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> MMF object limit?
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Captain Jeff Silvers
Posted: Jan 31 2006, 11:45 AM
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I'm nearing completion of a level I've been working on (or at least completion of the "above ground" portion). For some reason, however, any new objects I add to the level aren't showing up in gameplay. However, any object that is created during gameplay (i.e., I shoot a Goomba with a fireball and he turns into a coin) appears without problem. Anybody know what could be the issue? I was thinking maybe I reached MMF's object limit, but then I realized this level doesn't actually use all that many active objects (probably less than some of my SME2 levels, actually, and that game was created in TGF), and that MMF is supposed to have a really high object limit.

Any thoughts?


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Captain Jeff Silvers
Posted: Jan 31 2006, 12:13 PM
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UPDATE: So yeah, I pretty much know it has to do with an object limit. To test the theory, I deleted a bunch of active objects in the level and, what do you know, the objects at the end of the level actually appeared.

If this is MMF's limit, I'm not going to be able to do NEARLY most of the things I wanted to do with SME3. Any suggestions?


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Rage
Posted: Jan 31 2006, 12:21 PM
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You should be able to change the amount of objects at runtime during a stage by changing the object limit in the frame propeties(Go to the storyboard editor, highlight the frame, and click the box with the hand on the left side). The limit can be from 10 to 10000 objects.


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Captain Jeff Silvers
Posted: Jan 31 2006, 12:25 PM
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QUOTE (RageMario @ Jan 31 2006, 11:21 AM)
You should be able to change the amount of objects at runtime during a stage by changing the object limit in the frame propeties(Go to the storyboard editor, highlight the frame, and click the box with the hand on the left side). The limit can be from 10 to 10000 objects.

...Oh. Didn't know that. ohmy.gif Thanks.


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