koops' field skill and hold X. Climb the stairs and get onto the moving purple block, then release X. This hits the switch and lets you ride the block up like an elevator. Go through the door you can now reach to find a ledge in an adjacent room with a Star Piece! Now, go back and lower the purple block. Repeat the "elevator" procedure, this time with the yellow moving block. You can now jump to a high ledge with another Star Piece on it. Now, unlock the door to the next room.
You can ride the giant green block in here by hitting the switch with Koops, but there's another locked door after that. Save with the Save Block, then go through the east door.
In this dungeon-like room, you'll probably notice another Attack FX Badge much like the one you could get from Dazzle in a jail cell. There's no way to reach it right now; try the ! switch. It briefly raises some bars in another cell, but not for long enough for you to go through. Use Koops' field skill again to hit the switch while standing right in front of the bars, then quickly go through them to the next room.
The only feature of this dungeon is...another black chest! Don't be fooled when it begs to be let out and pretends not to know about a curse; if it's anything like the last one, there's a demon inside! Still, since the previous "curse" was actually a new ability, maybe you should open the chest. (You have no choice; in case you didn't figure it out, you're trapped behind the movable bars in the previous room) Look for the Black Key by going to the next room.
Note the strange holes in the floor in this room. Try reaching the chest in the center without going over them; you'll need practice for later. Once you open the treasure chest and get the Black Key, spikes jut out of the holes, and the spiked ceiling begins to lower! Luckily, if you have any idea at all where you're going, you'll have plenty of time to escape.
Back in the previous room, open the black chest. It goes through the usual routine of "cursing" you, laughing maniacally. Unlike the last one, this "curse" can be used anywhere. You can now press and hold R to...turn sideways? I still don't understand why Mario needs the curse of a thousand-year-old demon to do that. Anyway, after the demon finishes his pathetic speech, go back to the room with the jail cells.
You can now use your new Paper Mode to slip through the bars of the jail! Cool, huh? Before leaving, be sure to slip into the leftmost cell and get the Attack FX R Badge. Although it makes your attack sound like a frog, it's supposed to be a cricket; this Badge is Hooktail's weakness! Now, exit the room.
Make sure to save in here, then keep going backwards.
Continue to backtrack through the tall room to where you fought the red Bones.
Okay, you're FINALLY where you need to be. One of the sets of bars in this room is only vertical; use Paper Mode to slide through them and go right to get another Castle Key. Now that you have this, leave and go to the Save Block room.
Save once again in here if you wish, then climb the stairs and use Koops to hit the small green block while standing on the huge one. After the ride is over, climb the stairs and go through the locked door.
In case you have no sense of direction, you're back in the tall room, on the next level. If you're injured, heal with the Heart Block in here. There's a gap in the walkway up ahead; hit the ! switch to fill it in. At the next gap, use Koops' field skill to hit the switch. There is no switch at the third gap, however. Jump through the open window near it and go along the windowsill to get past the gap. (When you're outside, go to the right first for a Star Piece)
Fight some more Dull Bones in the next room. Hit the green ! block on top of the stairs to lower another huge block. Remote-control Koops to hit it while standing on the block and ride it up to a walkway with 2 doors and some Goombas. Go through the left one first.
This appears to be a storage room; it's filled with weapons and treasure. There's also a masked mouse in here who introduces herself as Ms. Mowz, a world-famous treasure hunter. She's come to the castle to seek out a rare Badge. She doesn't seem to care much about the Crystal Star and leaves, already having what she came for. As she does, she kisses Mario. (First Goombella, now Ms. Mowz? Does Mario have new cologne or something?) She also gives you a tip about a Badge that can defeat Hooktail, which you should already have. After Ms. Mowz leaves, plunder the treasure she was guarding. There's a second Shine Sprite in here, and the chests contain a Castle Key, Mushroom, and Honey Syrup. After getting everything, exit the room.
Go across the walkway and unlock the door.
The next door seems to be on an unreachable ledge. Or is it? Whack the yellow block once to lower another block, then remote-control Koops to raise it while you're standing on it. Get off the block and carefully make your way along the narrow rafter. You'll soon reach a Plane Panel to the left; use Paper Mode to slip through the bars and reach it. Before using the Panel, get onto the far rafter and go right to reach a Star Piece. Now, return and use the Plane Panel to reach the far door.
You're almost to the end, but if you want a Badge you'll have to take a detour. Go down the short flight of stairs and hit the small yellow block to lower a huge one. Drop down to where it fell; you can now reach the Last Stand P Badge on a ledge. If you get the Badge, you'll have to make your way back through the last few rooms to get to the highest stairs again. Anyway, climb up to the highest landing. Be sure to get the Shine Sprite here; you should have enough to level up a partner with Merlon after you return to Rogueport! Now, exit through the door.
You emerge on a high bridge far above the ground leading to the tower where Hooktail lives. Avoid or fight the Paratroopas up here and climb the long staircase leading up the tower. A Spiky Goomba is impossible to avoid, but it should be easy. Once you reach the top, Save and Heal if necessary, make sure you have the Attack FX R Badge equipped (and some attack Badges like Power Smash), then enter the massive final doors.
You enter a huge chamber with Hooktail right on top of you. -----------------------------------------------------------------------------------------------
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