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What do you hate to see in fangames?
Akruru |
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Scratch-o, hey!
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Thiss topic is basicly about what you hate in fangames. Yeah, I suck at intros to topics, but atleast it sorta explains the topic, if the title didn't.
Well, I hate...
-Bouncing ball movement bosses that aren't even a ball. Especially ones that go too fast. -A certain midi (Don't have a link, sorry) of the SMB overworld. It's a great midi, but about every fangames around the block uses it if they have that song. I mean, out of all the SMB overworld midis in the world, why always use that certain one? -Single colored BGs. -Boss health meters that use MMF's standard gradient healthbars, especially if there's no little box surrounding it. It just rarely fits in. -Really cheap bosses. (There are more of these in real games, but they're still annoying.)
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Xgoff |
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<):|
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Built-in TGF/MMF platform movement unless you actually fix it to the point where it's usable
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Thunder Dragon |
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I ain't quiet - everybody else is too loud!
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-Ridiculous difficulty levels. Please, give the bosses less hits and make their attacks do less damage, have less enemies, don't include so many sneaky death traps, don't let Mario die so easily, and for goodness sake, LESS BOTTOMLESS PITS (or better yet, none).
-Repetitive nature. I'd like to see more variety in gameplay style, and stages. And it wouldn't be a bad idea to make your stages a little shorter. Ridiculously long levels only add to the repetitiveness (you've played Sonic Heroes, yes?).
-Poor level design. I don't care how well your fast-looping static engine performs, if the levels aren't any fun to play. Be sure to include fair, varied level layouts for your stages. And it wouldn't hurt to make them look a little better either. I swear, some of you toss your levels together in a few minutes and call it a day. For me, it usually takes a few days to get even half of a single level done, but the end result is usually worth it.
-Poor collision detection. Mario hammers Piranha Plant, Mario dies. Is it really that hard to center a smaller, invisible object above Mario that takes the hits?
-Cheesy dialogue scenes. Especially those where Mario is given lines. I wouldn't have a problem if these scenes were actually well executed - meaning, I would like to see characters with more personality. Heck, in many of the said scenes, the characters have no personality whatsoever. Also, if you insist on using story scenes, it wouldn't hurt to think of better plots with greater depth.
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Klobber |
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hands off the yo-yo
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- Adding to the cutscene thing...overdramatic dialogue. Look at the Paper Mario games or MLSS, see how light hearted the dialogue is? That works a lot better than having Mario spout off monologues about vengeance and stuff.
- Also, Mario swearing. Ridiculous.
- I'm not a fan of the darker Mario games personally, but that's just me.
- People, you don't have to do everything in your power to kill Mario, especially within the first few levels. So many fangames I've seen try to throw enemies and difficult traps at you at every turn. Challenge is good, but we really don't need to go into level 1 and immediately be faced with hordes of powerful enemies and bottomless pits. Pace yourself. Save the hard stuff for later levels, and don't go overboard with it even then.
Remember, high difficulty =/= fun. Balance it. Don't make it too easy either, but it's okay to have some ridiculously easy levels at first as long as they're fun. With good level design and some eye candy, you can make even an easy level fun to play through. Especially if you add hidden things, because then players can just blow through the level, but finding 100% of secret items might be more of a challenge.
-Overdramatic plots. This is just another personal preference of mine, but I think a lot of plots people come up with seem really out of place for a Mario game.
-Mismatched graphics, SMRPG + Super Mario World just does not mix well, you need to decide what style you want and stick with it. You can get away with mixing graphics from different games though, especially stuff like Allstars and SMW which mixes fairly well.
-Generic levels. Try to use more creativity, we all expect the usual grassland etc., but throwing in some unique levels wouldn't hurt. I'm really attracted to unique level archetypes, and even something simple can make it unique. Doesn't have to be super elaborate. Just be creative.
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