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Minecart Game Danger Ideas, For my minigame thing
Kritter |
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K r i t t e r
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Some of you might be surprised to learn that this project is still going, now I have holidays, I also have a little time to keep working on it. For those of you who don't know what the project is, it's called Mario Land: Minigame Mayhem, and is a minigame orientated game, based around earning coins to play the games in a theme park. This particular minigame is a side on Minecart game, similar to something you might've seen in DKC 1 and 2, or some portions of SMRPG when you're side on. The original concept was top down, but was far too limiting, so i'm going the side on route instead, and I need ideas for dangers. So far i've thought of: - Pits and jumps (obviously) - Thwomps - Falling spikes - Other minecarters - Rising and lowering walls - Crumbling bridges - Bombs on the paths - Rotating objects You can brake to slow yourself down, though some jumps can't be made at slower speeds. The way coins are earned in this minigame would be random placement, so it's not always the same minigame over and over. Keep in mind, my platform engine doesn't really allow for sloped floors, only flat. Here's what it'll look like (basically) This post has been edited by KritTheRed on Dec 23 2005, 01:54 AM
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Mario Land: Minigame MayhemNEW: View the trailer HERE!!View the WIKI for more info Taking all minigame suggestions, comments or praise, go NOW!
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Kritter |
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K r i t t e r
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| QUOTE (Yoshiman @ Dec 23 2005, 03:01 PM) | | Can you finish it by the time the holidays are over, or do we have to wait until next Christmas? |
Well, there's a lot of thought has to go into this. I don't want to slack off on level design on any of the minigames and the overworld, it's very important that it looks good and is not only designed well in terms of how it plays out, but has plenty of eye candy and fitting graphics.
Also I am having trouble coming up with ideas to make minigames FUN, I can easily bang together a bunch of rubbish games and throw them into the mix, but it's not worth it. I want my minigames to feel GOOD to play, and give people a reason to come back. I could post another topic asking for minigame ideas in the fangame forum I guess, but no one ever seems to help very much in those.
As for this minigame, the engine is all complete, it's just a matter of level design, i'm thinking of having 3 different "zones" for it, an Underground Mine, Bowsers Castle, and a Factory of some kind, each with fitting dangers.
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Mario Land: Minigame MayhemNEW: View the trailer HERE!!View the WIKI for more info Taking all minigame suggestions, comments or praise, go NOW!
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