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> Static question, Please read VERY carefully...
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Bahmo
Posted: Jan 1 2006, 09:44 PM
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OK, I am placing a ground sensor around Mario, and I need help with the "Always" event that places it there at the start of the level. Do not give me any irrelevent crap like "treat Mario like a box." I need to know one thing, and one thing only. I want a direct answer tyo this question:

This is how to position the sensor. Create events like

Set Y position to Y("Mario") +/- n
Set X Position to X("Mario") +/- t

Now, all I want is the simple answer to this: I know where I want the sensor, but I don't know what values n and t require to get it in that position. Now, then. Is there any way for me to solve the problem, maybe by placing the sensor manually, to find out what values I should enter for n and t? If so, tell me.


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When I let people know I'm autistic, most of them think I said "optimistic." So I correct them and explain the difference between the two: Whereas autism is a mental disorder, optimism is a severe mental disorder.
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Xgoff
Posted: Jan 1 2006, 10:27 PM
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Always
--> Set X position of "sensor" to: X("Mario")
--> Set Y position of "sensor" to: Y Bottom("Mario")

I don't know if TGF has the Y Bottom action or not

If it doesn't:

Always
--> Set X position of "sensor" to: X("Mario")
--> Set Y position of "sensor" to: Y("Mario") + (Pixel distance from Mario's hot spot to his lowermost pixel - height of the sensor)*

*may require adjustment


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Bahmo
Posted: Jan 2 2006, 12:55 PM
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Thanks. You will be credited in my game.


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When I let people know I'm autistic, most of them think I said "optimistic." So I correct them and explain the difference between the two: Whereas autism is a mental disorder, optimism is a severe mental disorder.
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